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I'm also dropping all the points just on mob, since accuracy is a HUGE issue on inferno later stages (ibo stage 9 has every grunt unit with past 3500 stats at inferno lv 1), and I'm heavily relying on super pilot to deal damage.
Cool.
Yeah I mean, I expected the opposite D:
Pilot still gain +4 all though except not every level reward with breakthrough point anymore
I never gained breakthrough points every level up, only after 5 I believe? (didn't count) But this was tested with custom characters only, can't really say about the rest.
I mentioned little thing about how mob work few time in old thread and how you only need mob to be slightly higher than them to not get penalty but it's really not an issue even in hell because high tier gundam automatically solved that. But people should notice that now, going into inferno on easiest stage first time and have hit chance like 30% or something while enemy be like ez hit you.
Mob is definitely going to be issued for everyone since we could neglect it completely in Hell or lower by simply switched to high tier gundam But it's not a case for inferno.
I honestly don't gain BP for every level myself, I'm using various of characters and they all gain the same BP at certain level so I think everyone get the same sheet.
I'm thinking of putting Recon Skill and Crisis Management on my warships to get that accuracy up. Then i guess there's the Lock On skill and i can replace weapons packs with educational computers.
Are there any pilot skills that can boost accuracy? Does Size L Operator on the captain work on Warship Link Up?
Yeah I noticed this pretty quickly. I mean, it's absurd! After reaching 3012 mob with my master gundam, I went to IBO 09 on inferno lv1 the pluma, which were at 3200 mob more or less; the outcome was terrible: not only I had something like 84% accuracy (which is pretty good), but they had an accuracy of over 70% and hit like a truck (they dealt 11800 damage while I was DEFENDING).
Not gonna lie, I'm pretty surprised that some 200 points changed that much the attitude, albeit also the pilot stat does wonders.
Still I'm here at inferno lv 43 after a long grind with G unit 01 stage, and this is getting really bothering, sigh.
Out of curiosity, is there a way to fasten the process by making warships raid link attacks? Because putting aside accuracy, it's not working at all (I'm doing like 8000ish damage per unit selected, which is pure crap damage), so for 42 times I ended up raiding the whole stage with my ace pilot equipped with "super pilot" (which is so boring).
Inferno surely cranked up accuracy/evasion issues. Rather than abilities which directly affect accuracy, you have those pilot stats boosting ones, which also affect evasion and accuracy so to speak (other than crisis management). You also have some active skills at your disposal, but these can't be used freely, as you are usually limited to 9 uses for the master unit, or 5 for the warship.
And I don't even know how much they increase penalty in Inferno difficulty, but definitely going to deal even lower damage so might need even more stats on top of that.
So unless they also give out new [EX] tier ability that directly boost damage of Link-up attack to balance this out. You're forced to neglect Link-up attack entirely for now...
My Warship gets massive respec and now only has HP DEF and MOB for obvious on defense role now. While Raid team reminds unchanged.
Sigh, as I feared. And what about your raid team? Does its raid attack suffer from the same penalty? (I believe so already, but...)
So it's not going to happen anytime soon
WAIT, FOR REAL? WTF, I mean many people have lamented the warship method/exploit being boring and too cheesy (honestly I will never understand such behavior though in a single player game) but now they did a complete 180 in this regard D:
As I thought...
I do like the new difficulty but this grind is getting insane... and what's worse is that exp gain isn't that spectacular either when killing units.