Majesty Gold HD

Majesty Gold HD

Alesayr Sep 8, 2016 @ 10:01pm
Legendary Heroes
I really need help with this one. I've tried time and again, and the best I can do is destroying five barrows (with the sixth not even discovered). I'm close to giving up.
I've been going with Krypta/Fervus because they have lots of bodies and are better at exploring. The embassy gets me more troops than I could normally have. I have plenty of gold, at least until I have to spend it all on lightning storm spam when the wave from the penultimate barrow comes, and have been using wizard towers to scout the area more effectively. I've also started using the outpost but I'm not particularly good at using it yet. What can I work on to get better? I'm really struggling here
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Showing 1-15 of 29 comments
Alesayr Sep 9, 2016 @ 10:04pm 
Never mind, I managed to do it. Day 30 and the whole world is shaking, 2 barrows left, although both are half health. I'm giving in to despair, when in teleports my wizard strike team to finish off one barrow while a solitary helios just manages to destroy the other. Miraculously, the you are victorious popup appears on my screen... I'm still in shock honestly. That quest is bloody vicious
Peach Jelly Sep 10, 2016 @ 11:03am 
Yeah, some of those Northern Expansion quests are very challenging. Honestly, I think they should have come up with a new level of difficulty name for some of those beyond just "Expert". If at first you don't succeed, though, sometimes another run-through with the same strategy you used before will work better due to placement of buildings and lairs and the random way units act. You can't directly control every aspect of it, which is what I like so much about this game. ;)
Hassat Hunter Sep 10, 2016 @ 11:10am 
Ehm, there is a difficulty above Expert. It's "Master"
Peach Jelly Sep 10, 2016 @ 2:24pm 
Ah, well, there ya go. :)
Alesayr Sep 10, 2016 @ 7:45pm 
The final two quests are Master difficulty right? Really, legendary heroes should be the same level as them. If they're actually harder than legendary heroes? Well, I don't think I'll ever be able to complete them if that's the case.
Alfryd Sep 15, 2016 @ 12:12pm 
The easiest peasiest cheesiest way to beat Legendary Heroes is to get just enough heroes to defend your central base, 3 marketplaces and a trading post or two, then use farseeing, build wizard towers out toward the barrows and lightning-bolt them into oblivion all at the same time. (If you're very very lucky, you can get your heroes to almost-but-not-quite destroy a couple of the barrows first, just to cut down on expenses.)

...And even that can be quite tricky to pull off. Not many have persevered sufficiently to beat this quest With Honour Intact, so... kudos, Alesayr.

The final two quests are Vigil for a Fallen Hero, which takes away all recruitment and sovereign spells and as such relies significantly on luck, and Spires of Death, which has regenerating lightning-proof lairs that shoot yetis and fireballs at you*. More, if you bother them.

...Have fun!

* This one has always been a slog for me, though MMMMM on the old forums reported beating the quest fairly easily by only retaining a handful of very well-trained, well-equipped heroes, and using careful timing to tackle the spires simultaneously.
Alesayr Sep 15, 2016 @ 11:46pm 
I've got a nice save at day 20 of Spires of death, where I have a ton of paladins and wizards and helioses. I can break down 5 spires but the yetis and ice dragons have been killing me, and my base is pretty wrecked by that point from all the superbuffed goblins.
I'm thinking I might need to break down my elf bungalows so I can build ballista towers everywhere. Is that an effective strategy for taking down the spires?

Vigil for a Fallen Hero though... I have no idea how to do this. Shadowbeasts just eat me every time.

Thanks for the kudos. It took a good 20-30 attempts and a lot of hairpulling. I really was in shock when I won.
Last edited by Alesayr; Sep 15, 2016 @ 11:48pm
Alfryd Sep 16, 2016 @ 8:02am 
The trouble with recruiting a tonne of anything on Spires of Death is that incoming enemy forces are scaled to match the strength of your heroes, and I'm not sure wizards are optimal given all the vampires around. Superbuffed goblins plus yetis, etc. are a major pain, so your best bet is to raze all the spires as close to simultaneously as possible.

What I'll typically try doing is building a sorc's abode next my warriors' guild/fairgrounds, and teleport my troops on top of the last spire after sending parties after the others. I've only tried ballista towers once, but they seemed reasonably effective? It might be helpful to establish an outpost for extra peasants and a trading post, but the spires tend to come atcha from all angles, so it's hard to find a quiet corner of the map.

