SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Expansion Enhancer Unit Movement Bonuses
Does it just not apply? The lvl 1 Enhancer gives +2 Movement but I'm not getting it.
I'm only getting +1, but it seems to be from something else?
Actually, even units without movement bonuses also seems to be getting a +1 from something I cannot see.
Listing out my skills:
Battlefield Pierot
EX Shooting Ability 1
Ranged Knowledge 2
EX Insight
The Newtype's Lost Power
Super Pilot
German Style Ninjutsu
Crisis Management Lvl. 3
Thats for a MS btw.
Originally posted by きょすけ:
Because 99% of modifications/abilities are outright wrong. I worked on retranslating them and fix other stuff with a friend, if you are interested look into this thread: https://steamcommunity.com/app/728530/discussions/0/2298472007784197302/

If you don't want to use one of the retranslated files proposed, just check my changelog (it includes all the important stuff pertaining modifications/abilities).
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Showing 1-15 of 21 comments
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きょすけ Jun 12, 2020 @ 9:10am 
Because 99% of modifications/abilities are outright wrong. I worked on retranslating them and fix other stuff with a friend, if you are interested look into this thread: https://steamcommunity.com/app/728530/discussions/0/2298472007784197302/

If you don't want to use one of the retranslated files proposed, just check my changelog (it includes all the important stuff pertaining modifications/abilities).
Last edited by きょすけ; Jun 13, 2020 @ 3:43am
RaptorSolutions Jun 12, 2020 @ 9:37am 
Originally posted by きょすけ:
Because 99% of modifications/abilities are outright wrong. I worked on retranslating them and fix other stuff with a friend, if you are interested loook into this thread: https://steamcommunity.com/app/728530/discussions/0/2298472007784197302/

If you don't want to use one of the retranslated files proposed, just check my changelog (it includes all the important stuff pertaining modifications/abilities).
Oh wow, I knew some of them were wrong but not that it was that bad. Its a joke is what it is.
Thanks. That does explain why things are so weird. I'm losing so much evasion.
But just to check, at least all the non-expansion abilities are correct right?
Last edited by RaptorSolutions; Jun 12, 2020 @ 9:37am
きょすけ Jun 12, 2020 @ 9:53am 
I don't recall any broken (description wise) modifications/abilities pre-expansion pack, at worst just not that greatly explained.
Last edited by きょすけ; Jun 12, 2020 @ 9:53am
RaptorSolutions Jun 12, 2020 @ 9:59am 
Originally posted by きょすけ:
I don't recall any broken (description wise) modifications/abilities pre-expansion pack, at worst just not that greatly explained.
Thanks. Now to go redo all my parts, again.
Its somewhat a pity though, now some of those parts and skills just look kinda ♥♥♥♥.
Last edited by RaptorSolutions; Jun 12, 2020 @ 9:59am
きょすけ Jun 12, 2020 @ 10:33am 
That's pure speculation, but considering that numbers are way too different I think that the translation we got was from a beta/work in progress list, which was overhauled at a later time, but due to technical difficulties posed by covid and the likes, they slapped that translation, which was made in house to boot (it's easily to recognize due to the fact that punctuation uses JP IME).

As for why most of them sounds like a outright downgrade... let's just say that they probably went for "rebalancing" stuff, except that inferno is outright unbalanced and as for the time being build wise you are extremely limited.
RaptorSolutions Jun 12, 2020 @ 10:54am 
Precisely, like say Limiter Removal, the first on your list was changed from 500 to 350 with no other bonuses. In inferno 500 is essentially 50 under the old system, its just kinda pointless. I mean tbf 500 is not really that good in the first place, but still.
きょすけ Jun 12, 2020 @ 11:05am 
They probably thought that some modifications/abilities combo would make the player too much "OP", which is kinda stupid since 1) is a single player game, and 2) SDGG franchise never aimed for balance for starters, the game was hard at first but a cakewalk after grinding a bit.

