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Een vertaalprobleem melden
I've watched the ending. One was obviously bad. The two to 3 good endings are ambiguous. They're ok but not great. I got one of the good endings. "Good" to the game seems to be "you survived".
The endings were lame because there was no big reveal, no final battle. Games like books should peak at the end but there wasn't much peak in this. It wasn't a hero's journey. Yasna was mostly the same at the ending as the beginning.
I didn't mind getting to the end but, the good endings mostly involved running away.
Lore isn't a substitute for story structure. I enjoyed the story. Enjoyed the "Lore" of which I found a bunch including one of the scientist opining on the long decay of his father into senility and death.
I enjoyed that the story would push you forward and make you miss "lore". You had to ignore the urging to move forward in order to find everything.
The endings were simply unsatisfying. You hang out on the Kondor till the Invincible shows up or you jump in your space pod and fly away. You can go visit the cloud but, the reveal there isn't much. You decide whether to take or keep the flies before you jump in your pod but the decision changes nothing.
It felt like they left a bunch undone. Like they were in a hurry to finish or they intend for it to be solved in a sequel.
The game did so many things right but fumbled the ending.
Nah, that was the whole point of the book and the game choose to be faithful to the book. If they decided to insert "Hollywood" ending with final battle, epic showdown or etc it would have missed the philosophical aspect of the book.
That was the best part, imo. It changes nothing in the game, but asks you ponder the implications of your decision: do you play it safe, or give in to human curiosity and bring the flies home to "study" them, potentially endangering yourself and others?
You'd just found the body of the man who wrote it so, it was impactful.
If you resist the urging, walk down to the cliff edge, you can find another couple bodies and a probe you can land to get more slides. It was pretty easy to miss.
I can't remember if it's the search for Milos or right before the first fight with the flies.
I didn't need a Hollywood ending. Just an actual ending. The game just sort of petered out. You might be right that the game was trying to point out the futility of the entire struggle in the game. That nothing came from it and there were no conclusions to draw.
That the basic premise of even being there was a mistake.
The lore from the man thinking about his aging father was in that vein. He was wondering why he was even there. Whether the space exploration was just pointless make work.
I found Yasna's treatment to be interesting. The navigator treated her like a child. Lied to her when it was expedient. Mansplained a bunch. There was a subtle "you're not competent" kind of attitude from him. That's why I questioned whether he was still a human. I thought Yasna might have been talking to the cloud the whole time. Like when she talked to the ghost crewmate in the city.
The game introduced so many aspects that went nowhere.
And I think that is goal of a story like this, not necessarily to provide closure and definite answers but get the reader/player to ponder the themes presented. Mainly, I think, to consider that even as highly intelligent specie we might not necessarily be the most powerful and adopted.
The futility of it is one take, another might be temperance of human hubris. It's kind of ironic that given the story, the humanity's most advanced ship is called "The Invincible."
So if Yasna doesn't warn them, nothing would change. There would be no record that Yasna's ship was there.