It's just hard, in my experience.

Vigil for a Fallen Hero... again, the cheesy approach is to turn the game-speed way way down and just watch your heroes like a hawk for any sign of trouble, then flag whatever's bothering them ASAP. I personally find the initial couple of waves (minotaurs & gorgons) are the real killers- once your heroes have some potions and blacksmith upgrades under their belt, they tend to be okay. But squishy heroes like the cultist or rogue are very vulnerable until then, and if you lose all your tanks, the end-boss is almost impossible to beat.

(There's a sorceror's abode hidden toward the middle of the map, but if you discover it too soon it's quite hard to defend.) So yeah, it's just... roulette, really.
Alesayr Sep 16, 2016 @ 11:21am 
Spires of Death is down. Vigil's the last one on the map.

As for scaling... well, for the goblins I'd have about 20 champions surrounding 2 paladins and a ridiculously high level (18 at one point) agrela healer. For some reason they'd ignore the agrela healer and because Pally's are so good at defending they'd just slowly carve their way through the gobbo hordes, with agrela healing them if they got injured.

As for wizards, yeah, they died fast until they hit high level, but I had 2 level 15 wizards who would curbostomp anything if they were behind a wall of pallys. Had to rez em a few times against ice dragons though
Last edited by Alesayr; Sep 16, 2016 @ 11:26am
//// Sep 19, 2016 @ 12:46am 
a looong time ago i managed to beat legendary heroes by raising down temple of helia at the beginning and building temple of krolm (yes, by spamming rage of krolm), but recenty i've been playing this quest, and, really... i have no idea how it worked that time. :/

this quest has 2 cripling bugs, and people are not talking about them for some reasons.

1. one of the artefacts adds healing attack spell. once in a while owner of the spell completely heals random targets. even rock golems...
2. monsters can clear off bounties by re-entering these... damn barrows. yes, sometimes hundreads or thousands of gold just poofs in front of you.
Dorgath Sep 20, 2016 @ 5:34pm 
I've don't remember #2. But it was a looong time ago when I played it so I probably should try it again.
Magic Negro Dec 5, 2016 @ 8:56am 
legendary heroes is by far the hardest quest out of all. in 20 or so tries i managed to beat it twice, it really boils down to 2 factors:
1. finding the damn barrows on an incredibly huge map
2. getting enough gold

its useless to try and defend your town vs the upgraded monsters from the last 2 barrows so dont bother going the dwarven ballista route. the trick is saving enough cash to use the earthquake or gate spells to take down the last barrows before your castle gets destroyed. rangers get killed off or flee way too quick so focus on discovering the map with reward flags. solari, paladins, discords and barbarians (depending on what temples you want) are the biggest problem,you need them to take out the first 5 barrows but sometimes they do it way too fast and you get overrun and sometimes they will ignore them completely, you can try to gate them if you have enough money.
Alesayr Dec 5, 2016 @ 11:33pm 
mm, I managed to do it months ago.

Still never managed to succeed in Vigil, but that's the last quest in Majesty left.
squabzilla Dec 11, 2016 @ 12:35am 
Legendary Heroes is definitely the hardest quest. I found a guide for it, literally cover 90% of the map in wizard towers, save up money, lightning bolt them all at once. And have an ambitious solari take out an early lair to save you money on that one.

Even then, last time I tried I ended on day 30, the kingdom getting overrun with monsters and the earthquake effect, I have the game on minimum speed and I'm frantically destroying wizard towers to try and scrounge up enough money to finish off the last barrow with lightning bolts.

I found Vigil a lot easier by comparison. The biggest thing was that I'd save like every day and reload a few days earlier if a hero died.

One note, you don't actually need heroes to destory the abomination - you just need to survive 30 days ish. After that, there aren't any real monster threats to your kindgom. You can take out the abomination by just having him get within arrow range of a guard tower. The dismiss spell is useful for this.
//// Dec 11, 2016 @ 3:13am 
there's more weird decisions in legendary heroes. for example, every 4th hero recruited makes goblin horde appear.

and "ambitious" solari acts really weird sometimes... sometimes, if you don't build anything at all, that solari alone will discover 3 or 4 barrows for you, and sometimes it will hesitate to find 1st barrow (usually the closest)...
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