SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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How to acquire Ptolemaios Kai II Warship
I've looked up how to get the Ptolemaios Kai II Warship, and can't figure out how to do so without starting a new series. I'm also wondering what dispatch missions would get you the most capital to buy the Ptolemaios Kai II warship, as I've also read that it is quite pricey to get.

I'm currently working getting DLC units, but at the same time also working on getting the Wing Units.
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Showing 1-12 of 12 comments
Shakuras Jan 11, 2020 @ 5:04pm 
ship can be bought only after you unlock them in production list by either...
- filling the GET gauge of the ship when you have it as guest ally ( usually the "reccuring" ship of the hero team when there's one )
- finishing story level related to the Ship ( the Eternal , for exemple, is unlocked by playing through SEED )

To unlock the Ptolemy 2 Kai , you'll have to fill its the get gauge of the Guest during one of the Trailblazer stage.
Girlcat Jan 11, 2020 @ 5:43pm 
The easiest way to earn money is to buy a bunch of Wing 0s and level them to Wing Zero EW which can be sold for over double the cash. You can do this in a single mission if done right, or by multiple runs of a short mission like IBO Gekko stage 1.

Potluck II can easily be acquired by playing the Awaken the Trailblazer Stage 1 on very hard and simply putting it near the front to let it do a bulk of the work and iirc it can use warship link.

The get gauge has been explained above. You need to do it for warships the same as MS.

edit: I forgot to add that having a strong captain with high command stat and using warship link is the most efficient way to level the Wing 0s.
Last edited by Girlcat; Jan 11, 2020 @ 5:48pm
PhantomGaiser Jan 12, 2020 @ 12:45am 
Thank you so much and will beginning preparations to getting the Ptolemy 2 Kai
chaos Jan 12, 2020 @ 3:27am 
wing 0 method is kinda expensive on startup cost, cheaper version is 8 stargazer gundams, they level to strike freedom at lvl 8 which can be done through 3 or 4 dispatch missions or through 00 movie stage 1 with warship linkup attacks and exp boost alpha, just warship kill everything to share the xp, dodge or block all incoming attacks and don't attack with your units aside from warship link up
Girlcat Jan 12, 2020 @ 9:33am 
Originally posted by chaos:
wing 0 method is kinda expensive on startup cost, cheaper version is 8 stargazer gundams, they level to strike freedom at lvl 8 which can be done through 3 or 4 dispatch missions or through 00 movie stage 1 with warship linkup attacks and exp boost alpha, just warship kill everything to share the xp, dodge or block all incoming attacks and don't attack with your units aside from warship link up

That's true, however I feel like it has the most long term payoff. Especially since a decent warship can more or less solo very hard on most if not all stages.
PhantomGaiser Jan 12, 2020 @ 4:51pm 
How many wing zeros do I need to get in order to level them to wing zero ew, because I also want to keep a wing zero ew as well as the all the gundams from the Wing series. Although it shouldn't matter I could always purchase them once they are on the production list.

As for the Warships skills I can easily find what I need in another post. But right now I want to get the Ptolemaios Kai II to start off. Then eventually working towards getting the Arcangel, and Eternal
Girlcat Jan 12, 2020 @ 6:05pm 
Originally posted by PhantomGaiser:
How many wing zeros do I need to get in order to level them to wing zero ew, because I also want to keep a wing zero ew as well as the all the gundams from the Wing series. Although it shouldn't matter I could always purchase them once they are on the production list.

As for the Warships skills I can easily find what I need in another post. But right now I want to get the Ptolemaios Kai II to start off. Then eventually working towards getting the Arcangel, and Eternal

Essentially you simply need to take [1] wing zero, and level that to, I think, level 7. And then you use the develop option and evolve that into a wing zero EW. The ideal thing to do is load a battleship of Wing Zeros up, and then deploy them all.

You use ship link to attack with your warship, which can select multiple targets. You should make sure all wing zeros are within the blue coverage zone to be included in the link up. A higher command stat will make the area they can be inside much larger. Every unit that participates in a link up will gain experience. The accuracy of the attack is given by your communications officer, iirc.

