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Can't target with Steam controller
I just got the game and am using a steam controller to play. The controls all worked perfectly until I reached the gear. No buttons on the controller target it. I've reloaded the game, and still it doesn't work. if I use a mouse, it seems to work as intended.

In a previous comment, dev said that he would make gamepad rebinding available, but I can't find a way to do that either. (I can rebind keyboard controls but not gamepad)
At a standstill here, any ideas on why this is happening?
Originally posted by Victor.Velasco:
Hi guys.
Because of the current situation in the world, I had time to fix the Steam Controller support and Add Control Mapping on the game. I also optimized the graphics of the game a bit (thanks to the optimization I had to do for the Switch port). Hopefully, now more people can enjoy the game
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Showing 1-15 of 26 comments
Sylverone Sep 4, 2019 @ 12:03am 
Just got the game and I'm having the same issue with a PS4 controller, which of course Windows treats as an Xbox controller. L2 does nothing to the bear, nor does any other controller button.
CAT | Underscore Sep 4, 2019 @ 6:48pm 
Originally posted by cliftut:
Just got the game and I'm having the same issue with a PS4 controller, which of course Windows treats as an Xbox controller. L2 does nothing to the bear, nor does any other controller button.
I hope the dev replies to this, it's really annoying to play with mouse and keyboard.
Morlan Sep 7, 2019 @ 1:47pm 
Target seems broken with a controller.
CAT | Underscore Sep 7, 2019 @ 6:39pm 
Originally posted by Morlan:
Target seems broken with a controller.
Gee thanks, I didn't realize that :)
Morlan Sep 7, 2019 @ 6:40pm 
Haha, I meant to add more voices so that they take a look..
CAT | Underscore Sep 7, 2019 @ 7:34pm 
Originally posted by Morlan:
Haha, I meant to add more voices so that they take a look..
Yeah, I hope it will work. Luckily I only paid a dollar for the game, and keyboard is still an option, even if not ideal.
Victor.Velasco  [developer] Sep 7, 2019 @ 10:29pm 
Hi guys.
Sorry to hear that I just tested the game with an Xbox 360 controller and RT activates the target. Does it work for you guys?

BTW In order to move platforms you have to select the platform, stop pressing RT and then move the joystick. The Target is just to select the desired platform, not to move it.
Last edited by Victor.Velasco; Sep 7, 2019 @ 10:37pm
Morlan Sep 8, 2019 @ 1:53am 
RT just doesn't select the target in my case.
Old "Logitech Rumble Pad 2" controller and using x360ce emulator for the xinput calls otherwise the buttons are configured improperly on default.
CAT | Underscore Sep 8, 2019 @ 4:51am 
Originally posted by Victor.Velasco:
Hi guys.
Sorry to hear that I just tested the game with an Xbox 360 controller and RT activates the target. Does it work for you guys?

BTW In order to move platforms you have to select the platform, stop pressing RT and then move the joystick. The Target is just to select the desired platform, not to move it.
Hey, thanks for responding!
I'm using a steam controller, so it's probably an issue with that. Not really sure why that would be though, I have RT set to the correct binding and everything.
Victor.Velasco  [developer] Sep 8, 2019 @ 10:51am 
Originally posted by Morlan:
RT just doesn't select the target in my case.
Old "Logitech Rumble Pad 2" controller and using x360ce emulator for the xinput calls otherwise the buttons are configured improperly on default.

I just read here that Unity has no support for X360ce emulator. However, they found solutions with other programs like xpadder and MotioninJoy. Also at the end someone mentioned they found a fix doing "In my case: go to virtual controller 1 and click on virtual device and then click on "map to" and set it to your controller."

https://steamcommunity.com/app/261570/discussions/0/617330227195476039/

Also, I found this tutorial that might be helpful https://www.youtube.com/watch?v=SNZONsG9nj4

Let me know if any of these methods work.
Last edited by Victor.Velasco; Sep 8, 2019 @ 10:58am
Victor.Velasco  [developer] Sep 8, 2019 @ 10:57am 
Originally posted by IgOR tHe AmEriCAn CitiZeN:
Originally posted by Victor.Velasco:
Hi guys.
Sorry to hear that I just tested the game with an Xbox 360 controller and RT activates the target. Does it work for you guys?

BTW In order to move platforms you have to select the platform, stop pressing RT and then move the joystick. The Target is just to select the desired platform, not to move it.
Hey, thanks for responding!
I'm using a steam controller, so it's probably an issue with that. Not really sure why that would be though, I have RT set to the correct binding and everything.

Hi Igor.
For what I heard it seems like an issue with the triggers and Unity games. I'll get a Steam controller and test it. For the moment do you have any of these games? https://en.wikipedia.org/wiki/List_of_Unity_games Just to test if the triggers work with them.

