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Eh, not really, at least in my experience. I only upgrade the Rogue's Guild if I have gold to burn, which when I do, the game is pretty much taken care of. But in the beginning, I find gold is better spent upgrading the Palace to level 2 and getting whatever Temples you want at that point.
Oh yeah. Putting a Guild in front of a monster path so when you hire heroes and they can immediately Defend when they pop out is great.
Yeah, this kind of thing is always subjective because of the skill level or playstyle of people. I certainly don't feel the same way about Elven Treachery - a couple of well-placed Guardhouses keeps the Elves off your back while you build up and eventually swarm them. And destroying their Statues to decrease their loyalty so they'll respond your own Attack Flags on their buildings is great fun :) But a couple of the NE Expert quests are challenging due to their win conditions that are other than Killing All Enemies (usually time limits).
I wish too but know in reality the likelihood of it happening right now, with Paradox owning the IP, is near zero :(
I felt that the AI in Majesty 1, despite having plenty of scope for improvement, was both generally more intelligent and more 'flavoursome' than Maj2, in that the various hero classes had more discernible personalities and were usually more proactive about defending the realm and not, e.g, wandering off to buy potions while their buddy is being mauled by werewolves.
Oddly enough, I would say that the Majesty game with the best overall AI is actually Majesty Mobile, which is pretty threadbare in terms of content and almost timidly adherent to the original game's premise, but has pretty sensible follow-and-support arrangements. Maybe try it some time?
On the subject of temple access, I'm in complete agreement. (I might almost go so far as to say that you should be able to pick out temples right from the start, without palace upgrades of any kind.) I rarely felt a compelling need to get dwarves in Maj1, though.
Oddly enough, I also don't object to the plethora of guild upgrades in Maj2 per se, and I felt like the heroes there were reasonably reliable at learning them. There's a 'grindy' quality to them insofar as there's a certain compulsion to 'complete the set', but in principle that's no different from the original game. There's just more of them. My ideal design would have more upgrade options than would actually 'fit' in the guild, which would oblige you to make strategic decisions about how each guild was equipped.
Finally, if you want to take a look at my abortive effort at designing at spiritual successor, look below:
https://github.com/Morgan-Allen/Presidium-Graphics-Overhaul
"Stratos (aka Presidium) is a science-fiction themed citybuilder game that borrows equally from Majesty, the Fantasy Kingdom Sim and the Impressions Citybuilder series."
I loved both those series, that's an awesome premise.
When I was a kid I always used the sisters of krypta on my majesty campaings (most of them at least). When I played Majesty 2 and found out about that it make me really sad / angry...
Wish there was a mod that allowed me to build temples of krypta without the need to use sacred ground.
I really hate how limited the Temples are, which were one of the coolest parts of the first game with each faction having very distinct personalities, abilities and spells, which in part added a lot of flavor to the game and gave you a lot more variety/options. It added a bit of strategy to the game as well, because you had to decide which faction would best fit the situation. Do I want healers, or beast tamers? Warriors of Discord or Paladins? etc
I kind of liked how you could create adventuring parties at inns in Maj2, but at the same time it made it less cool to see NPCs come together to fight a boss. It was kind of neat to see who would take up the challenge in the first game.
But you're right, building your kingdom does feel really grindy to me as well. It got really annoying when I would really want JUST this ONE building, but in order to build that, I had to build like 2-3 other buildings first :(
I pretty much agree with all of your points, lol. The heroes have all been toned down and have a lot less flair and personality/individuality. What they did to the Priestesses of Krypta is unforgiveable
>:(
You pointed to your dislike of your heroes going out like fodder in Maj2 well that’s a challenge of manipulating your heroes’ behaviour, like those 'fear flags' if I remember correctly, or putting reward flags in other areas of the map. One example is to put a guard tower outside south of the wizard guild and “hope” the wizard nukes the enemy and runs back in and repeat, preferably putting the wizard tower in the dangerous corner of the palace. The annoying grind can be remedied by accelerating the game speed. I agree the ‘Freestyle’ lacked but again likely they faced restraints on their intentions and had to make it basic.
The first Majesty game had good distinction in each of the classes than in Majesty 2. Each class was distinguishable but the laws of the game, dps by npcs and the map size as you pointed out, and such is totally different but I think it (Maj1) should be brought back in the next if there is, not to mention the constraints shouldn’t be that limiting since and I’m speculating, games should be getting a whole lot bigger than just 8 or 18gb.
On a different note, the people who made the first Majesty game in the late 90's come from a different time, culture and milieu, especially in gaming. The same with those in the late 2000's. If there is a Majesty 3 you will still have that mould of Majesty 1 and even 2 but it will likely be more innovative and different even to the distaste of old school Majesty fans. To go on bit of a tangent take the Star Wars movie series as a classic example. I don't even know if those old developers are even still there but innovation is innovation. Likely they purposely made the distinction between Majesty 1 and 2 to appease both old and new fans so they could return to each game respectively.
Also, the problem of pc gaming possibly being overrun by console gaming in the future or at least the coming decade, but that is my opinion. However, this will likely affect the arrival of the next game if there is, based upon what they faced the last time, and not to mention they will have to make it on a level to appease the appetites of modern gamers or young people in general than just previous fans. Can’t forget this is a business. Not to mention the development of the technology which I think it has stagnated or slowed the past decade which I think is why a lot of “games” haven’t made their successors yet because they will just be back to their previous step, and obviously wasted their investment.
For some reason the emphasis on MFKS2 was on Multiplayer. A sim doesn't really work too well for that, so they made it a RTS just with indirect control of your soulless heroes.
Compared to the ones full of personality in MFKS1.
MFKS1 was a sim with singleplayer focus, MFKS2 was a RTS with multiplayer focus.
So of course the biggest fans where majorly dissapointed, and it didn't really win over the RTS crowd to compensate.
Interesting statement. Can you provide a source and example of restraints?
I think this is irrelevant. The devs at Cyberlore had one vision for the game, and the Innoco(?) developers had another (which they clearly stated in one of the dev blogs at the time). The Maj2 developers *knew* of the difference and chose to "do it their way" anyway - I assume hoping it might win over some of the fans of the original games, but probably not really concerned whether it did or not.
Heh. That's been said of pc gaming for at lest the past 10 years.... :) Maybe not that long, but it does seem "forever".
Although Hassat pretty much summed it up well anyway with his post above.
They needed to keep the free will aspect of the first majesty and all the building and research options, pluss add to it, the 2d graphics are great fro strategy games, they could upgrade them if wished but u need that panned overhead view ti feel full controll of the game goin on in my opinion...
I was on the Cyberlore forums back in the day , i played majesty at that time under the name Blue Heron ... there use to be a lot of really good and fast player at this game online, many tough but fun games, players learned and shared new findings and strategies...