SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Light of heaven 00 mission
Maybe I just suck at this game but this damn mission is soooo hard i can't get past the start of it escorting the transports the enemies ignore me and wreck one transport and boom failure everytime. I got one transport through but lost one so failed. What am I doing wrong? I leave 00 raiser behind to fight of the enemies in the rear and push forward with the three remaining gundams and the ship but with the second wave of reinforcements i can't see a way to stop the transports from dying.
Originally posted by _KenjiSan:
i did it in the first go and my strategy was pretty similar, leaving 00 behind as well as the capital ship.

what i did specifically was i had Allelujah and Tieria take the flanks, lockon went down the centre; and i would basically keep the gundams in a position where they were always near a transport at the end of the turn and pray the AI attacked them which 90% of the time they did. every transport I had got hit 1 or 2 times but the gundams were apparently more juicy targets than transports that were sitting ducks.

You'll have to constantly keep using support though which is why i had Lockon in the centre as he could snipe from afar and provide support to Allelujah and Tieria as they mopped the sides. Once you have a couple kills and their morales are high enough for crits it's way easier to chain kills and keep the enemy suits at bay.
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Cormac Dec 5, 2019 @ 3:34pm 
i got it partly by luck partly by sticking together the first try.

you have to use support as much as possible, if an enemy is within range of tieria, move alelujah to attack him and use tieria as support (both of them should be able to kill the enemy) try moving alelujah within range of a second enemy, than move tieria and kill the second one with support of allelujah, try to plan your next moves like that and push your gundams as far forward as possible (alelujah should be fast enough to move as war as possible towards lockon for the next turn, to kill the enemys down there, to, and pray that the transporter survives down there.

save often, and use all save slots available to you
The author of this thread has indicated that this post answers the original topic.
_KenjiSan Dec 5, 2019 @ 8:44pm 
i did it in the first go and my strategy was pretty similar, leaving 00 behind as well as the capital ship.

what i did specifically was i had Allelujah and Tieria take the flanks, lockon went down the centre; and i would basically keep the gundams in a position where they were always near a transport at the end of the turn and pray the AI attacked them which 90% of the time they did. every transport I had got hit 1 or 2 times but the gundams were apparently more juicy targets than transports that were sitting ducks.

You'll have to constantly keep using support though which is why i had Lockon in the centre as he could snipe from afar and provide support to Allelujah and Tieria as they mopped the sides. Once you have a couple kills and their morales are high enough for crits it's way easier to chain kills and keep the enemy suits at bay.
Last edited by _KenjiSan; Dec 5, 2019 @ 8:45pm
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Date Posted: Dec 5, 2019 @ 3:29pm
Posts: 2