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1) Select the bridge or tunnel tool, select the desired height.
2) Click on the ground a bit further than where you want your bridge/tunnel to start.
3) Move your mouse so that the ramp outline is visible.
4) Click to build the ramp
5) Then drag your mouse to build the other ramp
And if the pillars land in the way of something once the first ramp is built:
5) Change cursor height (in build menu or X/Z) to the height of bridge (usually 3)
6) Build the pillar where needed
7) Repeat 5 and 6 as needed
8) Put cursor height to 0 and build the other ramp
didn't matter in my case; I had to cover a space of 5 squares in an already elevated position and no matter how I tried to do it; it kept placing the pilon in the middle of the road...it was just a big case of "FU; I'm NOT going to do it"
Basically, building it in "steps" and starting from far away (to make sure the full 3-tall ramp can be made) helps A LOT.
this goes and in hand with the fact we have no same-level, road-to-rail crossings btw.
Btw; this is not just blindminded rage (if any dev is reading this)...I truly and honestly want to like and get to learn this game but the absence of such basic features should make you (the dev) considder to add the "puzzler" tag to this game.
Jokes aside, we are completely on your side on this issue. Actually, we've just mentioned it in the new post: https://voxeltycoon.xyz/devlog/mass-vehicle-replacement/#whats-next. The fix is on its way.
I saw; can't wait for that update but please take your time...the hollidays are around the corner and the pressure on you guys is high enough. Everyone deserves some holliday cheer and rest/ companionship during these xmas-days...
So this is me...
Wishing you guys a happy xmas
I know it is random what the town wants . But seriously . I waited over 20 years (gametime) , and THIS town never wanted this one resource (that I build a route for in the start of the game .
I am out . Deleting . Not coming back .