Voxel Tycoon

Voxel Tycoon

CondorDrake Dec 21, 2021 @ 8:19am
effective T-Intersection (rails)
Hi there, does anybody have an effective rail T-Intersection? In my save, I'm using a two way rails system and after some fiddling around I managed to get a working cloverleaf intersection to work, but the T-Intersections make trains wait even though they wouldn't have to. So while they technically work (i.e. no train jams), they are not as effective as I'd like them to be.

I've uploaded my save here: https://ufile.io/yw29itvf - just check the T-Intersections and you will understand what I mean.

Any suggestions how to improve them are welcome.

Thanks
Originally posted by refreshfr:
Hi ! I've took the time to make some designs using your save file. Have a look at them here: https://imgur.com/a/xCXF8A7

Also, I've made an album with a bunch of designs if needed: https://imgur.com/a/Hcsc41w
There are some that are more complex than others, but they all have the benefit of having no unnecessary crossings, which means that a train won't wait because of another one that goes in another direction.
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The author of this thread has indicated that this post answers the original topic.
refreshfr Dec 22, 2021 @ 11:09am 
Hi ! I've took the time to make some designs using your save file. Have a look at them here: https://imgur.com/a/xCXF8A7

Also, I've made an album with a bunch of designs if needed: https://imgur.com/a/Hcsc41w
There are some that are more complex than others, but they all have the benefit of having no unnecessary crossings, which means that a train won't wait because of another one that goes in another direction.
Last edited by refreshfr; Dec 22, 2021 @ 11:09am
CondorDrake Dec 22, 2021 @ 12:51pm 
Hey, thanks a lot, exactly what I was looking for!
Ideas Man Dec 22, 2021 @ 4:27pm 
Very impressive designs, refreshfr 👍
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Showing 1-3 of 3 comments
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