SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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mohd22 Jan 1, 2020 @ 7:14am
00 QAN[T] ELS energy cost issue
I'm disappointed with this unit so far.
I looked at the incredible initial stats and spent almost 500k to buy it, but what I didn't notice was that each attack costs 50 energy. I ran out of energy after 5 attacks only.

Is there a way around it? like something to reduce the energy costs or whatever and still making it worth using?
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Showing 1-5 of 5 comments
Protoman Jan 1, 2020 @ 7:51am 
It's supposed to be like that. In past G Gen games, the strongest unit always had some kind of flaw, so you couldn't just destroy everything with it. Well, maybe except Black History Turn A, but that's beside the point. Even the normal Turn A just used all of its energy at once if you fired its MAP attack.

What you can do to mitigate the cost is:
- equip abilities that give HP/EN recovery at the end of a turn. If I recall, there's a Resupply ability that recovers 20 or 30% of your energy at the end of a turn. It doesn't work on the owner of the ability, so at least 2 people must have it. The abilities do not stack - if one character has a 20% EN recover ability, and another has a 15% EN recover, only the 20% EN recover will activate. There's also the matter of the characters' command area (governed by the Command stat), the ability only activates if units are in that area.
- make that unit your Raid leader (raid) or Master unit (ship). They have a passive 30% EN recovery per turn.
- just pump points into EN until it's 700 or something.
- give your ship the Deuterium Beam ability (through an item) and give the ELS Qan[T] the Deuterium Receiver ability (ditto). Before you end your turn, have the ship send energy to the mech. The only ship that has this ability by default is the Minerva, the ship from SEED Destiny.
Elkyos Jan 1, 2020 @ 8:49am 
in my case, i also add fuel tank III aside from using it as raid group leader. That way it will have better energy stock
Alden Jan 1, 2020 @ 4:55pm 
I just give it fuel tank III and it never ran out of juice for me, despite i attack all 3 steps and counter attack a couple times in enemy phases
Louis Cypher Jan 2, 2020 @ 3:20pm 
Originally posted by Protoman:
- make that unit your Raid leader (raid) or Master unit (ship). They have a passive 30% EN recovery per turn.

Could you please elaborate the point with the Raid leader?
So do you mean the natural 30% when no other units are around or does the Raid leader gets additional 30%?

Id Jan 3, 2020 @ 6:16pm 
I don't know if you're just ending your turns and only attacking with that unit, using it in support attacks or positioning the unit into a place where the enemies only attack it and using up your energy from counter attacks.

I've never run out of energy from anything other than Psycho Haro and Haro with their dumb 86 Energy per Haro Fist attack.
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Date Posted: Jan 1, 2020 @ 7:14am
Posts: 5