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I have two more units that fit the bill, but those two are spoilers.
(On another note: Do you have the DLC?)
Also: Hey there fellow Lovecraftian, thanks for the tip on that movie.
Yes you can replay everything later and that means secrets do get easier the better your team is. Mission secrets are a different story since you can't bring your units there, but they're designed to be possible if you just keep trying and maybe have to rethink how you go about them.
I got most secrets on my first run with a handful of exceptions, but I never really found a secret frustrating or very difficult to accomplish. Some of the worst are just best left for when you have a better team.
Like I've been replaying that Stage 3 of Wing on Hell difficulty and I still destroy all transports in 1 turn despite it giving me 4 turns to do so. Don't forget that you can have your own units ascend, and use the ground troops to move them into positions to reach the transports above them. If you move near the lower row of enemies you're generally in position to reach the transports to attack them immediately when you ascend)
If your damage too low then remember that Warships almost always have weakspots somewhere near the center of them which gives you a ton of bonus damage. You should be able to wipe them out in 4 turns even with weak units and pilots so long as you have them work together. You can ignore the ground forces beyond using them to get into position to ascend and then wipe them out after you achieve the secret objective.
When the map is separated into 2 parts you often have an extra command added to your command list for units either named "Ascend/Descend" or "Forward/Backward". Depending if it's atmospheric or space. This is not always the case, and you can't always enter the second map.
Ascend/Descend is self-explanatory. I'm not really sure what "Forward/Backward" is supposed to mean in terms of space... but that's what it does.
Keep in mind that you show up around the same location on the second map, and if units are already there on the tiles you're in, they will block you and you will have to find a way to wipe them out or move again to a free tile.
Those are about all I could think of from the top of my head just based on colours alone that's present in the base game (that you wouldn't already have like Phoenix Zero). For DLC, there isn't much and it's more indigo than anything, but both units from After War Gundam X NEXT PROLOGUE "With you, if it's with you" (Gundam X Unit 3 and Gundam Nouvelle) have indigo colours on their bodies. Parts of the Gundam G-Lucifer from G-Reco are also purple (with its other main colour being a pale green). With all these suggestions, you should have enough for a full Warship Group with 2 teams and the Master Unit, and a bit of extra to swap around with.
Position relative to the battlefield, I think, with battles being waged further away from or closer to a certain thing you can see on the map, such as the Requiem and Neo-GENESIS in GSD Stage 09.
Technically there aren't that many MS in this game which share the traditional tricolour scheme of the RX-78-2 Gundam verbatim (with Barbatos and Strike being some of the few that do), but in either case, if you want a bit more of a strangely coloured Gundam colour scheme outside of my purple suggestions above, try Gundam Astaroth on for size. Astaroth Origin in particular is all red. Gundam Gusion, both the one seen piloted by the Brewers as well as its eventual upgrade into Rebake, have unique colours from other Gundams without a white body.
All of the Type F units from Fereshte are recoloured and disguised to hide the fact that they are Gundams (as Plutone never received a Type F, it retains its original colours), so you could try those. There's also an entire line of black mass-produced copies of the Type F Gundams (plus the Plutone and Sefer Rasiel) by the Innovades.
While they still have white portions on them, the Gundams of Operation Meteor all have a unique colour scheme to themselves, further split by the appearances of their upgrades, the Endless Waltz versions, and their upgrades. Gundam Heavyarms Custom EW is my personal favourite of those that aren't named Wing Gundam, both in terms of fun to use and in appearance, and it plays off of Trowa Barton's Ranged stat extremely well since even its range 1 attacks are Ranged Weapons (its Army Knife from original Heavyarms and EW Igel being replaced by a Double Gatling Gun at point-blank range).
There aren't many other Gundam-types I can think of without white portions, if that's what your worry was for more offbeat selections, otherwise I'd recommend Setsuna F. Seiei's units in a heartbeat since their primary colour scheme is white and blue, with very small hints of yellow and red, and primarily complemented by green thanks to weapons with the later-developed GN Condenser edges.
I do indeed have all the DLCs. I took a risk and spent a good chunk of birthday money on the game and the season pass, and given that I've spent almost every waking moment playing it, I'm thinking the risk paid off!
I'm definitely aiming for Epyon, and I was thinking of going for a Lupus Rex just 'cos it has a derpy name! :D I'm currently trying to work out how to turn my Astray Gold Frame Amatsu in to a Gold Frame Amaterasu, but the development list doesn't seem to link them together, so I think it'll need some finageling. Also I powered up a GN-X and now I've forgotten what I was going to do with it... probably go towards an Aegis and then a Justice perhaps... I keep starting work on a suit only to forget the exact path I was taking and then I end up running in to a development dead end.
I get what you're saying, but given that I'm in the early game, I think suit stats are really important to progression. I like to look at it as the pilot and suits stats combine, so say, a Tallgeese F with 300 mobility coupled with a pilot with 300 Reaction will be WAY harder to hit than if that same pilot were sitting in a Leo, 'cos I just add the numbers together and see it as 600 Mobility/Reaction. The same for attack and defence stats. Putting pilots in suits that complement their stats is making a difference right now, even if it's only a couple of hundred damage worth of difference, or an extra 5% to evasion, and that's really helping get through the story without any losses.
Sure, but you quickly reach a point where 100-500 damage doesn't really matter. 5% evasion doesn't make much difference either, especially once everyone has below 50% chance to get hit.
