The Invincible

The Invincible

Statistieken weergeven:
Like, WOW...
So I played it for 9 hours. As I played it, I found myself thinking "I likee, but don't think I'll be inclined to play more than once". And then we got to a bleak and terrible end, and right now I just want to jump straight back into relaunching a new game and spend another 9 hours in an insane and probably futile attempt at obtaining a different outcome. And in an age where every Science Fantasy IP takes their spaceship design cues from Star Wars and everything since, I very nearly broke down and joyfully wept to see The Kondor standing there gleaming like some great Silver Machine lifted from the covers of my old dog-eared copies of Galaxy, Astounding or Worlds of If. The whole 'retro 1950s imagining of some future Space Age' design ethic really works for me.
< >
1-5 van 5 reacties weergegeven
MacPlaysGames  [ontwikkelaar] 7 nov 2023 om 13:21 
Well there is 11 different endings so you just might get what you want ;)
To be fair i still think its pretty lazy and cheap to stretch 8-10h game by not allowing manual saving. And making players play it again just for different ending and achievement.
I'd love to see different endings, but I just don't like to walk around the same bits again. Would be cool if you could rewind back right before some story changing decisions so you can explore them. It would still make players spend more time in game. This way I'll just google different endings in couple months when they are all discovered and explored by others. Bad game design decision.
Just played it once, completed it, not interested doing that again to play different endings. Now without manual saves. it's a decent game, but nothing special. And certainly not worth doing from scratch again.
< >
1-5 van 5 reacties weergegeven
Per pagina: 1530 50