SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

View Stats:
RagnaBldEdge Aug 17, 2021 @ 11:23pm
Phoenix gundam full power upgrade
Im very confused which one i should even begin to try and level this towards...any help from barbados, strike, or exia would be helpful as their stats are all far less than the phoenix gundam full power and idk if i want to sac those stats atm.
< >
Showing 1-15 of 21 comments
McMuffin Aug 17, 2021 @ 11:42pm 
I played my first two campaigns with 3-4 full power phoenixes because they are strong and regenerate. You can just keep them until you have a few better variants and upgrade later or don´t upgrade at all.
I sold all mine after I got all Gundam Wing models and a few DLC ones.
lPaladinl Aug 18, 2021 @ 12:07am 
I'm pretty sure the Barbatos Lupus Rex is more powerful than the Phoenix in the end. But really why are you even stressing over stats? Use whatever you want, every unit can be god-tier and stats are balanced out to compensate for weaker units to catch up with levels.
TouyaShiro Aug 18, 2021 @ 3:30am 
It's worth noting that you can evolve the Phoenix Gundam Full Power into other mobile suits, too. In essence, the main reason you want some Phoenix Gundams - or other G Gen Originals (and the Tornado from SD Gundam GX) - is to put them into the production list by upgrading or downgrading them (or doing so through the Design feature), and also so you can easily branch out into units from other timelines, since each of those will often have a starting point with which you can build various units from various series, which can then progressively evolve into some super-strong units if you put the commitment in.

You're free to commit with the Phoenix Gundam Full Power as you please as it's a good unit on its own, and as Paladin said, any unit - with enough time and commitment - can be made incredible in terms of stats. At that point, the main thing you have to consider is the base stats of the machine as well as their abilities, as weaker units will level up faster and gain more points but stronger overall units will often have attacks and range that are more suited for endgame situations by the time you're able to invest levels into them - but it's all up to you, whether or not you go with your favourites, or the strongest.
Last edited by TouyaShiro; Aug 18, 2021 @ 3:30am
RagnaBldEdge Aug 18, 2021 @ 12:21pm 
Originally posted by McMuffin:
I played my first two campaigns with 3-4 full power phoenixes because they are strong and regenerate. You can just keep them until you have a few better variants and upgrade later or don´t upgrade at all.
I sold all mine after I got all Gundam Wing models and a few DLC ones.
mine dont regen ;-;?
TouyaShiro Aug 18, 2021 @ 12:28pm 
Originally posted by RagnaBldEdge:
mine dont regen ;-;?
They're referring to the Nanoskin ability, which restores 10% HP per turn. Phoenix Gundam Full Power has this ability, the regular Phoenix Gundam does not (and of course, neither do the Phoenix Zero and Zero One). I believe it's also present on Halphas if you've got the Expansion Pass, but don't quote me on that; it's been a long while since I last played.
RagnaBldEdge Aug 18, 2021 @ 1:29pm 
yeah i found it thanks, im trying not to use too many dlc gundams as i feel like they will just roll over the whole game and i dont want that. I like that its a lot like fire emblem atm and has an actual challenge, IE i just lost because my carrier ship thing died after an hour lol. is what it is. like i have the red winged with orange sword dlc gundam thing with 300+ in all stats and the cash to produce it, just kinda dont want too, i was just wondering if it was really at all worth it to get the strike gundam, exia, or other one i am not going to try and spell again.
redeyedraven Aug 18, 2021 @ 1:33pm 
Originally posted by lPaladinl:
I'm pretty sure the Barbatos Lupus Rex is more powerful than the Phoenix in the end.

Only with raw physical damage at close to mid ranges.

