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Lugum Apr 1, 2019 @ 4:48am
Moving isn't always fluid
I am playing this with a xbox 360 controller, sometimes the character is walking when i am not moving anything, sometimes the jumping isn't registering nicely, and it doesn't happen alot, so the game is still playable, but all in all doesn't make it feel fluid for a lack of a better term but also makes it harder to get certain achievements.
Also moving from gear to gear it doesn't always go smoothly.

Also the first time i started the game, the menu had trouble recognizing the controller a bit, maybe both issues are tight in.
Last edited by Lugum; Apr 1, 2019 @ 4:58am
Originally posted by Victor.Velasco:
Hi guys.
The latest patch has the joystick sensitivity option. BTW @stubar feel free to mail me to vvelasco@la-cosa.net in order to fix the achievement issue.

If you still have issues with how the game plays, let me know if you experience frame skipping.

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Showing 1-15 of 26 comments
Victor.Velasco  [developer] Apr 1, 2019 @ 11:43am 
Thanks for letting us know.
In the case of the "auto walk" this might be cause for the sensitivity of the XBOX controller Joystick. Does this happen in only one direction? (left or right) or in any direction?
Lugum Apr 1, 2019 @ 11:47am 
Originally posted by Victor.Velasco:
Thanks for letting us know.
In the case of the "auto walk" this might be cause for the sensitivity of the XBOX controller Joystick. Does this happen in only one direction? (left or right) or in any direction?

Left or right.
Victor.Velasco  [developer] Apr 1, 2019 @ 10:10pm 
Got it. Does it happen in any other 2D platformer you have on your game library? Just checking.
Lugum Apr 2, 2019 @ 4:43am 
Originally posted by Victor.Velasco:
Got it. Does it happen in any other 2D platformer you have on your game library? Just checking.

Not that i can remember no.
Victor.Velasco  [developer] Apr 2, 2019 @ 8:18am 
Got it. I'll do a test with the sensibility of the Xbox 360 controllers in the next few days. In the meantime could you try to lower the resolution and see if this fix the issue? I have seen some performance problems that we're trying to fix.
Lugum Apr 2, 2019 @ 8:49am 
Originally posted by Victor.Velasco:
Got it. I'll do a test with the sensibility of the Xbox 360 controllers in the next few days. In the meantime could you try to lower the resolution and see if this fix the issue? I have seen some performance problems that we're trying to fix.

I am already running it in a windowed mode at a low 1440x900 with a i8700k processor and 1070 TI card, so i can play and have some tv show running as background noise (and i do that with all my games), the game itself feels it runs fast, as in not laggy, but just that the movements aren't sometimes doing what you want it do.

If you still want it even lower, i will try.
Last edited by Lugum; Apr 2, 2019 @ 8:56am
Victor.Velasco  [developer] Apr 2, 2019 @ 11:44pm 
I see. Last question. Did you complete Level 4? The chasing scene where the camera is moving by itself. Just discarding some possible issues.
Last edited by Victor.Velasco; Apr 2, 2019 @ 11:45pm
Lugum Apr 3, 2019 @ 2:12am 
Originally posted by Victor.Velasco:
I see. Last question. Did you complete Level 4? The chasing scene where the camera is moving by itself. Just discarding some possible issues.

Left to right and bottom to top, i done about 6 levels (i completed one memory).
Victor.Velasco  [developer] Apr 3, 2019 @ 9:41am 
Originally posted by Lugum:
Originally posted by Victor.Velasco:
I see. Last question. Did you complete Level 4? The chasing scene where the camera is moving by itself. Just discarding some possible issues.

Left to right and bottom to top, i done about 6 levels (i completed one memory).

Thanks!
I'll check the input sensibility today.
Victor.Velasco  [developer] Apr 4, 2019 @ 2:11pm 
Hi Lugum
We decided to add a Joystick sensitivity option in the game. It's going to take us a couple of days to implement and test.
Lugum Apr 19, 2019 @ 1:06pm 
Originally posted by Victor.Velasco:
Hi Lugum
We decided to add a Joystick sensitivity option in the game. It's going to take us a couple of days to implement and test.

Hey, any news?
Victor.Velasco  [developer] Apr 22, 2019 @ 11:35am 
Hi.
Sorry for the delay. Last two weeks we were busy doing some urgent issues we didn't expect. I'll be working on it from tomorrow. It should take around a week.
Lugum Apr 22, 2019 @ 11:36am 
Originally posted by Victor.Velasco:
Hi.
Sorry for the delay. Last two weeks we were busy doing some urgent issues we didn't expect. I'll be working on it from tomorrow. It should take around a week.

Okay thanks.
Lugum May 28, 2019 @ 1:13pm 
Originally posted by Victor.Velasco:
Hi.
Sorry for the delay. Last two weeks we were busy doing some urgent issues we didn't expect. I'll be working on it from tomorrow. It should take around a week.

Meanwhile a month ahead again. ;) :steammocking:
Victor.Velasco  [developer] Jul 7, 2019 @ 8:00pm 
Yeah. Sorry about that (a month later from your reply -_-)
These months have been pretty brutal.
I'm doing the game in my free time, which hasn't been much lately.
I'm optimizing some levels for an upcoming port which will benefit the Steam version, so it shouldn't be much more time for that patch that will have the control sensitivity option. I just won't give a date because lately I have been horribly failing the deadlines .


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