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At the very least, I can get some high-resolution prints of the art of my favourite game now.
You can't implement this. While this indeed upgrades all the backgrounds it won't do you any good because this also means that the placement of all objects need to modified to match with the new background. Also there has been no work done on the characters themselves.
So NO it is not possible in it's current state to implement this and would require a LOT of work including programming.
Even when it comes to scaling you can only get xBRZ upscaling support in some outdated fork that sadly doesn't have the iMuse improvements the mainline version has. So that's one bummer, the other is that even shaders aren't really supported, you can use ReShade with ScummVM but that's kind of it.
Your best bet if you want "high res" is to use the ScummVM core in RetroArch and then apply RetroArch's own shader kit. The ScaleFX +rAA shader looks excellent so if you can take the slightly buggy nature of the ScummVM core then go for that one.
Any reason why using the ScummVM core in retroarch would give better results than using Reshade? Just curious, I don't really know how these work.
https://www.youtube.com/watch?v=PdJXYA8Wmj4
Nice! I'll give this a try with ScaleFX +rAA and see how it looks.