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I sold all mine after I got all Gundam Wing models and a few DLC ones.
You're free to commit with the Phoenix Gundam Full Power as you please as it's a good unit on its own, and as Paladin said, any unit - with enough time and commitment - can be made incredible in terms of stats. At that point, the main thing you have to consider is the base stats of the machine as well as their abilities, as weaker units will level up faster and gain more points but stronger overall units will often have attacks and range that are more suited for endgame situations by the time you're able to invest levels into them - but it's all up to you, whether or not you go with your favourites, or the strongest.
Only with raw physical damage at close to mid ranges.
Phoenix Gundam FP has a wide variety of fairly long-ranged energy-weapons, plus long-ranged funnels for special damage. A much more useful unit overall.
That being said, fair play to you if you wish to refrain from using these units for the sake of maintaining the challenge of the main game scenarios. There are definitely some very powerful units hidden within the DLC, but they do take a bit of work to get, all things considered.
As for Raid-Group vs Warship group:
The number of units in a Raid-Group is limited by how far you are in the storyline. At the beginning of the storyline, you can only have up to 4 units in a Raid-Group, at the end of the storyline, you can have up to 8 per Raid-Group. For Warships, however, you get to have the full battleship team regardless of how far you are in the storyline, up to 9 per Warship.
You can get the tail blade on the Lupus Rex to be pretty much the same range as other funnel weapons, on top of having higher base damage. Also helps that it's a melee physical in a sea of laser weapons. It ends up being one of the better Awakening weapons.