SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Gundam 00 Mar 10, 2020 @ 8:37pm
Character Skill Descendant of Rayton doesn't work
Did bandai really made this mistake.
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Showing 1-15 of 22 comments
Stalectos Mar 10, 2020 @ 10:05pm 
remind me what it does and also are you using a character that starts with it (don't remember if you can get it off the dispatch or not)? if the character started with it and it would add or reduce damage during battle it won't display but it will work.
Last edited by Stalectos; Mar 10, 2020 @ 10:05pm
✨Nutkun7993✨ Mar 10, 2020 @ 11:15pm 
It increases weapon critical chance on unit with Rayhunton Code by 20%

It does show on weapon kit too btw.
Last edited by ✨Nutkun7993✨; Mar 11, 2020 @ 4:33am
Gundam 00 Mar 11, 2020 @ 5:22am 
Originally posted by ✨Nutkun7993✨:
It increases weapon critical chance on unit with Rayhunton Code by 20%

It does show on weapon kit too btw.
Rayhunton Code is not in the game though so why does this skill exist
Stalectos Mar 11, 2020 @ 6:36am 
Originally posted by Gundam 00:
Originally posted by ✨Nutkun7993✨:
It increases weapon critical chance on unit with Rayhunton Code by 20%

It does show on weapon kit too btw.
Rayhunton Code is not in the game though so why does this skill exist
if its the skill i think it is its only on g-self
lPaladinl Mar 11, 2020 @ 10:36am 
Originally posted by Stalectos:
Originally posted by Gundam 00:
Rayhunton Code is not in the game though so why does this skill exist
if its the skill i think it is its only on g-self

Yup, and it's on that Gundam. I paired them up but I never tested if it actually did anything. Personally I find those skills kinda poopy anyways, since they require you to use otherwise lower-tier/weaker Gundams with mediocre movesets just to get some bonus stats.

Would've been nicer if I had the DLC earlier and they would be usable for early game, but then there's also the issue of the DLC missions being kinda tough to actually 100% even with my late game units.
Last edited by lPaladinl; Mar 11, 2020 @ 10:37am
✨Nutkun7993✨ Mar 11, 2020 @ 10:52am 
Critical chance usually not that great. Because there's already morale mechanic in game which allow you to have 100% critical chance. MP can be easily increased with skill or ability that boost MP gain so literally any suit can just reach 100% chance with that.
Stalectos Mar 11, 2020 @ 10:53am 
Originally posted by lPaladinl:
Originally posted by Stalectos:
if its the skill i think it is its only on g-self

Yup, and it's on that Gundam. I paired them up but I never tested if it actually did anything. Personally I find those skills kinda poopy anyways, since they require you to use otherwise lower-tier/weaker Gundams with mediocre movesets just to get some bonus stats.

Would've been nicer if I had the DLC earlier and they would be usable for early game, but then there's also the issue of the DLC missions being kinda tough to actually 100% even with my late game units.
actually g-selfs issue isnt the lower tier starting stats its the ground only of the only one we got with the dlc. if you are willing to play the long game and get suits to 40s and 50s in level everything starts evening out so even a tank at level 99 has around the same stats as high tier gundams. basically if you want to use something lower tier the only penalty is the power starts lower.
lPaladinl Mar 11, 2020 @ 1:36pm 
Originally posted by Stalectos:
Originally posted by lPaladinl:

Yup, and it's on that Gundam. I paired them up but I never tested if it actually did anything. Personally I find those skills kinda poopy anyways, since they require you to use otherwise lower-tier/weaker Gundams with mediocre movesets just to get some bonus stats.

Would've been nicer if I had the DLC earlier and they would be usable for early game, but then there's also the issue of the DLC missions being kinda tough to actually 100% even with my late game units.
actually g-selfs issue isnt the lower tier starting stats its the ground only of the only one we got with the dlc. if you are willing to play the long game and get suits to 40s and 50s in level everything starts evening out so even a tank at level 99 has around the same stats as high tier gundams. basically if you want to use something lower tier the only penalty is the power starts lower.

The problem is it has short range attacks (only 2-5 I think) with power ratings around like 3400.

Other units have 2-6/3-6 or higher and have 4000+ attack power rating. While stats start to even out at higher levels, their attack skills are what will keep some units ahead of others.

So yes, you can have a god-tier tank, but it's going to take a lot more effort to get it's damage output up because it's attacks are weak to start with.

Attack Power does make a big difference, especially when the gaps are 1,000+. Ultimately I just get tired of having units that don't have range above 5, because I can get units with a range of 7 and boost them up further to let them hit just about anything on the screen while being able to counter and support pretty much anyone from anywhere.
Willem Mar 11, 2020 @ 1:59pm 
In terms of attack power, i've managed to crank my ELS Qan[t]'s attack power to 9500, complete overkill I know, but it does not really increase the damage all that much, Super Pilot with enough kills beats everything else for damage, and as for that whole Rayhunton thing: The problem should be solved with the G-Self Perfect Pack, if that thing's anything like it was in Genesis (One of the three super units in the game along with Crystal Psychoframe Unicorn and the Black/Dark History Turn A, it'll be extremely powerful)
Gundam 00 Mar 11, 2020 @ 2:00pm 
ya i definitely understand what you mean
Gundam 00 Mar 11, 2020 @ 2:02pm 
Originally posted by Willem:
In terms of attack power, i've managed to crank my ELS Qan[t]'s attack power to 9500, complete overkill I know, but it does not really increase the damage all that much, Super Pilot with enough kills beats everything else for damage, and as for that whole Rayhunton thing: The problem should be solved with the G-Self Perfect Pack, if that thing's anything like it was in Genesis (One of the three super units in the game along with Crystal Psychoframe Unicorn and the Black/Dark History Turn A, it'll be extremely powerful)
same here
✨Nutkun7993✨ Mar 11, 2020 @ 7:55pm 
Originally posted by Willem:
In terms of attack power, i've managed to crank my ELS Qan[t]'s attack power to 9500, complete overkill I know, but it does not really increase the damage all that much, Super Pilot with enough kills beats everything else for damage, and as for that whole Rayhunton thing: The problem should be solved with the G-Self Perfect Pack, if that thing's anything like it was in Genesis (One of the three super units in the game along with Crystal Psychoframe Unicorn and the Black/Dark History Turn A, it'll be extremely powerful)

