Majesty Gold HD

Majesty Gold HD

Kamiyama Apr 11, 2017 @ 12:49pm
Wizards are garbage
I'm in the mission "Rescue the Prince". No temples, no rangers. You start with a Wizard's Guild.

Okay. So I fully upgrade the guild and the library. Research all the spells in the library.

Train Wizard
"I'm Melting!!!"
Train Wizard
"I'm Melting!!!"
Train Wizard
"I'm Melting!!!"
Train Wizard
"I'm Melting!!!"
Train Wizard
"I'm Melting!!!"
Train Wizard
"I'm Melting!!!"

There's 3000 gold down the drain. Close to 10 if you factor in the upgrades to the guild and the library.

So I'm going tor restart this and the first thing I will do is scrap the Wizard's guild. I'm going to beat it with nothing but warriors and rogues.

The rogues survive better than the freaking wizards do. Rogues are garbage compared to rangers and temple units, but hey they're what I have to work with.
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Showing 1-12 of 12 comments
Kamiyama Apr 11, 2017 @ 12:55pm 
Also the mission "The Wizard's Curse" isn't actually a real mission in the game. If the devs understood how incredibly crappy the Wizards are, they would realize that if an evil Wizard came to antagonize the King, the King would just have to laugh so hard that he squirts milk out his nostrils and when the milk impacts the evil Wizard's chest, it would shatter his ribcage and cause so extensive internal injuries that his lungs would fill with blood and the evil wizard would drown in his own blood.

Heroes? I don't need heroes to kill an evil wizard. Send a peasant to throw a small pebble at him and it will shatter every bone in his body with 1 hit.

So there was never a Wizard's Curse. It was just a hallucination by the devs who thought that wizards should be far scarier than they actually are.

What gets me, is that there's no way for me to use them any better than I actually am. The whole point of Majesty is that you CAN'T control the heroes. So the Wizards are dying in droves exactly as they were designed to do.

500 gold for a feeble old man with bones made of glass who may or may not vomit up a fireball before he dies screaming in pain as a single sewer rat tears him limb from limb.
Dorgath Apr 11, 2017 @ 5:17pm 
Wizards start out weak but are major powerhouses when they get to level 7 and learn all of their spells. That's the trade-off. So to make sure your Wizards survive, you need to babysit them. Hire just ONE Wizard and center the map on him. Keep an eye on him and cast Invisibility when he starts fighting so he'll survive. Once he gets to 5 or so, he should be able to take care of himself so hire another one and start the process over again.

You also may need to build Wizard Towers around your settlement to provide max Invisibility coverage, but he usually stays between the Marketplace and his guild. If he happens to beserk or go wandering, he *may* be trouble, but usually doesn't do that until level 3 or so when he at least learns Flame Strike. (I think that's the spell).
Macenn Apr 11, 2017 @ 5:44pm 
Wizards need shieldwall/cannonfodder in order to survive the early levels. Later on they can oneshot monsters. So treat them like generals, having lots of other units surrounding them.

I usually try to resurrect most of my fallen heroes because that's cheaper than vomiting up new ones all the time. With no temples that's no option unfortunately.

Researching teleportation rings at the market helps a lot. Wizards are slow so getting away when they decide to run at last is essential.
arcanist Apr 12, 2017 @ 11:30am 
A little trick I like to use for Wizards is to build a Guardhouse or two around the entrance to the guild. Anything that comes too close will get pelted with arrows, providing the Wizards with both a distraction and a bit of target practice.
Ole' Swifty Apr 12, 2017 @ 7:28pm 
You know wizards are trained at wizard towers, where you get both the spell invisibility for cheap and antimagic field.

Having arguably the highest DPS and area of effect abilities makes them the BEST target to use invisibility on.

Anti magic field makes certain encounters (vampire) a cake walk when it would normally be certain death.
Sungod Apr 13, 2017 @ 5:27am 
Wizards can fight with anything but requires lot of management,
Even a rat can kill it if they are afraid,

Give them protection , a gaurd tower at their entrance...
Library near and lvl 2 , magic Bazaar with shapeshift lvl 3.

At level 7 they will shapeshift to medusa and spray Meteor shower at will which can take down hordes.
They are not to be used in every mission.

They are to be used when you have time to give them protection.

Last edited by Sungod; Apr 13, 2017 @ 5:28am
yutterh Apr 13, 2017 @ 9:23am 
Yeah i usually make wizards last or until i can get some research in the library. They are garbage at base but they can wreck ♥♥♥♥ later on.
Dorgath Apr 13, 2017 @ 8:25pm 
Originally posted by Ole Swifty:
You know wizards are trained at wizard towers,

What do you mean? They don't learn anything at the Towers... just the Library and when they level up.
Alfryd Apr 15, 2017 @ 7:47am 
Originally posted by Kamiyama:
Also the mission "The Wizard's Curse" isn't actually a real mission in the game. If the devs understood how incredibly crappy the Wizards are, they would realize that if an evil Wizard came to antagonize the King, the King would just have to laugh so hard that he squirts milk out his nostrils and when the milk impacts the evil Wizard's chest, it would shatter his ribcage and cause so extensive internal injuries that his lungs would fill with blood...
This is a funny mental image, so I'll just point out the usual linear fighters, quadratic wizards[tvtropes.org] explanation.

I actually think it would be nice if wizards were toned down a little at high levels and a little more robust- or at least sensible- as newbs. For the moment, however, I would recommend that you establish a different guild- either warriors or rogues- and recruit a few troops from there to serve as your primary line of defence, and then gradually hire a few wizards to bring up the rear as and when you can afford to, using invisibility to babysit if required. (Also, be sure to research that fire spell at the library, and they can lay waste to many enemies starting at level 3.)
aanellien Apr 15, 2017 @ 9:46am 
Build a wizards guild where the guild can get attacked. Time hiring a wizard when the guild is about to come under attack. Just get the wizards to level 3 using invisibility/stone skin/wither whatever it takes . That fireblast spell at library alone will do more damage than a pack of paladins attacking.

Also if order route build dauros where a lot of enemies attack and stick a wizards guild next to it. Wizards do end up following and supporting monks , when they don't die that fast. Monk+wizard are one of best tag teams.
yutterh Apr 15, 2017 @ 11:12am 
Originally posted by aanellien:
Build a wizards guild where the guild can get attacked. Time hiring a wizard when the guild is about to come under attack. Just get the wizards to level 3 using invisibility/stone skin/wither whatever it takes . That fireblast spell at library alone will do more damage than a pack of paladins attacking.

Also if order route build dauros where a lot of enemies attack and stick a wizards guild next to it. Wizards do end up following and supporting monks , when they don't die that fast. Monk+wizard are one of best tag teams.

Did not know about monks and wizards. Thanks for the heads up.
Alfryd Apr 15, 2017 @ 4:52pm 
Follow-and-support arrangements are a little erratic in general, and can be dangerous for wizards since they won't directly defend themselves if attacked while trying to catch up with a monk. Monks and wizards are both individually excellent, but I don't especially recommend trying to pair them up.
Last edited by Alfryd; Apr 18, 2017 @ 12:36am
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Date Posted: Apr 11, 2017 @ 12:49pm
Posts: 12