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"So like I said in it, the decision to learn spells is VERY low down on the list for most heros. The decision to Train Magic Resistance comes before Learn (Library) Spell although that's not a sure thing that it will be in fact, Trained first; it's just a check. The % to do each varies among heros:
Adept: 5 and 5
Cultist: 25 and 30
Dwarf: 15 and 25
Elf: 25 and 55
Gnome: 10 and 15
Healer: 35 and cannot Learn Spells
Monk: 45 and 55
Paladin: 25 and Cannot Learn Spells
Priestess: 45 and 70
Ranger: 15 and 30
Rogue : 15 and 25
Solarus: 15 and 50
Warrior: 10 and 10
WoD: 5 and 5
Wizard: 15 and does not Learn Power Shock/Flame Shield but his other spells is 90 and comes before Train Magic Resistance"
I think the minor spells can help (especially Flame Shield) but the chances of learning it are very low for most classes.
Healer and Paladins can't learn them.
I'd have to look about WIzard training Intelligence since that wasn't asked when I responded originally.
SoYou'reSayingThere'sAChance.jpg
Also, nothing brings me more joy in this game than a high level priestess of Krypta with powershock and flameshield laying waste to my enemies.
But again does the high intelligence help their AI make 'better' decisions?The dice roll/probabilities??I am not sure how these mechanics play out.
Intelligence is a relevant factor in some decision checks, the one that comes to mind is the decision to visit the Marketplace to purchase potions/items. Other than that, for every 4 points of Intelligence, attack spells from the Hero deal 1 more damage.
Willpower actually doesn't do anything. At all.
I always assumed willpower is used in determining if heroes waste time and money in elven lounges and gambling halls, but that is an assumption. I have nothing but reasoning behind it.
"Willpower: Willpower is a measurement of the hero’s piety. It frequently determines whether a hero undertakes “sinful” activities, such as gambling or lounging. A newly recruited hero’s Willpower ranges from 2 below the number listed to 3 above it."
The manual simply describes it as:
"The hero’s ability to avoid temptation; piety."
Which isn't to say that either or both of these might not be wrong, or erroniously coded in the game, but there is some textual basis to thinking it does something.