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We are sorry to hear you are experiencing this issue. Can you please check your PS4 Controller settings via the settings menu in Big Picture mode.
Once you have done that. Can you please close the game and verify your game files.
Are all your drivers for the controller, mouse & keyboard up to date?
Can you also restart steam as well?
Thanks,
Team17 Support
thank you for the fast response. I veryfied the game files and restarted the game and the PC. The glitch is still occuring, even after running the game in windowed and checking the controller settings ingame.
The drivers for the controller are updated and it is working fine in other games. If you need any other information to solve the problem feel free to ask.
Have a good one!
Seems this game needs a deadzone configuration for controllers or at least set the default deadzone so that it would account for drifting zero position.
* If I'm not mistaken the first Overcooked game also had similar problem with it having 100% sensitivity for controllers and even slightes touch of analogue stick could trigger movement and interrupting the action. Also drifting zero position could trigger spontaneous movement...
Unfortunately the game is all but unplayable with the analogue stick. We have to use the D-pad, which is… unsatisfactory.
If it's going to ignore Antimicro settings, it'd be great for the game to have a manually-specified deadzone, but lacking that, the default should be much larger that it is, given that several of us are experiencing this problem, and the game is so frantic, it's not like it requires half pushes of the analogue stick. FWIW I experience this on three of my four Xbox controllers, so IMO the default deadzones are just too small.
Unfortunately, we do not use third-party programs with our controllers such at Antimicro. Open Steams controlle settings in Settings.
Select your detected controller and perform the Controller Calibration directly through Steam.
Then remove the third-party software and see if that helps you in Overcooked! 2.
Thanks,
Team17 Support
I have done the full controller calibration and set the deadzones to maximum in steam big picture settings, but that has no effect in the game. You can tell the game does not utilise those settings because the slightest divergence of the stick will move the chefs, but outside of the game in steam big picture mode, with no game running, i can experiment and see the large and obvious difference the deadzone settings have on the cursor being moved by the gamepad sticks.
Or set steam to by default take over managing xbox controllers:
steam->settings->general controller settings->tick "xbox configuration support"
Old info below:
I managed to work around the game not using steam's controller settings by increasing the deadzones at the OS level. It's very hacky though.
https://wiki.archlinux.org/index.php/Gamepad#Setting_up_deadzones_and_calibration
evdev-joystick --showcal /dev/input/by-id/usb-*-event-joystick --axis 0 --deadzone 10000
then same for axis 1
evdev-joystick --showcal /dev/input/by-id/usb-*-event-joystick --axis 1 --deadzone 10000
Thanks
o/ \o
<<Teamwork!>>