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Play the leftmost of respective series first they're main story which introduce to the universe of their own and are a main storyline, the ones following them are either spin off or direct sequel.
Main series: Gundam Wing -> Endless Waltz
Side story: G-Unit (same timeline as latter half of Wing)
Cosmic Era
Main series: Gundam SEED -> Gundam SEED Destiny
Side stories: Astray -> X Astray (same timeline as SEED), Stargazer (mid-Destiny)
Anno Domini
Main series: Gundam 00 -> Trailblazer
Side story: Gundam 00F (between the two halves of 00)
Post Disaster
Main series: Iron-Blooded Orphans
Side story: IBO Gekko (similar timeline to IBO)
CMIIW
Is the group available for the main story during that time?
Q1: Yes
Q2: No.
And do i have to be online in order for the time to pass?
(though gameplay-wise, I'd recommend the Iron-Blooded Orphans era to be played last because it has a very peculiar beam attack resistance in general so it might not be as beginner-friendly as the others. Its 1st stage is the easiest in whole game but the 2nd stage will see a drastic difficulty spike)
BTW if you're wondering about something with a big continuity, that would be something like the Universal Century era that's covered in the prequel Genesis (only available in consoles for now). You'd only have 1 starting point there but the story progression would be very linear.
That said. blackkite's list shows the chronological order for each series in the game.
They're already presented in chronological order of release, and in order of series. Wing Gundam is the oldest, Iron Blood Orphans is the newest.
Just play from Left to Right and you'll get the sub series/spin-offs in order and get a solid difficulty curve. Jumping ahead will potentially spike up the difficulty, especially if you go into a sub-series/spin-off.
Also personally I think you're overthinking Gundam. They're not really that deep, the lore isn't that extensive or important. Especially when you're not talking about Gundam UC (Universal Century) series which aren't in this game.
G-Unit, I think you can get away with playing once you're introduced to Mobile Dolls in Wing
I was overpowered by the time I finished Endless Waltz, with a handful of pilots that always OHKO anything they attack. Soon after I had my Warships recovering EN and boosting Morale while being able to nuke 9 units in link attacks almost every turn with their huge command range.
And then I started prepping for IBO because I knew about the beam weapon resistance. Though some of my pilots are strong enough that even with beam weapons they OHKO IBO units.