Because Super Pilot is ridiculous when compare to anything. Aside from that, Power rating makes big difference is a true statement. The most pointless stat is actually MS's ATK but it's not like other stats are any better.

Super Pilot still requires long investment despite can get it early on with DLC. 1000 kills is like half the game already. Unless you know beforehand such ability is existed and only use one character to kill everything in all state of game.
lPaladinl Mar 11, 2020 @ 8:18pm 
Originally posted by ✨Nutkun7993✨:
Originally posted by Willem:
In terms of attack power, i've managed to crank my ELS Qan[t]'s attack power to 9500, complete overkill I know, but it does not really increase the damage all that much, Super Pilot with enough kills beats everything else for damage, and as for that whole Rayhunton thing: The problem should be solved with the G-Self Perfect Pack, if that thing's anything like it was in Genesis (One of the three super units in the game along with Crystal Psychoframe Unicorn and the Black/Dark History Turn A, it'll be extremely powerful)

Because Super Pilot is ridiculous when compare to anything. Aside from that, Power rating makes big difference is a true statement. The most pointless stat is actually MS's ATK but it's not like other stats are any better.

Super Pilot still requires long investment despite can get it early on with DLC. 1000 kills is like half the game already. Unless you know beforehand such ability is existed and only use one character to kill everything in all state of game.

Yeah Super Pilot makes everything irrelevant, eventually.

Otherwise Pilot Attack Stats seem to matter most, then Attack Power Rating on Moves, and then Mobile Suit Attack Power.

And then I am not sure exactly how Awakening moves work, if they use both the relevant attack stat and Awakening, or just Awakening for damage calculation. I assume they use both since ranged/melee buffs do work with those moves.

Really though, I just get sad when I see range at only 5 or below. I still need to work on unlocking everything for range extension to help me cope. Otherwise I just prefer things like Flauros, Wing Gundam, Kimaris Vidar (I think it's that version), etc.
Gundam 00 Mar 11, 2020 @ 8:57pm 
Originally posted by lPaladinl:
Originally posted by ✨Nutkun7993✨:

Because Super Pilot is ridiculous when compare to anything. Aside from that, Power rating makes big difference is a true statement. The most pointless stat is actually MS's ATK but it's not like other stats are any better.

Super Pilot still requires long investment despite can get it early on with DLC. 1000 kills is like half the game already. Unless you know beforehand such ability is existed and only use one character to kill everything in all state of game.

Yeah Super Pilot makes everything irrelevant, eventually.

Otherwise Pilot Attack Stats seem to matter most, then Attack Power Rating on Moves, and then Mobile Suit Attack Power.

And then I am not sure exactly how Awakening moves work, if they use both the relevant attack stat and Awakening, or just Awakening for damage calculation. I assume they use both since ranged/melee buffs do work with those moves.

Really though, I just get sad when I see range at only 5 or below. I still need to work on unlocking everything for range extension to help me cope. Otherwise I just prefer things like Flauros, Wing Gundam, Kimaris Vidar (I think it's that version), etc.
the damage output is all three
Last edited by Gundam 00; Mar 11, 2020 @ 8:59pm
✨Nutkun7993✨ Mar 12, 2020 @ 1:24am 
Originally posted by lPaladinl:

Otherwise Pilot Attack Stats seem to matter most, then Attack Power Rating on Moves, and then Mobile Suit Attack Power.

And then I am not sure exactly how Awakening moves work, if they use both the relevant attack stat and Awakening, or just Awakening for damage calculation. I assume they use both since ranged/melee buffs do work with those moves.

Yup. Pilot's Melee/Ranged matter a lot when it comes to damage. And since those stats boost both damage and accuracy, it's top priority when it comes to improve offensive capability for your unit regardless.

About Awaken weapon. Awaken stats will affect weapon with that effect and add to its power rating directly. Then calculate normally like other weapon with Ranged or Melee stats depending on weapon specialty. So yes these stats affect Awaken Weapon overall damage.

In nutshell it's like ability "handling" does to respective weapon power. You can think of this stat acting like "handling" ability for an Awaken weapon.

Awaken also affects accuracy too. But it's almost only there for making up with its originally low base accuracy (to prevent low awaken pilot from using its full potential obviously). With bare minimum Awaken around 250-300, the weapon will function pretty much like other high damage output normal weapon kit in damage, base accuracy and range.
Last edited by ✨Nutkun7993✨; Mar 12, 2020 @ 1:30am
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Date Posted: Mar 10, 2020 @ 8:37pm
Posts: 22