Majesty 2 Collection

Majesty 2 Collection

SpaceBoat Feb 6, 2015 @ 11:32pm
Why All The Complaints? Game Is Great!
I am a huge Majesty fan, I played it back in the day, I bought the HD version and played it again on Steam, but I heard nothing but bad things about Majesty 2.

Reviews, everything, all I ever heard was that the game was bad.

Finally, 5 years after it has been released(give or take), I finally picked up the entire Majesty 2 collection...and its fantastic.

I just don't understand. I am about halfway through the campaign, and its EXACTLY what I would have wanted for a sequel. I can't wait to tear into the expansions.

Some aspects are a little dated, but, again its already going on 5 years old. Had I picked this up when it launched, I would have been 100% satisfied.

Can anyone explain this to me? Did everyone hating the game, not play Majesty 1?

This is SO LOYAL to the original. Gameplay, sound effects, voice acting etc..

It also seems to have added some great concepts. I love the defense and fear bounty flags.

The way characters change with items and levels is great.

Lords are a WICKED addition IMO. I am just getting to the Expert quests in the vanilla campaign, but it just keeps getting BETTER.

So again I ask, are all these people familiar with Majesty? The original game didnt get recieved all too well. It never was that popular, but I have always loved it and it did gain a cult following of sorts.

But damn, this game is great, I don't understand all the complaints.

TL;DR: I have only ever heard bad things about Majesty 2, finally picked it up and it has lived up to Majesty 1 so far in every way imaginable. I do not understand.

I really hope these devs get a crack at Majesty 3.
Last edited by SpaceBoat; Feb 6, 2015 @ 11:35pm
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Showing 1-15 of 25 comments
//// Feb 7, 2015 @ 10:34am 
finish it all. try optional maps too... then tell the first thing that comes to your mind (experienced, undoubtedly). and try to be honest about it. :P
SpaceBoat Feb 7, 2015 @ 10:35am 
Originally posted by ////:
finish it all. try optional maps too... then tell the first thing that comes to your mind (experienced, undoubtedly). and try to be honest about it. :P


Because its hard?

IF thats the reason, I doubt most people played the original.

It was ridiculously hard. There are still a couple levels in the original I haven't beat. I think the 2nd dragon level in the original broke me.

All I know is, I avoided this game for 4 years now, and after finally buying it, it is more than living up to my expectations (which were drastically lowered by reviews).

That being said, I haven't dug into the final 3-4 expert missions yet, nor have I tried the 3 expansions.

But I don't get the hate so far.
Last edited by SpaceBoat; Feb 7, 2015 @ 10:38am
//// Feb 7, 2015 @ 11:26am 
i liked the difficulty. repeatedness, that's what was bugging me in majesty 2.

after all these years i still play majesty from time to time, and heroes there surprises me with new things. for example, last time i had super intelligent mage. he started leveling up in the training grounds so fast... by the end of the game he was almost level 80~. :D
SpaceBoat Feb 7, 2015 @ 11:27am 
My only real complaints ATM would be:

You can't alter your tax collectors route by selecting which buildings will be taxed. This was what seperated the men from the boys.

Also, you can only alter a single taxing method? Again, this is what seperated good players and bad players in Majesty.

I want one tax collector targeting low income houses, and far away places. My 2nd collecter I want walking back and forth between the market and black smith. That is all.

You could alter each tax collecter in Majesty 1, I don't know why its only a single option in this game.

Also Peasants. In Majesty 2, only 2 peasants can work on a building at a time. Only 1 peasant is used in upgrading.

There is no reason to only build one building in Majesty 2. You usually start with 6-8 peasants, in which case you should be building 3-4 buildings at a time (gold allowing).

I don't get why people keep acting like you should only build one building to get results. Is there a hidden system in this game that I am not aware of? Because the only reason you built 1 building in Majesty 1, is all of your peasants would go and work on it, completing it faster.

SpaceBoat Feb 7, 2015 @ 1:59pm 
Just beat First Expert Level "skeleton king" on my second try. Much like the Dragon level, the only way this one seemed doable was by rushing lords right off the bat.

