SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Talvert Mar 4, 2020 @ 9:28am
Quick question about stacking abilities
I know that you can't equip the same exact ability multiple times, but anything with different names, including a different level number, is fair game. My question is if abilities like Operation Meteor (+10% damage dealt, -10% damage taken in solo attacks) and Strive for Eden (+20% damage dealt, -15% damage taken in solo attacks) stack for something like +30% damage dealt and -25% damage taken in solo attacks. And yeah, I know that these two are typically special abilities unique to certain pilots, but you can get Strive for Eden in a DLC dispatch. Also wonder if it would stack with Counterattack 2 (+20% damage on counter attacks, I believe) for a counter tank build.

Makes me wonder if you could get some potent lone wolf builds or if it's stuck as a minor buff.
Last edited by Talvert; Mar 4, 2020 @ 9:30am
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Showing 1-6 of 6 comments
Willem Mar 4, 2020 @ 9:52am 
Yeah, those abilities stack.
Talvert Mar 4, 2020 @ 12:56pm 
Originally posted by Willem:
Yeah, those abilities stack.

Wow, so that means Dauntless Courage 2, Dauntless courage, Operation Meteor, and Strive for Eden add up to +60% damage dealt and -50% damage taken in solo battles. I know there are more broken builds for damage, but that defense, especially when in something like Gundam Gremory or the 00 QAN [T]. Looking forward to getting to a place where I can afford the cost to experiment with ability builds.
Willem Mar 4, 2020 @ 12:58pm 
Do remember: Solo battles means your opponent has no backup either, if they do, but you don't, it does not count.
Talvert Mar 4, 2020 @ 1:49pm 
Originally posted by Willem:
Do remember: Solo battles means your opponent has no backup either, if they do, but you don't, it does not count.

Ah, I see. I didn't realize that part. Still, you can probably get around some of that with tactics and long range weapons.
lPaladinl Mar 4, 2020 @ 1:58pm 
I'm not sure how valuable stacking solo combat perks is though. There's other options that raise damage in all situations. Also if you have the DLC there's an ability that raises your damage for every kill made during that pilot's career, and it can add up to at least +50,000 damage according to other players.

That ability alone makes you able to OHKO everything in the game eventually, just takes time to rack up kills.

But everything stacks. For example you can stack Control 1, 2, and 3, to give Captains or Squad Leaders a massive control area, enabling you to do link attacks more easily and more often, as well as spreading support abilities to raise EN and Morale every turn to anyone within their control range. Stacking control on Captains trivializes the game because you can nuke units with your warship link attack every turn and easily reach 9 targets or always have targets in range to use it on.

However with support abilities I am pretty sure they don't stack when a unit is in range of 2 units with the same ability, so they can only be affected by an ability once. Both of my Warship Captains raise EN and Morale to everyone around them but I never see them stacking to give double EN and Morale.
Last edited by lPaladinl; Mar 4, 2020 @ 1:59pm
✨Nutkun7993✨ Mar 5, 2020 @ 7:23pm 
Ability that doesn't state about not stackable with similar ability in the description is all stackable, as long as their name are difference or have different level. Similar effect means the core effects are similar, even just half or 1/3 part of it, and regardless of level. Unless with cap limit, the effect could possibly be stacked additively as far as it could go.

Ability of pilot, unit, OP part and a hidden warship's Master slots HP/EN regen buff and raid group unit buff are in different part of formula, therefore this is only exception those "similar" abilities can stack.

Solo ability is good to have early game when everything is still hard to maintain and end up having to fight solo on occasion. And because it adds more survivability on that unit so as long as you take enemy position and their range into account and well placed own unit position will almost always force enemy into solo battle without them going defend.

But as far as damage formula go. Power rating is the most important thing to have, it gives out the flat base damage then multiplie with Pilot/Unit stats before using other correction. Easiest %damage you can find is a weapon kit such as +20% critical, 20% on linked-up move if all hit connect or piece effect (roughly 10-15% against regular unit with 250 Def or above, even more if unit has even higher def). Following by changing its terrain rating with SFS in case it has B or lower efficient. You will easily have 5%-25% in all situation without even use a single ability slots on pilots, allow them to be built with even more impressive ability found in midgame or late game.
Last edited by ✨Nutkun7993✨; Mar 6, 2020 @ 1:31am
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Date Posted: Mar 4, 2020 @ 9:28am
Posts: 6