Overcooked! 2

Overcooked! 2

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rosek1ck Aug 8, 2018 @ 7:58am
Controller/ Mouse glitching
Hello everybody,

it seems that the controls for the game are glichting out. it seems that the controller or even the mouse is stuck at "going up". i cant select anything from the menu and even ingame the cook just keeps going upwards. to go down i have to press L2 on my ps4 controller which makes it impossible to play.
Even with unplugged controller and using mouse and keyboard this glitch occurs. it is still stuck on going up in menu or in the game.

Is there any fix already?

Thank you
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Showing 1-11 of 11 comments
Team17_Assistance  [developer] Aug 8, 2018 @ 8:46am 
Hello,

We are sorry to hear you are experiencing this issue. Can you please check your PS4 Controller settings via the settings menu in Big Picture mode.

Once you have done that. Can you please close the game and verify your game files.

Are all your drivers for the controller, mouse & keyboard up to date?

Can you also restart steam as well?

Thanks,
Team17 Support
rosek1ck Aug 8, 2018 @ 10:04am 
Hello,

thank you for the fast response. I veryfied the game files and restarted the game and the PC. The glitch is still occuring, even after running the game in windowed and checking the controller settings ingame.
The drivers for the controller are updated and it is working fine in other games. If you need any other information to solve the problem feel free to ask.

Have a good one!
Twinsen Aug 9, 2018 @ 12:14pm 
I have this same issue... It comes and goes without a clear trigger. One thing I did notice was that the problem starts or ends after initiating an action (pickup or cut/throw, dunno which).
Twinsen Aug 9, 2018 @ 12:32pm 
I ran a testing session trying to trigger this and it seems my second analogue stick zero position has drifted slightly and should I just touch it and the zero position is no longer 0,0 my character starts moving up.

Seems this game needs a deadzone configuration for controllers or at least set the default deadzone so that it would account for drifting zero position.

* If I'm not mistaken the first Overcooked game also had similar problem with it having 100% sensitivity for controllers and even slightes touch of analogue stick could trigger movement and interrupting the action. Also drifting zero position could trigger spontaneous movement...
Last edited by Twinsen; Aug 9, 2018 @ 12:32pm
Karlodinium Sep 15, 2018 @ 2:56am 
I'm also having this problem. Using Antimicro, I can see that my controllers sometimes centre slightly to the left. I can manually set the deadzone in Antimicro, but it seems like Overcooked 2 ignores this setting. FWIW I'm on Linux, but I'm guessing it doesn't make a difference.

Unfortunately the game is all but unplayable with the analogue stick. We have to use the D-pad, which is… unsatisfactory.

If it's going to ignore Antimicro settings, it'd be great for the game to have a manually-specified deadzone, but lacking that, the default should be much larger that it is, given that several of us are experiencing this problem, and the game is so frantic, it's not like it requires half pushes of the analogue stick. FWIW I experience this on three of my four Xbox controllers, so IMO the default deadzones are just too small.
Team17_Assistance  [developer] Sep 17, 2018 @ 7:26am 
Hello Karlodinium,

Unfortunately, we do not use third-party programs with our controllers such at Antimicro. Open Steams controlle settings in Settings.
Select your detected controller and perform the Controller Calibration directly through Steam.

Then remove the third-party software and see if that helps you in Overcooked! 2.

Thanks,
Team17 Support
Karlodinium Sep 18, 2018 @ 3:30am 
Thank you for the reply. I didn't even know there were Steam settings for controllers! That works well. FWIW the auto-setting is a bit too conservative, so I just ramped it up to about 50%, which was perfect.
Unit May 26, 2019 @ 4:27am 
Both my brother and I are having deadzone relatied issues. We are on separate computers but both running linux and using xbox360 controllers.

I have done the full controller calibration and set the deadzones to maximum in steam big picture settings, but that has no effect in the game. You can tell the game does not utilise those settings because the slightest divergence of the stick will move the chefs, but outside of the game in steam big picture mode, with no game running, i can experiment and see the large and obvious difference the deadzone settings have on the cursor being moved by the gamepad sticks.
Unit May 28, 2019 @ 2:07am 
EDIT: I found a better way. Force the game to use steam by going into the game overcooked 2->properties->input per game->forced on

Or set steam to by default take over managing xbox controllers:

steam->settings->general controller settings->tick "xbox configuration support"

Old info below:

I managed to work around the game not using steam's controller settings by increasing the deadzones at the OS level. It's very hacky though.

https://wiki.archlinux.org/index.php/Gamepad#Setting_up_deadzones_and_calibration

evdev-joystick --showcal /dev/input/by-id/usb-*-event-joystick --axis 0 --deadzone 10000

then same for axis 1

evdev-joystick --showcal /dev/input/by-id/usb-*-event-joystick --axis 1 --deadzone 10000
Last edited by Unit; May 28, 2019 @ 2:21am
jicao Aug 15, 2019 @ 2:29am 
Originally posted by Unit:
EDIT: I found a better way. Force the game to use steam by going into the game overcooked 2->properties->input per game->forced on
This helped me with my Scuf PS4 controller !

Thanks
Team17_Assistance  [developer] Aug 15, 2019 @ 7:14am 
Thanks for helping each other!

o/ \o
<<Teamwork!>>
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Date Posted: Aug 8, 2018 @ 7:58am
Posts: 11