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r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.FastBlurThreshold=0
r.BlurGBuffer=0
r.Tonemapper.Sharpen=0
r.Tonemapper.Quality=0
r.TemporalAA.HistoryScreenpercentage=200
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAA.Upsampling=1
r.TemporalAACatmullRom=1
r.TemporalAA.Algorithm=0
r.PostProcessAAQuality=6
r.AntialiasingMethod=2
r.TemporalAA.Quality=2
r.VelocityOutputPass=1
foliage.DitheredLOD=1
r.TemporalAACurrentFrameWeight=0.40
r.TemporalAAFilterSize=0.1
r.TemporalAASamples=1[/script/unrealed.cookersettings]
+VersionedIntRValues=r.VelocityOutputPass
i tested it with that options and with DLSS 310.2 preset K Quality on so 2160p>1441p it looks a bit better now with less ringing, i do not get rid of sharpening but i dont have patience and time to repair things that dev should do.