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Sorry to hear that I just tested the game with an Xbox 360 controller and RT activates the target. Does it work for you guys?
BTW In order to move platforms you have to select the platform, stop pressing RT and then move the joystick. The Target is just to select the desired platform, not to move it.
Old "Logitech Rumble Pad 2" controller and using x360ce emulator for the xinput calls otherwise the buttons are configured improperly on default.
I'm using a steam controller, so it's probably an issue with that. Not really sure why that would be though, I have RT set to the correct binding and everything.
I just read here that Unity has no support for X360ce emulator. However, they found solutions with other programs like xpadder and MotioninJoy. Also at the end someone mentioned they found a fix doing "In my case: go to virtual controller 1 and click on virtual device and then click on "map to" and set it to your controller."
https://steamcommunity.com/app/261570/discussions/0/617330227195476039/
Also, I found this tutorial that might be helpful https://www.youtube.com/watch?v=SNZONsG9nj4
Let me know if any of these methods work.
Hi Igor.
For what I heard it seems like an issue with the triggers and Unity games. I'll get a Steam controller and test it. For the moment do you have any of these games? https://en.wikipedia.org/wiki/List_of_Unity_games Just to test if the triggers work with them.
BTW I set the Steam Input Default Configuration to Gamepad - Platformer. Let me know if that works in any way. Also I set the Steam Input Default Touch Configuration as Mouse point and click. So this might work to make the game playable with the keyboard configuration. I'll anyway keep in touch as soon as I find a solution once I get the Steam Controller.
Thanks!
I'm not sure I follow what "virtual controller" means. There's a vJoy extrernal program and a "Virtual Controller" to control that which is a device driver. Not sure I want to install all those things just to fix one button.
Wouldn't it be just easier to allow for reconfigurable controls? That would also take care of other issues people have with combining Speed+Jump buttons. Players get used to defining the controls to how they feel comfortable as there are far too many issues with keyboards, left/right hands, coordination etc..
This game is not meant to be played with a mouse, it's way too much trouble to use that and concentrate on some of the levels.
If you have a configure-controls option in mind for the near future I'll just wait for that, but for now I'm afraid I'll have to abandon the game..
Cheers
You're right. The game was designed to be played on a gamepad. However, the button configuration option is not that easy as it requires to rewrite a lot of the input scripts of the game plus changing the save file in order to save player's preferences and we have to finish something first.
We were naive in thinking that because great platformer games like Super meat Boy and Guacamelee don't have this option we would be fine so we could focus on other aspects of the game but the fact that the game uses Mouse on keyboard limits the option to emulate keyboard keys.
As the developer of Klaus, I would love for you to try the game and experience what we did but I totally understand how frustrating it can be to switch to mouse and gamepad. I'll get a Steam Controller in a couple of days and experiment with that in my free time. I think it's exactly the same problem in which the triggers are no Axis. So if I find the solution for the Steam Controller, I'll find the same solution for X360CE.
Thanks for the whole response here and trying to figure it out. Maybe you have other issues that come first like you said and maybe it's too much of a hassle in the end, but I appreciate the willingness to try and solve it.
I will take a break (until..) like I mentioned because I prefer to enjoy a game rather than just try to finish it under uncomfortable circumstances and end up having a bitter taste in the end.
Cheers..