Phoenix Gundam FP has a wide variety of fairly long-ranged energy-weapons, plus long-ranged funnels for special damage. A much more useful unit overall.
TouyaShiro Aug 18, 2021 @ 9:02pm 
Originally posted by RagnaBldEdge:
yeah i found it thanks, im trying not to use too many dlc gundams as i feel like they will just roll over the whole game and i dont want that. I like that its a lot like fire emblem atm and has an actual challenge, IE i just lost because my carrier ship thing died after an hour lol. is what it is. like i have the red winged with orange sword dlc gundam thing with 300+ in all stats and the cash to produce it, just kinda dont want too, i was just wondering if it was really at all worth it to get the strike gundam, exia, or other one i am not going to try and spell again.
To be honest, the DLC units aren't exactly easy to take advantage of - they need to be built up just like any other unit, and the same goes for their pilots. The only real advantage it gives you is giving some potential variety, as well as just overall powerful units, to take with you into each stage. Heck, I argue Halphas isn't necessarily all that more powerful than the Phoenix is.

That being said, fair play to you if you wish to refrain from using these units for the sake of maintaining the challenge of the main game scenarios. There are definitely some very powerful units hidden within the DLC, but they do take a bit of work to get, all things considered.
Last edited by TouyaShiro; Aug 18, 2021 @ 9:02pm
RagnaBldEdge Aug 19, 2021 @ 3:19pm 
wish i knew which dispatch gave the ship thing to let me use another group, then again i dont like ship groups so idk. are the groups that have no ship betteR? they seem like it.
Big Convoy Aug 19, 2021 @ 5:42pm 
The Expansion Hangar OP is a Silver-ranked OP, and to get it you need to do the DLC quest Modifications: Starter Set . I suggest that you save up for these: Archangel, Dominion, Minerva, Ptolemy 2/Kai as these ships all have 2 hangar so that you don't waste one OP slot

As for Raid-Group vs Warship group:

The number of units in a Raid-Group is limited by how far you are in the storyline. At the beginning of the storyline, you can only have up to 4 units in a Raid-Group, at the end of the storyline, you can have up to 8 per Raid-Group. For Warships, however, you get to have the full battleship team regardless of how far you are in the storyline, up to 9 per Warship.
Last edited by Big Convoy; Aug 19, 2021 @ 5:59pm
lPaladinl Aug 20, 2021 @ 12:13am 
Originally posted by redeyedraven:
Originally posted by lPaladinl:
I'm pretty sure the Barbatos Lupus Rex is more powerful than the Phoenix in the end.

Only with raw physical damage at close to mid ranges.

Phoenix Gundam FP has a wide variety of fairly long-ranged energy-weapons, plus long-ranged funnels for special damage. A much more useful unit overall.

You can get the tail blade on the Lupus Rex to be pretty much the same range as other funnel weapons, on top of having higher base damage. Also helps that it's a melee physical in a sea of laser weapons. It ends up being one of the better Awakening weapons.
Last edited by lPaladinl; Aug 20, 2021 @ 12:14am
RagnaBldEdge Aug 20, 2021 @ 7:40am 
uuhhh.....ok well awkward as i evolved it into exia because i didnt have one but ty anyways, i will save for archangel since i am now doing seed story line
RagnaBldEdge Aug 20, 2021 @ 7:43am 
Originally posted by Big Convoy:
The Expansion Hangar OP is a Silver-ranked OP, and to get it you need to do the DLC quest Modifications: Starter Set . I suggest that you save up for these: Archangel, Dominion, Minerva, Ptolemy 2/Kai as these ships all have 2 hangar so that you don't waste one OP slot

As for Raid-Group vs Warship group:

The number of units in a Raid-Group is limited by how far you are in the storyline. At the beginning of the storyline, you can only have up to 4 units in a Raid-Group, at the end of the storyline, you can have up to 8 per Raid-Group. For Warships, however, you get to have the full battleship team regardless of how far you are in the storyline, up to 9 per Warship.
can you tell me how much archangel is by chance?
Big Convoy Aug 20, 2021 @ 11:58am 
Archangel cost 785000, you must first fill the GET Gauge, before you can buy it.
RagnaBldEdge Aug 20, 2021 @ 2:50pm 
Originally posted by Big Convoy:
Archangel cost 785000, you must first fill the GET Gauge, before you can buy it.
yeah im actually focusing that so im already close with just 3 missions in lol
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Aug 17, 2021 @ 11:23pm
Posts: 21