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Invisible walls
You walk up a ledge and you cannot jump or fall from it. I had the same problem with the game OBDUCTION (from CYAN) where I had to go around everything when it would be sooo much more convenient just to jump or fall below or jump up on something. Invisible walls are so archaic and also they break the immersion really hard. You walk, explore and BAM, invisible wall here, invisible wall there, invisible walls everywhere, and jumping and falling on Regis III should be no problem because according to the book gravity there is lower than or Earth.
No backtracking
So the game just lets you go forward, going back is not an option. I don't get it, it's so restrictive while the game has so much potential for, patrial at least exploration. One step to far and the previouls location is a no go zone.
These are my main gripes about the game. The game is advertised as an action and adventure game and judging from all the moody dialogs (I love the British VO) and scripted door opening and all of such stuff it's also an immersive experience but with invisible walls on every step, very restrictive exploring and no free backtracking whatsoever it's more like a strict corridor game so all this immersion is heavily counteracted.
Why? Compare games like this to skyrim/witcher3 etc and others.
No jumping/constrained by suit weight perhaps? I like the setting and having not read the books, its looking good, but im not going to buy it until it offers at £20 probably because I know itll be done in 5-10 hours with no replayability? Obviously, the situation might change but ill firmly be reading the reviews first like with all other games nowadays. Seems to be a little bit too much selfchat as well.
No backtracking is Ok for me, when it is obviously that you can't go back. Then you simple follow that path until you didn't fully explored the area you are in.
Yeah that's the type of invisible wall I was referring to. And when it's obvious there is no backtracking, that's clearly OK. But there were many instances where this was not the case in my experience.