It was tough but fair. I feel like I would have steam rolled him given more time, but late game while I was waiting to upgrade Pallys, he ended up just wandering into my base and provoking the final encounter.

Luckily I had a Lord Priestess, and Warrior, along with a couple of clerics and warriors, made this doable.

I thought I read people consider the dragon, and skeleton king the hardest quests in the vanilla game. Neither were as hard as some Majesty 1 quests.
Last edited by SpaceBoat; Feb 7, 2015 @ 2:00pm
Jork Feb 9, 2015 @ 8:06pm 
i loved majesty 1 and hated majesty 2 because your heroes have no more personalities, only greed-based tendencies

majesty 1 heroes: (monster) is attacking the (building) kill it!
majesty 2 heroes: "oh lol the palace is being attacked. im not getting paid so why the ♥♥♥♥ should i care?" *walks right past as if nothing is wrong*

maybe they made patches that fixed this. but i played majesty 2 on launch and i couldnt stand it because of this. i shouldnt need to throw down a ♥♥♥♥♥♥♥ bounty every time a little wimp enemy is chewing on my palace.
Last edited by Jork; Feb 9, 2015 @ 8:10pm
SpaceBoat Feb 9, 2015 @ 8:16pm 
Originally posted by Jorkfriend:
i loved majesty 1 and hated majesty 2 because your heroes have no more personalities, only greed-based tendencies

majesty 1 heroes: (monster) is attacking the (building) kill it!
majesty 2 heroes: "oh lol the palace is being attacked. im not getting paid so why the ♥♥♥♥ should i care?" *walks right past as if nothing is wrong*

maybe they made patches that fixed this. but i played majesty 2 on launch and i couldnt stand it because of this. i shouldnt need to throw down a ♥♥♥♥♥♥♥ bounty every time a little wimp enemy is chewing on my palace.

No you are correct.

Besides not being able to set multiple different taxing methods, and tax routes; units not defending the kingdom IS my biggest gripe with this game.

You hit the nail on the head.

You know what, I understand the strategic part of it, your units shouldn't do EVERYTHING for you.

But that being said, when I am just starting up, and the warriors guild is under FULL ATTACK, and is in the process of being destroyed, and I have 3 warriors all of which could not care any less that their home is being destroyed.

It is being frustrating. Not enough to call the game terrible by any means IMO. But you are right, none of your units, no matter how strong, give a ♥♥♥♥ about the kingdom.

Your Palace is about to be destroyed, and your units are just doddling around. At that point, they should be more or less suiciding to protect the player from losing.

Oh well though. I still think its a pretty great game. All it would take is a few minor patches to fix what I think is wrong with the game.

TL;DR:

Agreed, units should care more about their specific guild, and the palace. The rest of the kingdom I think you should have to banner, but if a units guild (the one they were recruited from specifically) or your palace is being destroyed (not just attacked, stuff gets attack all the time, but legitimately being destroyed), units should probably naturally come to aid.
Last edited by SpaceBoat; Feb 9, 2015 @ 8:20pm
biochimera Feb 19, 2015 @ 7:53am 
With regards to the "They don't care" it's more that they just get locked into doing something, like healing some silly peasant who is slowly dying from rat disease instead of healing the critically injured warrior that is fighting the rats, and if they are going to buy something or going home or whatever only getting injured themselves will make them engage. It's rather silly yes, but the alternative would be some mechanism where the heroes reappraise every so often if there is something in the nearby area or at home that they must attend to.

