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It does show on weapon kit too btw.
Yup, and it's on that Gundam. I paired them up but I never tested if it actually did anything. Personally I find those skills kinda poopy anyways, since they require you to use otherwise lower-tier/weaker Gundams with mediocre movesets just to get some bonus stats.
Would've been nicer if I had the DLC earlier and they would be usable for early game, but then there's also the issue of the DLC missions being kinda tough to actually 100% even with my late game units.
The problem is it has short range attacks (only 2-5 I think) with power ratings around like 3400.
Other units have 2-6/3-6 or higher and have 4000+ attack power rating. While stats start to even out at higher levels, their attack skills are what will keep some units ahead of others.
So yes, you can have a god-tier tank, but it's going to take a lot more effort to get it's damage output up because it's attacks are weak to start with.
Attack Power does make a big difference, especially when the gaps are 1,000+. Ultimately I just get tired of having units that don't have range above 5, because I can get units with a range of 7 and boost them up further to let them hit just about anything on the screen while being able to counter and support pretty much anyone from anywhere.
Because Super Pilot is ridiculous when compare to anything. Aside from that, Power rating makes big difference is a true statement. The most pointless stat is actually MS's ATK but it's not like other stats are any better.
Super Pilot still requires long investment despite can get it early on with DLC. 1000 kills is like half the game already. Unless you know beforehand such ability is existed and only use one character to kill everything in all state of game.
Yeah Super Pilot makes everything irrelevant, eventually.
Otherwise Pilot Attack Stats seem to matter most, then Attack Power Rating on Moves, and then Mobile Suit Attack Power.
And then I am not sure exactly how Awakening moves work, if they use both the relevant attack stat and Awakening, or just Awakening for damage calculation. I assume they use both since ranged/melee buffs do work with those moves.
Really though, I just get sad when I see range at only 5 or below. I still need to work on unlocking everything for range extension to help me cope. Otherwise I just prefer things like Flauros, Wing Gundam, Kimaris Vidar (I think it's that version), etc.
Yup. Pilot's Melee/Ranged matter a lot when it comes to damage. And since those stats boost both damage and accuracy, it's top priority when it comes to improve offensive capability for your unit regardless.
About Awaken weapon. Awaken stats will affect weapon with that effect and add to its power rating directly. Then calculate normally like other weapon with Ranged or Melee stats depending on weapon specialty. So yes these stats affect Awaken Weapon overall damage.
In nutshell it's like ability "handling" does to respective weapon power. You can think of this stat acting like "handling" ability for an Awaken weapon.
Awaken also affects accuracy too. But it's almost only there for making up with its originally low base accuracy (to prevent low awaken pilot from using its full potential obviously). With bare minimum Awaken around 250-300, the weapon will function pretty much like other high damage output normal weapon kit in damage, base accuracy and range.