My only gripe with the game is that they reduced too much points gained per unit, at the point that you can't make a very balanced unit, on higher inferno levels.
minjiachen Jun 12, 2020 @ 11:10am 
Originally posted by きょすけ:
My only gripe with the game is that they reduced too much points gained per unit, at the point that you can't make a very balanced unit, on higher inferno levels.
You sorta can. You just gotta grind your guts out to lv999 XD

Jokes aside, I can clearly see the Devs made some effort in balancing. However they overlooked the single most important aspect: stat scaling
きょすけ Jun 12, 2020 @ 11:19am 
You can't. Inferno 100 packs its enemies ranging from 5500 to 7200+ in EVERY stat, both unit and pilot, and in order to be able to evade, tank, or deal damage to them, you need to counter those stats and have the upper hand, while upgrade points you are limited to max out only one primary stat, while leaving the second one around 8900-900, should you focus on 2 stats instead of one.

So as you can see a blaanced units can't exist on inferno.

The problem isn't even stat scaling, but the thresholds, in order to tell a difference, you must outperform their stats by a good deal, otherwise you will notice little difference.

Still a good game though, I just wanted for inferno to be more balanced all around.
minjiachen Jun 13, 2020 @ 12:16am 
Originally posted by きょすけ:
You can't. Inferno 100 packs its enemies ranging from 5500 to 7200+ in EVERY stat, both unit and pilot, and in order to be able to evade, tank, or deal damage to them, you need to counter those stats and have the upper hand, while upgrade points you are limited to max out only one primary stat, while leaving the second one around 8900-900, should you focus on 2 stats instead of one.

So as you can see a blaanced units can't exist on inferno.

The problem isn't even stat scaling, but the thresholds, in order to tell a difference, you must outperform their stats by a good deal, otherwise you will notice little difference.

Still a good game though, I just wanted for inferno to be more balanced all around.
Exactly. At lv999 you can get maxed ATK and MOB with three mods. Then dump BP into shooting / melee and reaction. Ability wise you can either max out shooting / reaction or get very close to max out plus 50% damage bonus.

Reaction from BP is more than enough to never get hit. You don't need defence on top of that. Unless by balanced you mean strictly invest an equal amount of points into every stat
Last edited by minjiachen; Jun 13, 2020 @ 12:18am
RaptorSolutions Jun 13, 2020 @ 12:39am 
Originally posted by minjiachen:
Originally posted by きょすけ:
You can't. Inferno 100 packs its enemies ranging from 5500 to 7200+ in EVERY stat, both unit and pilot, and in order to be able to evade, tank, or deal damage to them, you need to counter those stats and have the upper hand, while upgrade points you are limited to max out only one primary stat, while leaving the second one around 8900-900, should you focus on 2 stats instead of one.

So as you can see a blaanced units can't exist on inferno.

The problem isn't even stat scaling, but the thresholds, in order to tell a difference, you must outperform their stats by a good deal, otherwise you will notice little difference.

Still a good game though, I just wanted for inferno to be more balanced all around.
Exactly. At lv999 you can get maxed ATK and MOB with three mods. Then dump BP into shooting / melee and reaction. Ability wise you can either max out shooting / reaction or get very close to max out plus 50% damage bonus.

Reaction from BP is more than enough to never get hit. You don't need defence on top of that. Unless by balanced you mean strictly invest an equal amount of points into every stat
Well, if I look at balanced I see something that can probably kill in 3-4 hits, dodge perhaps 60% and take a few hits. But still leveling now, and it seems most things can 2 shot me now, and thats with 100k HP. I don't see it getting better at higher levels, at inferno 75 now, Wing 7 for reference.
Basically the general capabilities of guest units. They are fairly balanced, they have good dodge, good accuracy, decent damage and can take a couple hits. But they are also generally not 100% hit or 100% evasion.
Although something I'll like to see is defense tests, like at inferno 100, pilot without defense skills or BP in defense, does it make a difference if its 300 defense or 2k defense. Or if thresholds just means you wasted your points.
lPaladinl Jun 13, 2020 @ 1:00am 
I think you're missing the point that if you max out ATK and MOB you can't afford any points into HP or EN really, which you will need if you want to avoid risking instantly dying all of the time, especially when enemies start to use MAP attacks on the same turn they spawn and their damage is increased as you get further through inferno.

