Raji: An Ancient Epic

Raji: An Ancient Epic

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Imonkeymoo Oct 16, 2020 @ 9:41pm
Graphics Setting Recommendations
Im often disappointed at the lack of settings in Unreal Engine 4 games, the amount of things that can be adjusted via config files yet developers never include in the game options.

I think its worth adding settings for the following

-Motion Blur
-Depth of Field
-Sharpening Filter
-Render Resolution (Up to 200%)
-Film Grain (if applicable)
-Chromatic Aberration (If applicable)

Sure ive added these myself into the config, but it would be nice to NOT have to do that for every UE4 game.

Engine.ini

[Systemsettings]
r.MaxAnisotropy=16
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringeQuality=0
r.Tonemapper.Sharpen=2


P.S I do love the game itself and the graphics/art style. Just more of a gripe about the technical stuff with UE4 games.
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Showing 1-9 of 9 comments
Darkfall Oct 17, 2020 @ 2:00pm 
Very interesting post, thank you for making it.

I'll look around on our end to see if there were any specific reasons for leaving these out (there would always have been something game-related).

Just a question, I'm guessing that in your config, you were looking to decrease the graphic settings?
Imonkeymoo Oct 17, 2020 @ 2:52pm 
thanks for the response :)

Actually i was increasing/personal preference.

I hate motion blur, depth of field, chromatic aberration and film grain. just my own personal preference.

Because of UE4's Anti-aliasing implementation i do prefer to have it sharpened a little but + turn up the render resolution to make things very crisp.
Imonkeymoo Oct 18, 2020 @ 3:47pm 
Oh and i just thought, a FPS limiter as well, this isn't an intensive game to run so i get about 250-300 FPS.

Either the common limits like 30/60/90/120/144/uncapped or a drag bar which could be like 0-500 or something.
Minato Oct 19, 2020 @ 10:37am 
exactly fps limiter is needed
Darkfall Oct 19, 2020 @ 4:38pm 
I'm curious, would this guide work/help to limit the fps?
https://www.pcgamingwiki.com/wiki/Engine:Unreal_Engine_4#Smoothed_frame_rate

Essentially, instead of turning it off (to 0), you'd want to bSmoothFrameRate=1 (if I understood right, the default for smooth frame rate is 62).
Imonkeymoo Oct 19, 2020 @ 4:58pm 
Originally posted by Minato:
exactly fps limiter is needed

I personally used nVidia Control Panel which worked like a charm. Obviously dependant on you having an nVidia graphics card.
Otherwise you can try SpecialK or hopefully the above method too.
d0x360 Oct 21, 2020 @ 11:20am 
Originally posted by Imonkeymoo:
Im often disappointed at the lack of settings in Unreal Engine 4 games, the amount of things that can be adjusted via config files yet developers never include in the game options.

I think its worth adding settings for the following

-Motion Blur
-Depth of Field
-Sharpening Filter
-Render Resolution (Up to 200%)
-Film Grain (if applicable)
-Chromatic Aberration (If applicable)

Sure ive added these myself into the config, but it would be nice to NOT have to do that for every UE4 game.

Engine.ini

[Systemsettings]
r.MaxAnisotropy=16
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringeQuality=0
r.Tonemapper.Sharpen=2


P.S I do love the game itself and the graphics/art style. Just more of a gripe about the technical stuff with UE4 games.

In this game is motion blur camera based or per object?

I HATE camera motion blur but per object looks nice. In unreal engine (since 2.5 and in 5) camera motion blur causes the image to darken with the slightest camera movement. It also tends to blur when it shouldn't. It's an issue that's existed since the original xbox...I can't believe they haven't fixed it.
Darkfall Oct 22, 2020 @ 2:08am 
Just an FYI, I tested this out just now, you can cap the FPS using GameUserSettings.ini


The file is in:
C:\Users\<yourPCname>\AppData\Local\Raji\Saved\Config\WindowsNoEditor

Then under the [/script/engine.gameusersettings] section, add in:

FrameRateLimit=60.000000
(Or any other FPS limit that you want to use).

Tested it out on my system and it seemed to work fine:

Image:
https://imgur.com/a/RpaYmME



joridiculous Oct 22, 2020 @ 5:55am 
wish Epic would just remove Chromatic Aberration (SceneColorFringeQualit)y from UE all together, unless you have a specific need to emulate a bad cheap camera lens.

Why the heck devs insist on putting this cr*p and (camera) motion blur in games is baffling. No one likes it.
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