SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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How do you recover EN while in battle
I think I'm having problem here...

I know my own squad of Gundams can regenerate EN by standing together in the end of each turn within yellow square range.

But what about the others? I mean, I went straight to SEED story since it was the anime I've loved so much when I was little. I haven't played other campaigns, the tutorial doesn't mention a thing about EN apart from what I said above.

The problem is on 2nd stage of original SEED campaign, I managed to defeat Noci's Bliz within 3 turns, then I found myself were swarmed by enemy GINNs; 2 enemy target Gundams and an enemy warship. However, apart from already short of fire support at hand, both Stike and Archangel, my own warship don't recover ENs by any means which means I can't attack in my turn while enemy units fire lasers like crazy to my units.

So I feel like I must miss something very important otherwise how I suppose to win? Or am I suppose to farm stage 1 to get my Sotire squad a lot stronger in order to pass this stage?

If you can help me with 1. how to regenerate ENs during battle. 2. some strategy tips for this scenarios. I do deeply appreciate, thanks!
Originally posted by きょすけ:
As you said, apart from the RAID group (the one which recovers EN when standing on yellow squares) the only way to recover EN for a normal group (the one with a spaceship) is to aboard the spaceship: on the next turn all your HP/EN will be recovered and you can sortie them again.

Also, keep in mind that in a spaceship group, the MASTER unit recovers HP/EN each turn (I don't know the %, but I believe is something about 10%).

Another way to recover EN is through a character ability called "resupply skill lv x", which recovers a bit of EN for any adjacent ally but the character's unit with this ability (I usually use it on the captain's spaceship, as it has a good range enough to cover many squares). This ability is usually gotten from one of the first group dispatches missions.

But as long you move in and out your units from the ship, you shouldn't suffer too much from EN loss.

As for some tips, despite what you said, the spaceship will recover both HP/EN each turn, but a small percentage, which doesn't make up enough for the loss that you suffered from enemy attacks. To avoid this, I usually increase the MOB stat of the spaceship (increases both accuracy and evasion) at every level up.

Another tips that may (or not) help you to conserve energy is to use ally "combo": as long 2 allies of the same raid group are adjacent, you can make them attack a single enemy, at this point for both ally units use an attack with the lowest EN cost possible, and kill the enemy this way.
The same can be achieved for the spaceship group, but there are a few rules around it:

- Usually the spaceships has a total of 9 units aboard, which consists of 1 master slot and 2 groups
- 1 master unit, which can ask for any adjacent ally of the same spaceship to attack with it;
- 2 leader units (top left and top right), which can both ask for attack support or support another unit of the same group;
- 6 normal units which can both attack support or ask for support as long their respective leader is adjacent enough to them.

There are also some modifier to equip to your units, which can increase the max EN, but some of them need to be unlocked through game's progression first.

I know that this could sound a bit overwhelming to read, but I hope it will be of some help to you. Should you need any questions or didn't understand something, let me know.
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Showing 1-13 of 13 comments
lPaladinl Dec 15, 2019 @ 8:10pm 
If it's a Warship Group, they only recover when you dock with your Warship (where they also repair).

If it's a Raid Group, you regain EN or HP based on how your units are placed. If they're close together, they recover HP and very little EN. If they are spread out, they recover only EN and no HP.

Then some Mobile Suits have abilities that recover EN every turn, others drain EN every turn.
legojoe Dec 15, 2019 @ 8:18pm 
No you're just not doing it right. To begin with, you need to understand some game mechanics.

Warships will auto-regen, iirc, 20% HP and EN per turn. Normally this is a decent amount but because Carry Base is so terrible that it's hardly noticeable.

Secondly, warship units outside of the Master unit do not get any passive auto-regen HP/EN and must be returned to the ship to regen or the use of Active Skills to heal HP/EN.

Raid units do not regenerate EN by standing next to each other, or at least as much. Raid units standing alone, not having any other raid units of the same group standing adjacent to it, will recover 30% EN. One unit next to it will turn to +20% HP/+10% EN. Two units will turn to +60% HP/+5% EN. Three units will become +80% HP/+3% EN. Four units will become 100% HP/0 EN. Do note what I'm mentioning only applies to the unit that is being surrounded.