Which means they can use attacks that will completely destroy units in one hit, with no chance to evade since there is no evasion calc for MAP attacks, unless you pump up HP enough.

And on some levels where you can spawn enemies one after the other in front of you... that means you'll be eating multiple MAP attacks in one turn on one unit.
RaptorSolutions Jun 13, 2020 @ 1:27am 
Originally posted by lPaladinl:
I think you're missing the point that if you max out ATK and MOB you can't afford any points into HP or EN really, which you will need if you want to avoid risking instantly dying all of the time, especially when enemies start to use MAP attacks on the same turn they spawn and their damage is increased as you get further through inferno.

Which means they can use attacks that will completely destroy units in one hit, with no chance to evade since there is no evasion calc for MAP attacks, unless you pump up HP enough.

And on some levels where you can spawn enemies one after the other in front of you... that means you'll be eating multiple MAP attacks in one turn on one unit.
Kind of why I just plan to abuse Super Pilot, just not sure if DEF or HP would be better, but it seems MAP ignores defense? I noticed they always seems to deal the amount of Wep Power in damage, so I should just pump HP instead?
Does anyone know whats the highest the enemy can deal on a single attack against a minimum DEF unit?
minjiachen Jun 13, 2020 @ 1:32am 
Originally posted by lPaladinl:
I think you're missing the point that if you max out ATK and MOB you can't afford any points into HP or EN really, which you will need if you want to avoid risking instantly dying all of the time, especially when enemies start to use MAP attacks on the same turn they spawn and their damage is increased as you get further through inferno.

Which means they can use attacks that will completely destroy units in one hit, with no chance to evade since there is no evasion calc for MAP attacks, unless you pump up HP enough.

And on some levels where you can spawn enemies one after the other in front of you... that means you'll be eating multiple MAP attacks in one turn on one unit.
If you are referring to the final stage, the MAP weapons there are easy to avoid as long as you plan out the spawns.

Yes you will get 1 shot by everything but enemy has literally 0% chance of hitting you (except for certain bosses with 40% hit/evasion modifier, but even then we are talking about maybe 5% odds of getting hit)

Btw you get some points leftover after getting atk/mob to 9399 (for the +600 from mods). Whatever is left is more than enough to spend on EN. You only need enough EN for one turn anyways thanks to the aoe regen ability dropped from ksd

Stacking hp for the sole purpose of tanking MAP weapons feel like such a waste. If you really want to, you can use ignore MAP weapon mod on your 4th slot instead of stuff like extra chance step, 3 mov or weapon crate
Last edited by minjiachen; Jun 13, 2020 @ 1:42am
minjiachen Jun 13, 2020 @ 1:36am 
Originally posted by RaptorSolutions:
Originally posted by minjiachen:
Exactly. At lv999 you can get maxed ATK and MOB with three mods. Then dump BP into shooting / melee and reaction. Ability wise you can either max out shooting / reaction or get very close to max out plus 50% damage bonus.

Reaction from BP is more than enough to never get hit. You don't need defence on top of that. Unless by balanced you mean strictly invest an equal amount of points into every stat
Well, if I look at balanced I see something that can probably kill in 3-4 hits, dodge perhaps 60% and take a few hits. But still leveling now, and it seems most things can 2 shot me now, and thats with 100k HP. I don't see it getting better at higher levels, at inferno 75 now, Wing 7 for reference.
Basically the general capabilities of guest units. They are fairly balanced, they have good dodge, good accuracy, decent damage and can take a couple hits. But they are also generally not 100% hit or 100% evasion.
Although something I'll like to see is defense tests, like at inferno 100, pilot without defense skills or BP in defense, does it make a difference if its 300 defense or 2k defense. Or if thresholds just means you wasted your points.
On the final stage I take about 30-50k damage per hit at around 7k ms Def. With 9999 Def I take less than 2000 damage.

Pretty sure Def is the same as mobility, i.e either don't even bother or go all the way
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Date Posted: Jun 12, 2020 @ 5:20am
Posts: 21