The major issues I have are the "frontloading" of missions where once you are set up the mission is a piece of cake (it's getting up to that part that is difficult), the disgusting squishiness of mages and their poor buying choices (Yay, I'm the squishiest hero type available, so I'll be the only hero type that buys health potions AFTER maxing out mana potions, and I'm expensive too, so get ready to spend a lot ressing my dumb ass), poor buying choices/potion use of heroes (buy pot for 20g, use to kill rat, always too poor to buy new gear, wonder why :s) the generally stupid AI (no putting range between them and enemies if ranged hero, taking on werewolves when they're level 3 rogues, clerics always starting a fight with an attack and then healing a walking-by peasant instead of healing the nearly dead tanking warrior, etc etc) and lack of that spell in Majesty which made your heroes run if they are fighting or fight if they are running, the silly way to make teams of heroes (large part of why I never make teams), and lack of real competition between the temples (Agrela always first, if only for res. Depending on mission, either DPS (Krypta/Helia) or Tank (Krolm/Dauros, with mostly Krolm outside of original campaign, much greater DPS and good enough to tank anything outside of a final boss), fill in rest as I please, though some temple units are grossly inferior to others (Looking at you Fervis, your beastmasters need to lose weight and shoot faster, Helia's archers own them)), resurrection requiring Agrela thus basically forcing you to take Agrela first in terms of temples, and a lack of "character" of the units - dwarves don't repair, elves don't go working in inns, guards just walk around until they die instead of hopping back into the towers to heal if they've been beaten up badly, only elves and dwarves "fight" each other (and that's just entrapping/stunning each other), rogues don't steal except from graves, etc etc.

I could ♥♥♥♥♥ about other things, like the rogues and assassins stealing all money off targets when they stun (which is why I don't give my rogues stun, and only have one assassin in my hall of lords, they don't seem to confer much above standard rogues though the debuffs seem nice for boss fights, see temple comment), wizard's towers requiring gold and then never telling you they've ran out/no option to auto-renew, but yeah. The "frontloading", poor AI in both buying and fighting, some units just being inferior to others with no situations where they would be more advantageous, resurrection requiring Agrela, and lack of character in units are big letdowns. I still enjoy the game, but I'm not blind to it's weaknesses either.

EDIT: Oh, and no random maps. Really miss those too.

Last edited by biochimera; Feb 19, 2015 @ 7:54am
Explode_Toad Feb 21, 2015 @ 12:41am 
It was the lack of random maps that killed the replayability for me. I still play Majesty 1 Gold Edition all the time because of the random maps. I played through Majesty 2 once and that was it.
lamuerte71 Mar 21, 2015 @ 9:47pm 
Originally posted by Explode_Toad:
It was the lack of random maps that killed the replayability for me. I still play Majesty 1 Gold Edition all the time because of the random maps. I played through Majesty 2 once and that was it.
yea same i was playing cold sunrise for a while it was a great mod. i got the game off steam physical copy years ago hopefully they wont let the franchise die and make majesty 3
biochimera Mar 24, 2015 @ 8:35am 
They seem to like the world, however they haven't said anything about majesty 3, instead making spin-offs like Warlock:Master of the Arcane. It'd be nice if they did majesty 3, but I don't see it happening.
ryan21393 Apr 13, 2015 @ 1:52am 
I would love to see a Majesty 3. Warlock is one of my fav games, too.
SNIPEZ10 Apr 27, 2015 @ 4:59am 
this game rocks its good idea game.
Crusader_bin May 17, 2015 @ 5:57am 
The game IS quite good, but nowhere near as good as Majesty 1 was in my opinion.
The worst thing is how it repeats itself each and every time, more so than M1 for some reason.

Second of all, it is indeed more difficult, in that aspect that it requires you do to do certain things over and over again or you will fail. You had more freedom in Majesty 1 when it came to build orders I think.
Transfering heroes is probably what we all wanted for Majesty games, but with their prices, they are often not worth the price, untill late game (where they are not needed).

With all that, I liked monster kingdom the most, as that was something refreshing.

I would give old Majesty 10/10 at the time, Majesty 2 base 6/10, with all the expansions 7+/10 overall.
SNIPEZ10 May 17, 2015 @ 8:57am 
Hello i was wondering if their might be a part 3 if so don't forget to add monster kingdom. and as for the heroes that was a bit expensive it be nice to be able to do something so we can get a discount sometimes. and a way to be able to level up my army by having my army fight them selves so they can level up this will be perfect for the monster kingdom not much exp needed or maybe just for fun and joke. a pet would be nice big pet a cool looking one i should be able to use it as well maybe ill drop some kibble like the coin for the characters instead for the pet will be kibble. summoner of water creature rock creature tree people and other stuff this dude will have to be near the place like for the water creature it would be near the river and so on.
Last edited by SNIPEZ10; May 17, 2015 @ 9:00am
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Date Posted: Feb 6, 2015 @ 11:32pm
Posts: 25