You can find out what each stat does in the area where you can power pilots up. At the very bottom is a description of each stat when you've selected it.

The exact stage you do this on isn't really relevant. Your exact captain isn't relevant. Your exact ship isn't relevant. I used the starting ship for this. The main purpose is simply to level up the wings and develop them into EW, then sell them. If you want to keep one, you can. They sell for over double the cost of buying a Wing Zero.

How you actually level them doesn't really matter either.

As stated above, another method would be using dispatch to level, and leveling different units. The return on Wing Zeros is basically the best for your money, though it is quite an expensive operation to get off the ground.I personally enjoy building things like this up, so I found it fun.


Your base strategy overall is simply to find a unit you can train, level it, develop it, sell it. And do it as many as possible at once, in the shortest amount of time. There's not really a wrong way, there's only a most effective. Even if you started with two Wing Zeros or whatever you picked, and then used the payoff to buy 4 Wing Zeros, that's fine. It's all fine. If you have a ton of dispatch items it wouldn't hurt to send dispatches over and over as well. You get a lot of them for running very hard missions and the IBO Gekko stage I suggested spits them out on Very Hard.

That being said, all of this is somewhat mid-tier. It's not hard to get to imo, but it's not something you can do from the very start. But you can apply the base strategy in a variety of ways. And when you develop something you don't need to unlock it by filling the get gauge. Sadly, you can't develop battleships so filling the get gauge for the potlemos would be required.

That being said you can use the opportunity you take while you're filling the get gauge to level the units you plan to develop and sell. It'll take longer but when you're gonna sink 70-100 hours in the game does it really matter?

edit: I may have already mentioned it but you're free to keep as many WZEW as you want.
Last edited by Girlcat; Jan 12, 2020 @ 6:10pm
PhantomGaiser Jan 12, 2020 @ 7:52pm 
I see. So it's basically getting the most out of grinding. Which grinding I don't mind doing, especally if it's a game that I enjoy. I'm a fan of Gundams in general, and this is my first time playing a Gundam game
Ralen Jan 12, 2020 @ 8:18pm 
Do the hardest dispatch missions. Capture units and sell them. Play on Extra difficulty to maximize profits. Money doesn't become an issue after a while.
Girlcat Jan 12, 2020 @ 9:25pm 
When done effectively it takes all of like 10-15 minutes for a round of leveling wing zeros. TBF the longest part is how long this game takes to do anything from enemy turns to phase shift and trans am effects. That's part of why the IBO Gekko stage 1 is so good for this. It's so mercifully short, you can skip the start, and you can do it in a couple of turns. Added with some experience bonus skill and high charisma on your ship guest it can really get the ball rolling.

However there are other methods that are grindier, or just sending dispatch missions. I would also agree that once you get capable of dealing with Very Hard stages then you begin to maximize your profits as well. Not to mention that the Get Gauges for units fills super fast in Very Hard stages.

But IIRC to buy 7 WZ costs about 300k and you make roughly over 700k once you sell all of the EWs. So it's no a bad profit for how fast you can turn it around. If you want to grind out money, that's why it's so good. Obviously you can accumulate money just find over time, as Heero says but this is how to do it 'quickly'.

It also boosts your core understanding of the game imo. And while this isn't a difficult game, it's a very esoteric one. Understanding all of the skills, making them work together, putting pilots and crew in the right place, etc is all very fun to me. So to me the road to getting there is more fun than beating the story stages for series I've already seen 3-5 times or more.
PhantomGaiser Jan 12, 2020 @ 9:56pm 
I wholeheartedly agree, I want to level some units, and upgrade them to a point where I can sell them. But of course that take time. And I'm sure all of us are trying to get our favorite units from the different series that this game has to offer.
Elsydeon Apr 10, 2023 @ 7:35pm 
To get the Ptolemais 2 Kai, you have to fill it's GET gauge, just like any other unit.

The thing with the OO movie boy band and the P2K is that you can easily get them by playing the OO A Wakening of the Trailblazer first stage on Extra and simply only use the guest units.

The Gundams are pretty self-explanatory. As for the P2K, you have to just stuff it into the ELS swarm and let it do its thing.
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