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Heroes? I don't need heroes to kill an evil wizard. Send a peasant to throw a small pebble at him and it will shatter every bone in his body with 1 hit.
So there was never a Wizard's Curse. It was just a hallucination by the devs who thought that wizards should be far scarier than they actually are.
What gets me, is that there's no way for me to use them any better than I actually am. The whole point of Majesty is that you CAN'T control the heroes. So the Wizards are dying in droves exactly as they were designed to do.
500 gold for a feeble old man with bones made of glass who may or may not vomit up a fireball before he dies screaming in pain as a single sewer rat tears him limb from limb.
You also may need to build Wizard Towers around your settlement to provide max Invisibility coverage, but he usually stays between the Marketplace and his guild. If he happens to beserk or go wandering, he *may* be trouble, but usually doesn't do that until level 3 or so when he at least learns Flame Strike. (I think that's the spell).
I usually try to resurrect most of my fallen heroes because that's cheaper than vomiting up new ones all the time. With no temples that's no option unfortunately.
Researching teleportation rings at the market helps a lot. Wizards are slow so getting away when they decide to run at last is essential.
Having arguably the highest DPS and area of effect abilities makes them the BEST target to use invisibility on.
Anti magic field makes certain encounters (vampire) a cake walk when it would normally be certain death.
Even a rat can kill it if they are afraid,
Give them protection , a gaurd tower at their entrance...
Library near and lvl 2 , magic Bazaar with shapeshift lvl 3.
At level 7 they will shapeshift to medusa and spray Meteor shower at will which can take down hordes.
They are not to be used in every mission.
They are to be used when you have time to give them protection.
What do you mean? They don't learn anything at the Towers... just the Library and when they level up.
I actually think it would be nice if wizards were toned down a little at high levels and a little more robust- or at least sensible- as newbs. For the moment, however, I would recommend that you establish a different guild- either warriors or rogues- and recruit a few troops from there to serve as your primary line of defence, and then gradually hire a few wizards to bring up the rear as and when you can afford to, using invisibility to babysit if required. (Also, be sure to research that fire spell at the library, and they can lay waste to many enemies starting at level 3.)
Also if order route build dauros where a lot of enemies attack and stick a wizards guild next to it. Wizards do end up following and supporting monks , when they don't die that fast. Monk+wizard are one of best tag teams.
Did not know about monks and wizards. Thanks for the heads up.