Majesty Gold HD

Majesty Gold HD

Dwarves vs Elves vs Gnomes
Alright let's hear people's choices, takes, critiques, commentaries, and opinions! We're gonna make some noise for a oldie goldie like this! As per the title, this thread is about user preferences towards Dwarves, Elves, and Gnomes. I've been playing this game off and on since the day it came out and I've had plenty of time to try all 3 choices from this. I'd like to post my own inputs, but I don't want to ruin the thread by analyzing all 3 choices right off the bat and completely killing this thread before it has chances to grow. Let's make some noise :D
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Showing 1-5 of 5 comments
Andi Sep 7, 2015 @ 3:02pm 
I myself don't have a huge personal preference to any of them. This choice seems to be the most adventure-dependent one. Gnomes for those missions that always involve your kingdom getting massivly damaged on a regular basis. (I'm looking at your earth-quake simulator 2015 >.>) While some missions that require you to raise an exuberant amount of gold would be near-impossible without elves and their market-profit-multiplier. And finially dwarves for the big-baddie missions and their guard tower that doesn't scale in price so you can build a ton of them in 1 spot for a boss fight, and their mountain of an HP-pool to tank boss hits.

You want to tech your kingdom against the mission you're playing, that's what these 3 races are for.
Reality Sep 7, 2015 @ 3:52pm 
Gnomes are hilariously superior if we're talking about expert random freestyle, poor elves and dwarves don't get a chance to see the light of day(unless you are lucky enough to get the necrovale setup or something(and even then gnomes aren't useless). They can take a lot of the randomness out of the other hard levels, which puts them up pretty high in my book.

I use elves the most in the epic quests for the gold, but admitedly, it's more for comfort, since even though each marketplace costs more to build, their generation means that building 2-3 will be enough to power through any epic quest, and 5-6 can do deal with the demon without elves. It kinda makes me feel bad for the royal gardens and trading post... As far as fighting goes, I always end up seeing them burn their healing potions and berserk less than rangers , and you cant really get hordes of them with more buildings.

I used to love dwarves, but their ability to tank magic is not put to the test in most levels, so their main feature doesn't justify the time needed to get them. They are also pretty greedy, but warriors of discord and barbarians will go after the same reward flags as them. Balista are nice, but I seem to only use them on places with a grace period before the tough monsters come out like the spires of death.

I appreciate how well they all fit into roles; establishing quickly, economics, and hunkering down for the long haul, but the first one is the usually the biggest challenge to overcome and can't partially be covered by your human charachters/buildings.
Dorgath Sep 7, 2015 @ 6:14pm 
Frankly, elves all the way despite that dwarves are my favorite race. The economic boost they give is bar none, and I've beaten every expert random with elves except that one scenario listed below that has Ice and Regular Dragons. Gold rules all, and if you have enough of it, you can do anything.

Gnomes got better in NE with their upgrade to Champion but it's not enough and Dwarves are too slow to get unlocked and too expensive and slow once you have them.
Phoenix7786 Sep 8, 2015 @ 11:37am 
Gnomes are hard to hate. They're cheap, don't cost anything to replace their structures, and an amazing boost to work productivity. With 9 of these buggers running around, even at tier 1 it's rare to lose a structure and you won't notice your stress-levels when under siege because you've got so much repair work being done. Of course, you do feel a hit to your economy now that guard-houses are some of your only static defense, and they get incredibly expensive to fortify your town as time goes on.

Thanks to The Northern expansion, these guys got an amazing jump in usefulness once they hit 8 and become Champions. Now you've got nimble, incredibly hard to hit fighters. I've seen them take down Minotaurs, Dragons, and even those damnable Stone Golems before. About the only weaknesses they have are vulnerability to magic and their glass-cannon HP levels.


Elves are an interesting choice. You immediately get double your Marketplace economy, and if you've got Trading Posts producing caravans it just gets even more delicious. Elves themselves aren't too bad either. They're like the one-night stand of a Ranger and a Rogue. They're easy to motivate like Rogues, but decently ranged and nimble like the Ranger. They're moderately resistant to magic too. However, only getting 2 Elves per Bungalow hurts. Furthermore, their Lounge and Gambling Hall (I've never known anyone to go Elves and not go Rogue's Guild for at least the poison) hurt your profits.

However, the Lounge can be destroyed by an attack flag and will not rebuild itself. Assuming you're the nefarious sort to save-scum, you can take advantage of the Gambling Hall and potentially mine unlimited gold off of it. If you're more of the virtuous sort, a well-placed bounty flag takes care of this structure too. Whatever choice you make, you're going to have coins trickling out of your ears from all the gold you'll be making--gold that can be used to liberally spam spells, build new structures, research, or make it rain on your heroes' heads so they can buy all that phat lewt you're offering them.


Last but not least we come to Dwarves. Dwarves are the hardest to get to, as they require a level 3 Blacksmith and a level 2 Palace. Their structure is something like 1136 thanks to the discount but still un-Godly expensive. You only get 3 of them to a guild and at first glance they're basically a more expensive warrior. Then you notice that they have a whopping 70 resist. Once you factor that into their Warrior-esque stats they're not that bad. Vampires, Occuli, Black Phantoms, Wizards, Priestesses, Ixmil's Fortress, and even the Spires of Death themselves will pose little threat to these hardened turtles.

However the best perk by far is their automated defenses. Ballista Towers cost 950, which is more expensive than your first Guardhouse or two but the price stays static. If memory serves me properly, it has at least the same health as a Guardhouse if not slightly more. I know for sure that it's bolts are far more effective than the Guardhouse arrow and even a Veteran Guard combined. True it doesn't serve as a mobile drop-off point for Tax Collectors and Peasants, but with a perimeter of these established your kindgom is quite safe and nothing makes an Inn/Trading Post more secure than a pair of these babies handy. The Dwarven Fortress itself can serve as a super Ballista Tower and, since it draws aggro from monsters, its Dwarves will get in easy exp from monsters too focused on the fortress. On maps were you expect to get hit hard or constantly, you could do far worse than having these handy. Hell you can even build these around "boss lairs" and give the emerging boss something to greet.
Dorgath Sep 8, 2015 @ 6:27pm 
I'm biased towards the Elves because every freestyle game I play, I stick to 10,000 gold and so that pretty much necessitates the use of Elves (along with the other settings that make it Expert/Master). With other gold amounts and/or other settings that make for Advanced or Easy, you're really just playing "for fun" in that you can pretty much walk over everything anyway so just play with what you want.

Even Gnome Champions go down against Ice Dragons and Greater Gorgons (like in Valley of the Serpent) and if you're playing with settings that include them, you're gonna need gold.

And you don't really need Dwarven Ballistae Towers to form a defense because your heros should be going on the offense and seek and destroy the monsters and lairs anyway.

So while "fun to have", I think Gnomes and Dwarves are really just extra and Elves are pretty much the "must-have" in any scenario.
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Date Posted: Sep 7, 2015 @ 2:17pm
Posts: 5