As an example for full HP heal

A B A
B C B
A B A

A = Empty
B = Raid unit (20% HP/10% EN)
C = Raid unit (100% HP/0 EN)

Another example

A C B
A C A
B C A

A = Empty
B = Raid unit (20% HP/10% EN)
C = Raid unit (60% HP/5% EN)
Last edited by legojoe; Dec 15, 2019 @ 8:21pm
nevilos11 Dec 15, 2019 @ 8:18pm 
Return your mobile suits(sortied out of warship) to your warship. Increasing your units en stat as much as possible also helps since en recovery from raid group is percentage
Thank you guys so much, I definitely will go and do it again hope to understand tips you've mentioned above.

So, beside my raid units, there's not much I can do to the story related unit, i mean the ones that deployed automatically when battle starts? For example can I get strike back to Archangle to recover HP/EN? Since it seems the only way? If so, what the command it is for a return to warship for gundam unit?
Sorry, for this game I am really the newbie here lol
The author of this thread has indicated that this post answers the original topic.
きょすけ Dec 15, 2019 @ 8:31pm 
As you said, apart from the RAID group (the one which recovers EN when standing on yellow squares) the only way to recover EN for a normal group (the one with a spaceship) is to aboard the spaceship: on the next turn all your HP/EN will be recovered and you can sortie them again.

Also, keep in mind that in a spaceship group, the MASTER unit recovers HP/EN each turn (I don't know the %, but I believe is something about 10%).

Another way to recover EN is through a character ability called "resupply skill lv x", which recovers a bit of EN for any adjacent ally but the character's unit with this ability (I usually use it on the captain's spaceship, as it has a good range enough to cover many squares). This ability is usually gotten from one of the first group dispatches missions.

But as long you move in and out your units from the ship, you shouldn't suffer too much from EN loss.

As for some tips, despite what you said, the spaceship will recover both HP/EN each turn, but a small percentage, which doesn't make up enough for the loss that you suffered from enemy attacks. To avoid this, I usually increase the MOB stat of the spaceship (increases both accuracy and evasion) at every level up.

Another tips that may (or not) help you to conserve energy is to use ally "combo": as long 2 allies of the same raid group are adjacent, you can make them attack a single enemy, at this point for both ally units use an attack with the lowest EN cost possible, and kill the enemy this way.
The same can be achieved for the spaceship group, but there are a few rules around it:

- Usually the spaceships has a total of 9 units aboard, which consists of 1 master slot and 2 groups
- 1 master unit, which can ask for any adjacent ally of the same spaceship to attack with it;
- 2 leader units (top left and top right), which can both ask for attack support or support another unit of the same group;
- 6 normal units which can both attack support or ask for support as long their respective leader is adjacent enough to them.

There are also some modifier to equip to your units, which can increase the max EN, but some of them need to be unlocked through game's progression first.

I know that this could sound a bit overwhelming to read, but I hope it will be of some help to you. Should you need any questions or didn't understand something, let me know.
きょすけ Dec 15, 2019 @ 8:34pm 
Originally posted by 🍒💄Queen of Blades💄🍒:
Thank you guys so much, I definitely will go and do it again hope to understand tips you've mentioned above.

So, beside my raid units, there's not much I can do to the story related unit, i mean the ones that deployed automatically when battle starts? For example can I get strike back to Archangle to recover HP/EN? Since it seems the only way? If so, what the command it is for a return to warship for gundam unit?

Usually no, but there are a few cases in which you can let them aboard the ship, as long they are part of the same group. For those who can't, they recover both HP/EN each turn.
Originally posted by きょすけ:
As you said, apart from the RAID group (the one which recovers EN when standing on yellow squares) the only way to recover EN for a normal group (the one with a spaceship) is to aboard the spaceship: on the next turn all your HP/EN will be recovered and you can sortie them again.

Also, keep in mind that in a spaceship group, the MASTER unit recovers HP/EN each turn (I don't know the %, but I believe is something about 10%).

Another way to recover EN is through a character ability called "resupply skill lv x", which recovers a bit of EN for any adjacent ally but the character's unit with this ability (I usually use it on the captain's spaceship, as it has a good range enough to cover many squares). This ability is usually gotten from one of the first group dispatches missions.

But as long you move in and out your units from the ship, you shouldn't suffer too much from EN loss.

As for some tips, despite what you said, the spaceship will recover both HP/EN each turn, but a small percentage, which doesn't make up enough for the loss that you suffered from enemy attacks. To avoid this, I usually increase the MOB stat of the spaceship (increases both accuracy and evasion) at every level up.

