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I've never crashed on this level, but there are parts of its Quest Script I have never put to the test.
The Spires track both their number alive 1-5 and your total hero levels (Under 40, between 40-70, and above 70)
My theory is that having high hero levels with all 5 spires during a spire level check / monster spawn might be your problem, because I found it unusual that above 70 with 4-5 was given a seperate command line to above 70 (and spire count)
$Guard_Find_Target( (), Dwarven_Settlement#262 ) - line 145 : Tried to access non-existent attribute Home in agent#262, ().Script error:
Call Sequence was:
$Guard_Find_Target( (), Ballista_Tower#326 ) - line 145 : Tried to access non-existent attribute Home in agent#326, ().Script error:
Call Sequence was:
$Release_Guards( (), Guardhouse2#10 )
$IsHidden( false, ??#26 ) - line 117 : Function $InsideBuilding( agent#26 ) failed: unit no longer exists..FRAME 1 TOOK 13299 ms to execute (13299 ms processing). Floating average=13299
Frame 0: Autosave successful
Script error:
Call Sequence was:
$Release_Guards( (), Palace3#19 ) - line 115 : foreach list contains a NULL value in function $Release_Guards().FRAME 2 TOOK 459 ms to execute (459 ms processing). Floating average=12015
Any ideas what might be going on?
I'll go and beat the quest a few times on the weekend when I don't have job related stuff to do.
File: mx_Building_Guard.gpl
Fix: Updating the foreach statement on line 115 to below - a check for isValidGamePiece would probably suffice, but that is also checked in isDead
Thank you very much @Reality and @Dwarfownsu!