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They should have chef and Kevin discuss the outcome. And criticize the player to hint the goals.
Technically the visual feedback is the white bulb on top of the flag instead of black, iirc, but there's no way to naturally notice that.
I'd doubled back to check for blinking bulbs or differences in the flag. The only tell I could find was the unlocked emblem near the levels but even that wasn't always true. A few I'd been able to unlock appeared where no emblem was before.
I'll have to check but that still leaves no feedback on progress or nearness to the goal in the level itself. What must be achieved and how close you are to achieving it.
Like I've said I'd achieved the stated goal for Kevin 2 in world 2 level 2 multiple times but still haven't unlocked it somehow. I'm at a loss and feel a bit frustrated by it all.
Oh, it was something i remember reading. Let me find a screen shot to show you.
We had already unlocked Kevin's level 2.
Finished all the unlocked levels and am realizing they aren't close to the unlocking level at all.
There is no indication either and the icon should be a k-1 k-8 symbol.
It sucks having to open a level just to see what it will be.
I disagree with making Kevin levels more accessible. It's a SECRET level, not a special level or puzzle level or whatever else you want to call it. If you suspect there's a bug that prevents you from unlocking the level, it's best to contact the dev team for support.
I wondered about the switch for raising ramps complication. That seemed unnecessary. Only once was it actually tough to get to, and it didn't really make sense.
It's not like it took them any significant dev time to make the world map. It's just a glorified menu, let's be real for a second.