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If you want more than one of the same DLC unit, you need to check their condition on the Quest menu. They will be registered to the production list after you fulfill them during story mode. Usually it's "win a fight with x pilot" or "use x attack".
If the Noble Gundam isn't in either the MS list or Capture list, chances are that it might have been dismantled, accidentally or not. In that case, you would have to re-do the dispatch mission again and hope for the random chance that the Noble gets added again into the Capture list..
After you got them from the capture list: Did you check your owned mobile suit list? they should be in there and selectable, or did you maybe accidentally scrap them?
You can unlock every DLC unit for production by doing the DLC quest associated with them. Usually they're just "Beat a stage after deploying this unit", but some are more specific like "use this specific pilot and sortie at least once" or "use it's special move"
Then you have odd ones like Harry Ord where you need to initiate a link-attack with him, which means making him part of a raid group or making him a warship captain, as simply having him in a link attack isn't good enough.
Otherwise you can get DLC units again from doing the DLC Quests, but as people said, if you want one of the higher tier rewards they are extremely rare.
Like you'll probably get 30+ Nobel Gundams before you ever see another Master or God Gundam.
TBH for the price they are charging for those season passes they really should have given us the whole development tree, e.g. GUNDAM X -> X Divider/Double X or Burning GUNDAM -> Rising/God GUNDAM. Alas they only gave us the final suits of each series so...
Also, Gundam X, Gundam X Divider, and G-Self Atmospheric Pack would like a word with you. They are clearly not the final MS of their respective series...
And G-Self never got a mid-season pack. All the "packs" should just be interchangeable like Strike's (instead we only got 2 packs out of 7)...
Also, how do you account for players who don't have all parts of the DLC? Keep in mind, the Japanese version of the game on other platforms allows you to purchase all the Group Dispatch DLC missions separately, so it's easier to just not program that functionality in than add in extra code that could probably bug out the game if not debugged properly. The only DLC units that actually got development trees were the freebie Princess of the Sky units, both of which develop into other versions of the Gundam Astray (and in Amaterasu's case, the Gold Frame specifically), cause they could use something that's in the base game.
As for those packs, IDK man... Perfect Strike? That's the reason I'd find that they would keep those two separate, even if a future game came where G-Reco is part of the base game. Refit function on original G-Self, and Perfect Pack developed from there - and that's partially because Perfect Pack is STUPID powerful in all of its appearances thus far, on par with Turn A Gundam and other endgame MS.
I mean they could just include all of the models in one dispatch mission, or, instead of making them multiple rewards, just give you the earliest models as dispatch rewards and the rest are unlocked through game progress like the rest of the game.
There's absolutely zero need for them to separate all of the different models into multiple DLCs other than they decided that's how they want to package and sell them.
I personally believe the other reason is because the MS they introduced with each pack had a certain amount of power to 'em, so they didn't want to just give you all the endgame stuff straight away - have a variety of MS of all kinds of power level, and gradually ramp it up with each pack until it reaches the pinnacle with how absurdly powerful pretty much all of Set 4 is.
I should readdress this, actually, while I think about it. How much budget do you think they had to animate the DLC? IDK if you've noticed, but some of the animations for G-Self Perfect Pack are redone versions of the same ones it had in G-Gen Genesis, while others are brand new. Do you want to imagine for a moment the effort it would take to animate all of G-Self's Packs with a DLC budget in mind? Same goes for animating the Virsago, Ashtaron and maybe also the Rasveht (as technically the Gundam Nouvelle is actually the successor to this, but with the streamline armor inspired by the Bertigo at the request of its pilot, Carris).
As far as I know, not a single DLC unit shares exact animations with a base game unit, and the most recycling that goes on is between units like the AGE-2 (which have several repurposed animations between the Normal and Dark Hound), and the aforementioned G-Self Perfect Pack retaining part of its animations from Genesis. Heck, even the Beam Rifle animation is different for Gundam X Unit 3, even though by all means its form means that it can share most of its other animations with Unit 1! They'd have to divert some of it to animating the free DLC units, too, and they didn't even bother giving the ZGMF-X42S-REVOLUTION the victory outro animation like the original ZGMF-X42S Destiny did despite basically being a palette swap for all intents and purposes!
For actual DLC units you have to pretty much use the mobile suit with their pilot in a map one time to register that mobile suit.