SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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きょすけ May 30, 2020 @ 3:08pm
I noticed that upon reaching lv 170 with an unit, the stat points gained lowered from 171 to 128.
I'm now wondering if this will leads to even less points the more you level up a unit.

From what I could notice, any unit limit breaking will gain 171 points regardless of its type (starting from lv 100). Now I do wonder what will happen the more you level it up.

Did anyone get past lv 200+?

EDIT

So far it seems to go like this:

- 100 to 169 = you gain 171 points per level up;

- 170 to 199 = you gain 128 points;

- 200 to 658 = you gain 85;

- 659 to 998 = you gain 77.

- 999 = you gain 4275. (unsure if these are fixed or may vary between units)

I̶ ̶b̶e̶l̶i̶e̶v̶e̶ ̶t̶h̶i̶s̶ ̶w̶i̶l̶l̶ ̶g̶e̶t̶ ̶l̶o̶w̶e̶r̶ ̶a̶n̶d̶ ̶l̶o̶w̶e̶r̶ ̶t̶h̶e̶ ̶m̶o̶r̶e̶ ̶y̶o̶u̶ ̶l̶e̶v̶e̶l̶ ̶u̶p̶ ̶a̶n̶ ̶u̶n̶i̶t̶.̶.̶.̶

Welp, it has been a nice ride at least, and actually liked the final bonus. (although I would have loved it even more without getting less points midway *cough cough*)
Last edited by きょすけ; Jun 6, 2020 @ 6:56pm
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Showing 1-15 of 132 comments
charun May 30, 2020 @ 3:33pm 
arf ♥♥♥♥. seems a odd way to handle xp points and a odd level too. lvl 170 means nothing.
きょすけ May 30, 2020 @ 3:38pm 
I'm in fact trying to understand the logic behind it, putting aside a certain threshold they wanted to put, but if I have to be brutally honest, 171 points weren't that much for starters, considering that past 700 (or 500, I don't recall correctly) you needed to spend 5 points to get 1 stat point in return, so lowering it to 128 makes it only worse.

I'm also dropping all the points just on mob, since accuracy is a HUGE issue on inferno later stages (ibo stage 9 has every grunt unit with past 3500 stats at inferno lv 1), and I'm heavily relying on super pilot to deal damage.
きょすけ May 30, 2020 @ 5:02pm 
You gotta be kidding me, I just reached lv 200 with Master Gundam and I'm only getting 85 points...
lPaladinl May 30, 2020 @ 5:35pm 
So in other words, leveling becomes less and less interesting the higher you go.

Cool.
きょすけ May 30, 2020 @ 6:01pm 
Originally posted by lPaladinl:
So in other words, leveling becomes less and less interesting the higher you go.

Cool.

Yeah I mean, I expected the opposite D:
✨Nutkun7993✨ May 30, 2020 @ 6:03pm 
I only gain +85 per level once I'm level 200+ now.

Pilot still gain +4 all though except not every level reward with breakthrough point anymore
きょすけ May 30, 2020 @ 6:05pm 
Originally posted by ✨Nutkun7993✨:
I only gain +85 per level once I'm level 200+ now.

Pilot still gain +4 all though except not every level reward with breakthrough point anymore

I never gained breakthrough points every level up, only after 5 I believe? (didn't count) But this was tested with custom characters only, can't really say about the rest.
✨Nutkun7993✨ May 30, 2020 @ 6:21pm 
Also yes you should be investing on mob. Because mob is one of pain in the butt stat, and only benefit "one" side battle. The game only compare your mob to your enemy mob and whoever higher, will gain benefit. Mob also leverage stat value of Ranged/Melee on accuracy formula and Reaction so those stat might not functioning like they should be if mob stat is lower than them.

I mentioned little thing about how mob work few time in old thread and how you only need mob to be slightly higher than them to not get penalty but it's really not an issue even in hell because high tier gundam automatically solved that. But people should notice that now, going into inferno on easiest stage first time and have hit chance like 30% or something while enemy be like ez hit you.

Mob is definitely going to be issued for everyone since we could neglect it completely in Hell or lower by simply switched to high tier gundam But it's not a case for inferno.

Originally posted by きょすけ:
Originally posted by ✨Nutkun7993✨:
I only gain +85 per level once I'm level 200+ now.

Pilot still gain +4 all though except not every level reward with breakthrough point anymore

I never gained breakthrough points every level up, only after 5 I believe? (didn't count) But this was tested with custom characters only, can't really say about the rest.

I honestly don't gain BP for every level myself, I'm using various of characters and they all gain the same BP at certain level so I think everyone get the same sheet.
Last edited by ✨Nutkun7993✨; May 30, 2020 @ 6:21pm
Selphea May 30, 2020 @ 6:53pm 
I hear accuracy is a big problem in Inferno! My teams are 70ish and I'm finishing my ability farm.

I'm thinking of putting Recon Skill and Crisis Management on my warships to get that accuracy up. Then i guess there's the Lock On skill and i can replace weapons packs with educational computers.

Are there any pilot skills that can boost accuracy? Does Size L Operator on the captain work on Warship Link Up?
Last edited by Selphea; May 30, 2020 @ 6:54pm
きょすけ May 30, 2020 @ 7:25pm 
Originally posted by ✨Nutkun7993✨:
Also yes you should be investing on mob. Because mob is one of pain in the butt stat, and only benefit "one" side battle. The game only compare your mob to your enemy mob and whoever higher, will gain benefit. Mob also leverage stat value of Ranged/Melee on accuracy formula and Reaction so those stat might not functioning like they should be if mob stat is lower than them.