BTW I set the Steam Input Default Configuration to Gamepad - Platformer. Let me know if that works in any way. Also I set the Steam Input Default Touch Configuration as Mouse point and click. So this might work to make the game playable with the keyboard configuration. I'll anyway keep in touch as soon as I find a solution once I get the Steam Controller.
Thanks!
Last edited by Victor.Velasco; Sep 8, 2019 @ 11:44am
Morlan Sep 8, 2019 @ 3:56pm 
I have yet to find a solution for my case. The RumblePad 2 has a button-trigger apparently so that means the trigger isn't an "axis", it doesn't have low-mid-high pressure. It is just a button that goes on/off. That may be the issue and in the links none has a similar issue. They have problems making this controller to work at all, but mine works bar the "trigger" button.
I'm not sure I follow what "virtual controller" means. There's a vJoy extrernal program and a "Virtual Controller" to control that which is a device driver. Not sure I want to install all those things just to fix one button.
Wouldn't it be just easier to allow for reconfigurable controls? That would also take care of other issues people have with combining Speed+Jump buttons. Players get used to defining the controls to how they feel comfortable as there are far too many issues with keyboards, left/right hands, coordination etc..
This game is not meant to be played with a mouse, it's way too much trouble to use that and concentrate on some of the levels.
If you have a configure-controls option in mind for the near future I'll just wait for that, but for now I'm afraid I'll have to abandon the game..
Cheers
Victor.Velasco  [developer] Sep 8, 2019 @ 6:27pm 
Originally posted by Morlan:
I have yet to find a solution for my case. The RumblePad 2 has a button-trigger apparently so that means the trigger isn't an "axis", it doesn't have low-mid-high pressure. It is just a button that goes on/off. That may be the issue and in the links none has a similar issue. They have problems making this controller to work at all, but mine works bar the "trigger" button.
I'm not sure I follow what "virtual controller" means. There's a vJoy extrernal program and a "Virtual Controller" to control that which is a device driver. Not sure I want to install all those things just to fix one button.
Wouldn't it be just easier to allow for reconfigurable controls? That would also take care of other issues people have with combining Speed+Jump buttons. Players get used to defining the controls to how they feel comfortable as there are far too many issues with keyboards, left/right hands, coordination etc..
This game is not meant to be played with a mouse, it's way too much trouble to use that and concentrate on some of the levels.
If you have a configure-controls option in mind for the near future I'll just wait for that, but for now I'm afraid I'll have to abandon the game..
Cheers

You're right. The game was designed to be played on a gamepad. However, the button configuration option is not that easy as it requires to rewrite a lot of the input scripts of the game plus changing the save file in order to save player's preferences and we have to finish something first.

We were naive in thinking that because great platformer games like Super meat Boy and Guacamelee don't have this option we would be fine so we could focus on other aspects of the game but the fact that the game uses Mouse on keyboard limits the option to emulate keyboard keys.

As the developer of Klaus, I would love for you to try the game and experience what we did but I totally understand how frustrating it can be to switch to mouse and gamepad. I'll get a Steam Controller in a couple of days and experiment with that in my free time. I think it's exactly the same problem in which the triggers are no Axis. So if I find the solution for the Steam Controller, I'll find the same solution for X360CE.



Morlan Sep 8, 2019 @ 6:54pm 
Originally posted by Victor.Velasco:
You're right. The game was designed to be played on a gamepad. However, the button configuration option is not that easy as it requires to rewrite a lot of the input scripts of the game plus changing the save file in order to save player's preferences and we have to finish something first.

We were naive in thinking that because great platformer games like Super meat Boy and Guacamelee don't have this option we would be fine so we could focus on other aspects of the game but the fact that the game uses Mouse on keyboard limits the option to emulate keyboard keys.

As the developer of Klaus, I would love for you to try the game and experience what we did but I totally understand how frustrating it can be to switch to mouse and gamepad. I'll get a Steam Controller in a couple of days and experiment with that in my free time. I think it's exactly the same problem in which the triggers are no Axis. So if I find the solution for the Steam Controller, I'll find the same solution for X360CE.

Thanks for the whole response here and trying to figure it out. Maybe you have other issues that come first like you said and maybe it's too much of a hassle in the end, but I appreciate the willingness to try and solve it.
I will take a break (until..) like I mentioned because I prefer to enjoy a game rather than just try to finish it under uncomfortable circumstances and end up having a bitter taste in the end.
Cheers..
CAT | Underscore Sep 8, 2019 @ 7:33pm 
Originally posted by Victor.Velasco:
Originally posted by IgOR tHe AmEriCAn CitiZeN:
Hey, thanks for responding!
I'm using a steam controller, so it's probably an issue with that. Not really sure why that would be though, I have RT set to the correct binding and everything.

Hi Igor.
For what I heard it seems like an issue with the triggers and Unity games. I'll get a Steam controller and test it. For the moment do you have any of these games? https://en.wikipedia.org/wiki/List_of_Unity_games Just to test if the triggers work with them.

BTW I set the Steam Input Default Configuration to Gamepad - Platformer. Let me know if that works in any way. Also I set the Steam Input Default Touch Configuration as Mouse point and click. So this might work to make the game playable with the keyboard configuration. I'll anyway keep in touch as soon as I find a solution once I get the Steam Controller.
Thanks!
I tried Clustertruck with my Steam controller and the triggers worked as intended, so I don't think it's a unity issue, unless it depends on the version used to develop the game? I hope your test with a steam controller yields some useful information on why this is happening! :)
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