Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because its hard?
IF thats the reason, I doubt most people played the original.
It was ridiculously hard. There are still a couple levels in the original I haven't beat. I think the 2nd dragon level in the original broke me.
All I know is, I avoided this game for 4 years now, and after finally buying it, it is more than living up to my expectations (which were drastically lowered by reviews).
That being said, I haven't dug into the final 3-4 expert missions yet, nor have I tried the 3 expansions.
But I don't get the hate so far.
after all these years i still play majesty from time to time, and heroes there surprises me with new things. for example, last time i had super intelligent mage. he started leveling up in the training grounds so fast... by the end of the game he was almost level 80~. :D
You can't alter your tax collectors route by selecting which buildings will be taxed. This was what seperated the men from the boys.
Also, you can only alter a single taxing method? Again, this is what seperated good players and bad players in Majesty.
I want one tax collector targeting low income houses, and far away places. My 2nd collecter I want walking back and forth between the market and black smith. That is all.
You could alter each tax collecter in Majesty 1, I don't know why its only a single option in this game.
Also Peasants. In Majesty 2, only 2 peasants can work on a building at a time. Only 1 peasant is used in upgrading.
There is no reason to only build one building in Majesty 2. You usually start with 6-8 peasants, in which case you should be building 3-4 buildings at a time (gold allowing).
I don't get why people keep acting like you should only build one building to get results. Is there a hidden system in this game that I am not aware of? Because the only reason you built 1 building in Majesty 1, is all of your peasants would go and work on it, completing it faster.
It was tough but fair. I feel like I would have steam rolled him given more time, but late game while I was waiting to upgrade Pallys, he ended up just wandering into my base and provoking the final encounter.
Luckily I had a Lord Priestess, and Warrior, along with a couple of clerics and warriors, made this doable.
I thought I read people consider the dragon, and skeleton king the hardest quests in the vanilla game. Neither were as hard as some Majesty 1 quests.
majesty 1 heroes: (monster) is attacking the (building) kill it!
majesty 2 heroes: "oh lol the palace is being attacked. im not getting paid so why the ♥♥♥♥ should i care?" *walks right past as if nothing is wrong*
maybe they made patches that fixed this. but i played majesty 2 on launch and i couldnt stand it because of this. i shouldnt need to throw down a ♥♥♥♥♥♥♥ bounty every time a little wimp enemy is chewing on my palace.
No you are correct.
Besides not being able to set multiple different taxing methods, and tax routes; units not defending the kingdom IS my biggest gripe with this game.
You hit the nail on the head.
You know what, I understand the strategic part of it, your units shouldn't do EVERYTHING for you.
But that being said, when I am just starting up, and the warriors guild is under FULL ATTACK, and is in the process of being destroyed, and I have 3 warriors all of which could not care any less that their home is being destroyed.
It is being frustrating. Not enough to call the game terrible by any means IMO. But you are right, none of your units, no matter how strong, give a ♥♥♥♥ about the kingdom.
Your Palace is about to be destroyed, and your units are just doddling around. At that point, they should be more or less suiciding to protect the player from losing.
Oh well though. I still think its a pretty great game. All it would take is a few minor patches to fix what I think is wrong with the game.
TL;DR:
Agreed, units should care more about their specific guild, and the palace. The rest of the kingdom I think you should have to banner, but if a units guild (the one they were recruited from specifically) or your palace is being destroyed (not just attacked, stuff gets attack all the time, but legitimately being destroyed), units should probably naturally come to aid.
The major issues I have are the "frontloading" of missions where once you are set up the mission is a piece of cake (it's getting up to that part that is difficult), the disgusting squishiness of mages and their poor buying choices (Yay, I'm the squishiest hero type available, so I'll be the only hero type that buys health potions AFTER maxing out mana potions, and I'm expensive too, so get ready to spend a lot ressing my dumb ass), poor buying choices/potion use of heroes (buy pot for 20g, use to kill rat, always too poor to buy new gear, wonder why :s) the generally stupid AI (no putting range between them and enemies if ranged hero, taking on werewolves when they're level 3 rogues, clerics always starting a fight with an attack and then healing a walking-by peasant instead of healing the nearly dead tanking warrior, etc etc) and lack of that spell in Majesty which made your heroes run if they are fighting or fight if they are running, the silly way to make teams of heroes (large part of why I never make teams), and lack of real competition between the temples (Agrela always first, if only for res. Depending on mission, either DPS (Krypta/Helia) or Tank (Krolm/Dauros, with mostly Krolm outside of original campaign, much greater DPS and good enough to tank anything outside of a final boss), fill in rest as I please, though some temple units are grossly inferior to others (Looking at you Fervis, your beastmasters need to lose weight and shoot faster, Helia's archers own them)), resurrection requiring Agrela thus basically forcing you to take Agrela first in terms of temples, and a lack of "character" of the units - dwarves don't repair, elves don't go working in inns, guards just walk around until they die instead of hopping back into the towers to heal if they've been beaten up badly, only elves and dwarves "fight" each other (and that's just entrapping/stunning each other), rogues don't steal except from graves, etc etc.
I could ♥♥♥♥♥ about other things, like the rogues and assassins stealing all money off targets when they stun (which is why I don't give my rogues stun, and only have one assassin in my hall of lords, they don't seem to confer much above standard rogues though the debuffs seem nice for boss fights, see temple comment), wizard's towers requiring gold and then never telling you they've ran out/no option to auto-renew, but yeah. The "frontloading", poor AI in both buying and fighting, some units just being inferior to others with no situations where they would be more advantageous, resurrection requiring Agrela, and lack of character in units are big letdowns. I still enjoy the game, but I'm not blind to it's weaknesses either.
EDIT: Oh, and no random maps. Really miss those too.
The worst thing is how it repeats itself each and every time, more so than M1 for some reason.
Second of all, it is indeed more difficult, in that aspect that it requires you do to do certain things over and over again or you will fail. You had more freedom in Majesty 1 when it came to build orders I think.
Transfering heroes is probably what we all wanted for Majesty games, but with their prices, they are often not worth the price, untill late game (where they are not needed).
With all that, I liked monster kingdom the most, as that was something refreshing.
I would give old Majesty 10/10 at the time, Majesty 2 base 6/10, with all the expansions 7+/10 overall.