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What you can do to mitigate the cost is:
- equip abilities that give HP/EN recovery at the end of a turn. If I recall, there's a Resupply ability that recovers 20 or 30% of your energy at the end of a turn. It doesn't work on the owner of the ability, so at least 2 people must have it. The abilities do not stack - if one character has a 20% EN recover ability, and another has a 15% EN recover, only the 20% EN recover will activate. There's also the matter of the characters' command area (governed by the Command stat), the ability only activates if units are in that area.
- make that unit your Raid leader (raid) or Master unit (ship). They have a passive 30% EN recovery per turn.
- just pump points into EN until it's 700 or something.
- give your ship the Deuterium Beam ability (through an item) and give the ELS Qan[T] the Deuterium Receiver ability (ditto). Before you end your turn, have the ship send energy to the mech. The only ship that has this ability by default is the Minerva, the ship from SEED Destiny.
Could you please elaborate the point with the Raid leader?
So do you mean the natural 30% when no other units are around or does the Raid leader gets additional 30%?
I've never run out of energy from anything other than Psycho Haro and Haro with their dumb 86 Energy per Haro Fist attack.