Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It appears that, for whatever reason, UE4 games prefer to use large package files, I've typically seen 4-6 GB per file. There probably would be a way to split and organize the content in them into smaller files that could potentially reduce the need of having to recreate such large files when they need to be patched, but given how developers of UE4 games prefer not to do so, there must be some technical limitation, drawback, or just excessive amount of extra work with that approach.
Games on Steam (and elsewhere) are meant for proper PCs. Handhelds will struggle with them due to their various bottlenecks, that's the tradeoff you accepted when decided to buy and use one. And while developers may decide to do the courtesy of taking some of those bottlenecks into account, it's additonal work that is not necessary for the primary platform, desktop PCs.