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Wow, so that means Dauntless Courage 2, Dauntless courage, Operation Meteor, and Strive for Eden add up to +60% damage dealt and -50% damage taken in solo battles. I know there are more broken builds for damage, but that defense, especially when in something like Gundam Gremory or the 00 QAN [T]. Looking forward to getting to a place where I can afford the cost to experiment with ability builds.
Ah, I see. I didn't realize that part. Still, you can probably get around some of that with tactics and long range weapons.
That ability alone makes you able to OHKO everything in the game eventually, just takes time to rack up kills.
But everything stacks. For example you can stack Control 1, 2, and 3, to give Captains or Squad Leaders a massive control area, enabling you to do link attacks more easily and more often, as well as spreading support abilities to raise EN and Morale every turn to anyone within their control range. Stacking control on Captains trivializes the game because you can nuke units with your warship link attack every turn and easily reach 9 targets or always have targets in range to use it on.
However with support abilities I am pretty sure they don't stack when a unit is in range of 2 units with the same ability, so they can only be affected by an ability once. Both of my Warship Captains raise EN and Morale to everyone around them but I never see them stacking to give double EN and Morale.
Ability of pilot, unit, OP part and a hidden warship's Master slots HP/EN regen buff and raid group unit buff are in different part of formula, therefore this is only exception those "similar" abilities can stack.
Solo ability is good to have early game when everything is still hard to maintain and end up having to fight solo on occasion. And because it adds more survivability on that unit so as long as you take enemy position and their range into account and well placed own unit position will almost always force enemy into solo battle without them going defend.
But as far as damage formula go. Power rating is the most important thing to have, it gives out the flat base damage then multiplie with Pilot/Unit stats before using other correction. Easiest %damage you can find is a weapon kit such as +20% critical, 20% on linked-up move if all hit connect or piece effect (roughly 10-15% against regular unit with 250 Def or above, even more if unit has even higher def). Following by changing its terrain rating with SFS in case it has B or lower efficient. You will easily have 5%-25% in all situation without even use a single ability slots on pilots, allow them to be built with even more impressive ability found in midgame or late game.