Another tips that may (or not) help you to conserve energy is to use ally "combo": as long 2 allies of the same raid group are adjacent, you can make them attack a single enemy, at this point for both ally units use an attack with the lowest EN cost possible, and kill the enemy this way.
The same can be achieved for the spaceship group, but there are a few rules around it:

- Usually the spaceships has a total of 9 units aboard, which consists of 1 master slot and 2 groups
- 1 master unit, which can ask for any adjacent ally of the same spaceship to attack with it;
- 2 leader units (top left and top right), which can both ask for attack support or support another unit of the same group;
- 6 normal units which can both attack support or ask for support as long their respective leader is adjacent enough to them.

There are also some modifier to equip to your units, which can increase the max EN, but some of them need to be unlocked through game's progression first.

I know that this could sound a bit overwhelming to read, but I hope it will be of some help to you. Should you need any questions or didn't understand something, let me know.

Thank you so much for the very detailed explanation! That's exactly what I need as well!

Now you mentioned it, I think I also did something wrong I don't even fully understand it. I don't really think I understand the Master Unit and what does it do. I have 2 groups now for the campaign. One is the Spaceship group, which contains a spaceship with 6 crews including captain. and a master gundam with another 3 0r 4 gundams which i have no idea how to deploy them on preparation process on the ship. the 2nd group is a raid units group with a bit complicate movements strategy to learn.
After I deployed them, A position for the raid, B position for the spaceship. each turn at the end, system reminds me there are 6+ inactive units while I see all the units on the map had taken an action already....I have no idea what this is.....
I definitely will go back to stage 1 to level up MOB for spaceship group, I don't think I can beat this stage now when so many enemy units targeted my ship that I take like 5 fire hits a turn lol
きょすけ Dec 15, 2019 @ 9:12pm 
Originally posted by 🍒💄Queen of Blades💄🍒:

Thank you so much for the very detailed explanation! That's exactly what I need as well!

Now you mentioned it, I think I also did something wrong I don't even fully understand it. I don't really think I understand the Master Unit and what does it do. I have 2 groups now for the campaign. One is the Spaceship group, which contains a spaceship with 6 crews including captain. and a master gundam with another 3 0r 4 gundams which i have no idea how to deploy them on preparation process on the ship. the 2nd group is a raid units group with a bit complicate movements strategy to learn.

Let's start with the basic: first I assume that the units you can't deploy are other units you added in the starting warship? If so, the starting warship has space enough only for the first 5 units (1 master and the left group which consists of 1 leader and 3 normal units); unfortunately any other pilot and unit added on the second group of the spaceship, will not deploy unless you either buy another warship which allows to both groups to be deployed, or are VERY lucky in finding a ship modifier which enables the second group to be deployed.
To check how many groups a warship can deploy, check the "team formation" numbers: if both 1 and 2 are lighted, that means that you can deploy both groups inside the warship, otherwise, should 2 be grayed out, you cannot (unless you equip that modifier I talked just right above).

Keep in mind though that another reason for which you could not deploy an unit, it's because of it's terrain' capability: if instead of letter you see a "-" it means that it cannot be deployed in let's say, space, or on the sky and so on.

Originally posted by 🍒💄Queen of Blades💄🍒:
After I deployed them, A position for the raid, B position for the spaceship. each turn at the end, system reminds me there are 6+ inactive units while I see all the units on the map had taken an action already....I have no idea what this is.....
I definitely will go back to stage 1 to level up MOB for spaceship group, I don't think I can beat this stage now when so many enemy units targeted my ship that I take like 5 fire hits a turn lol

The warn you are reading is because most likely you can still move some units: any unit but warship that killed an enemy, can both move and attack again for a total of 3 times per turn, also keep in mind that story characters count toward these.

As for leveling up your warship, I'd advice to just skip it and instead focusing on another one, as the starting warship is really terrible.
Louis Dec 15, 2019 @ 9:53pm 
There is a character ability can regen EN for others in the holder's group area each turn.
Lv 1 = 10%
Last edited by Louis; Dec 15, 2019 @ 9:57pm
Thank you guys, I definitely going to test out tonight
adam4landry Dec 16, 2019 @ 8:44am 
Originally posted by Louis:
There is a character ability can regen EN for others in the holder's group area each turn.
Lv 1 = 10%

I got that ability it help a lot i am grinding like crazy to get that ability to my other team mates if i can get a higher level resupply ability my seed and seed destiny gundam units phase armor won't hold me don't (i think).
Nyarlathotep Dec 16, 2019 @ 10:09am 
Putting the resupply skill will also recover energy for everyone in the holder's area, and it stacks with effects like GN Drive.
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Date Posted: Dec 15, 2019 @ 7:53pm
Posts: 13