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Whilst on an ultrawide, we normally play at higher than normal field of view, it doesn't get close to 180°. At least not on standard ultrawide (21:9), not sure about super ultrawide (32:9). So if the current in-game helmet visor is less than 180°, it seems to be inconsistent with the helmet design looking at it from the outside. So widening it for the ultrawide version might actually correct the design.
I just wanted to let you know that The Invincible now supports ultrawide screen resolutions.
A huge thank you to the developers for supporting ultrawide screens (32.9 for me..).
A superb game AND a TOP team! ;-) THANK YOU ;-)
(I know a so-called “big” development studio that should take an example!!!).