Also I am pretty sure that the math used to compile stats is not through addition. 300 Reaction is not added to 300 mobility. Reaction has MUCH more weight than mobility ever does, at any point in the game.
I probably should have clarified better what I meant by Gundams like the 0079 one. I didn't just mean colour, but also design. A lot of Gundams all kind of look alike, and it's that samey-style that kind of gets boring if you have a bunch of them on the field, which is why I like the ones that have unique designs or colour schemes.
Also, Heavyarms is also one of my favourites, just 'cos it does away with the Gundam tradition of a beam rifle and beam saber and replaces them with LOTS OF GUNS!!!!
Well yeah, but my Gundams and pilots are only like, level 1-10 at the moment. Some pilots are around level 15, but it's still a lot of low numbers. I get that the stats aren't calculated additionally, but for ease of understanding them that's how I see it. It will drop off eventually I know, but I'll still look at it that way.
Also, from my experience in MMOs, while 100-500 damage may seem insignificant when you're dealing tens of thousands of damage, it can make the world of difference over whether you win a fight or you don't when it comes to the final blow. Would suck to lose a super powerful frame 'cos you took 1 extra point of damage than you had left, so better safe than sorry!
If you want my suggestion, try going for the path to GN-XIV, while visiting other versions of the GN-X along the way.
Alternatively, grab a Union Realdo, develop into a Union Flag and start the long, long path towards unlocking Graham Aker (Movie) that requires you to register all the units he's ever used in the series - all his Union Flag Graham Custom units, the Ahead Close Combat Type "Sakigake", Masurao & Susanowo, and the Brave Commander Test Type. (You'll also end up unlocking the first season Graham Aker on this path by registering all of his "Graham Custom" units from Season 1.)
... if you're wondering why I'm so enthusiastic about it, it's because Graham Aker has some of my favourite quotes in this game - nods to FESTIVAL 10 "Re:vision" with his movie counterpart where sticking him in a Gundam has him say his quote as a member of Celestial Being ("Graham Gundam! Destroy the world's distortion!", which you also hear during the METAL BUILD PV for Gundam Exia Repair IV), all three versions having a unique quote for Gundams in general (Gundam Bushido, anyone?), and even breaking the fourth wall with (endgame spoilers!) season 1 Graham acknowledging Gunpla engineering (aside from Graham being Graham, it's also because Yuichi Nakamura voices Ricardo Fellini, and his Gundam Fenice Rinascita is unlockable), as well as acknowledging a Gundam with its own sentience when battling against Knight Superior Dragon (which the movie version also does by giving his thanks to G Generation for the opportunity). Of course, there is one other reason, since you have the DLC:
And if it's by more than just colours, then I absolutely recommend Setsuna's MS, especially Gundam Exia, for sort-of "less traditional" by design, since all of them put emphasis on melee armaments with at least one weapon on each being a combined melee weapon with a rifle mode of some sort. That logic of being less traditional I'd say also applies to any of Celestial Being's Gundams, though aside from Setsuna's stuff, I like Gundam Zabanya the best personally (just good luck getting around its Range 1 blind spot prior to Trans-Am).
If you don't mind a bit more of a traditional-esque loadout but with a crazy look, go towards the Gundams featured in G-UNIT; a large majority of them transform into shout-outs to MS from the Principality of Zeon, with things like Gundam Griepe transforming into what looks like a Big Zam, Hydra having a rotating head that invokes either the Gelgoog or Zeong, and Aesculapius and Burnapius both invoking underwater-use MS with their transformations.
Strike Gundam and Impulse Gundam are almost completely expies of the RX-78-2 by colour, design *and* loadout, which stays true even when you add on the big booster backpack (since both the Aile Striker Pack and Alpha Force Silhouette grant the traditional twin Beam Sabers, a high-energy Beam Rifle and a shield as armaments). The Gundam AGE-1 is also seemingly an intentional expy of grandaddy Gundam. The 0 Gundam is basically just grandaddy Gundam with a GN Drive (more obvious with the Combat Unit version which takes on the traditional colour scheme), Gundam Astraea is probably most similar to it in armaments while still being a bit more radical of a design change, and Gundam Plutone is also rather similarly armed (whilst also being one of the few to have that same tricolour scheme)... just as a list of things off the top of my head with similarities to the original.
On a side note, compare the Gundam AGE-1 Normal with the Core Gundam from Gundam Build Divers Re:RISE; that's basically Kanetake Ebikawa doing the same thing twice, redesigning the RX-78-2 in a different way (though the Core Gundam and Earthree are explicitly a customize plan of the RX-78-2 itself, unlike the AGE-1 which is merely a homage, with its successors being expies of the Zeta Gundam, the ZZ, and Nu Gundam, respectively to continue the theme). A lot of people confused the Core Gundam for the AGE-1 at first as a result of the way it looked, and I have reason to believe Ebikawa's traits in his designs are the major reason for that.
In other words there's times where I feel like Heavyarms was the equivalent of a Jobber Gundam. It does the least out of the Wing team and has the most problems due to it's impressive but limited armament. I guess that's why the Custom variants make a big deal about "This one was never known to run out of ammo".
Also while I don't think I'd enjoy any of Gundam Build series, I do think I want to get my hands on some of those Core Gundam Gunpla kits... they look really nice and fun to build. Oops, there I go derailing a thread about Gunpla again.
Makes me really wish that they stuck it into this game somehow, or eventually make a Gundam Build focused G Generation. I think their MS and stories deserve the spectacle of animation quality that this game received for its units!