I mentioned little thing about how mob work few time in old thread and how you only need mob to be slightly higher than them to not get penalty but it's really not an issue even in hell because high tier gundam automatically solved that. But people should notice that now, going into inferno on easiest stage first time and have hit chance like 30% or something while enemy be like ez hit you.

Mob is definitely going to be issued for everyone since we could neglect it completely in Hell or lower by simply switched to high tier gundam But it's not a case for inferno.

Yeah I noticed this pretty quickly. I mean, it's absurd! After reaching 3012 mob with my master gundam, I went to IBO 09 on inferno lv1 the pluma, which were at 3200 mob more or less; the outcome was terrible: not only I had something like 84% accuracy (which is pretty good), but they had an accuracy of over 70% and hit like a truck (they dealt 11800 damage while I was DEFENDING).

Not gonna lie, I'm pretty surprised that some 200 points changed that much the attitude, albeit also the pilot stat does wonders.

Still I'm here at inferno lv 43 after a long grind with G unit 01 stage, and this is getting really bothering, sigh.

Out of curiosity, is there a way to fasten the process by making warships raid link attacks? Because putting aside accuracy, it's not working at all (I'm doing like 8000ish damage per unit selected, which is pure crap damage), so for 42 times I ended up raiding the whole stage with my ace pilot equipped with "super pilot" (which is so boring).


Originally posted by Selphea:
I hear accuracy is a big problem in Inferno! My teams are 70ish and I'm finishing my ability farm.

I'm thinking of putting Recon Skill and Crisis Management on my warships to get that accuracy up. Then i guess there's the Lock On skill and i can replace weapons packs with educational computers.

Are there any pilot skills that can boost accuracy? Does Size L Operator on the captain work on Warship Link Up?

Inferno surely cranked up accuracy/evasion issues. Rather than abilities which directly affect accuracy, you have those pilot stats boosting ones, which also affect evasion and accuracy so to speak (other than crisis management). You also have some active skills at your disposal, but these can't be used freely, as you are usually limited to 9 uses for the master unit, or 5 for the warship.
✨Nutkun7993✨ May 30, 2020 @ 7:45pm 
Sadly no. Due to how they decrease state value scaling and everything. You gonna need like 5000+ to ever hope of going back to how it used to link-up attack everything and finish in ez note.

And I don't even know how much they increase penalty in Inferno difficulty, but definitely going to deal even lower damage so might need even more stats on top of that.

So unless they also give out new [EX] tier ability that directly boost damage of Link-up attack to balance this out. You're forced to neglect Link-up attack entirely for now...

My Warship gets massive respec and now only has HP DEF and MOB for obvious on defense role now. While Raid team reminds unchanged.
きょすけ May 30, 2020 @ 7:49pm 
Originally posted by ✨Nutkun7993✨:
Sadly no. Due to how they decrease state value scaling and everything. You gonna need like 5000+ to ever hope of going back to how it used to link-up attack everything and finish in ez note.

And I don't even know how much they increase penalty in Inferno difficulty, but definitely going to deal even lower damage so might need even more stats on top of that.

So unless they also give out new [EX] tier ability that directly boost damage of Link-up attack to balance this out. You're forced to neglect Link-up attack entirely for now...

My Warship gets massive respec and now only has HP DEF and MOB for obvious on defense role now. While Raid team reminds unchanged.

Sigh, as I feared. And what about your raid team? Does its raid attack suffer from the same penalty? (I believe so already, but...)
✨Nutkun7993✨ May 30, 2020 @ 7:51pm 
Worse. You can't even buy Crew Stat with breakthrough point. Which were main stats for Warship Link-up attack. Raid Link-up also rely on Charisma.

So it's not going to happen anytime soon
✨Nutkun7993✨ May 30, 2020 @ 7:54pm 
My raid stays unchanged because they already have to be built to survive on their own, using link-up attack or not at all. And of course my raid does crappy link-up attack as well. Thebest I could do was barely 20000 on two units, and it doesn't even kill a single one of enemies if I play on over level 50+ inferno. XD
きょすけ May 30, 2020 @ 7:58pm 
Originally posted by ✨Nutkun7993✨:
Worse. You can't even buy Crew Stat with breakthrough point. Which were main stats for Warship Link-up attack. Raid Link-up also rely on Charisma.

So it's not going to happen anytime soon

WAIT, FOR REAL? WTF, I mean many people have lamented the warship method/exploit being boring and too cheesy (honestly I will never understand such behavior though in a single player game) but now they did a complete 180 in this regard D:


Originally posted by ✨Nutkun7993✨:
My raid stays unchanged because they already have to be built to survive on their own, using link-up attack or not at all. And of course my raid does crappy link-up attack as well. Thebest I could do was barely 20000 on two units, and it doesn't even kill a single one of enemies if I play on over level 50+ inferno. XD

As I thought...

I do like the new difficulty but this grind is getting insane... and what's worse is that exp gain isn't that spectacular either when killing units.
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Date Posted: May 30, 2020 @ 3:08pm
Posts: 132