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So Gundam Wing Zero will still be Gundam Wing Zero when it transforms, but when a Launcher Strike Gundam Refits into a Sword Strike Gundam or Aile Strike Gundam, it becomes a different unit.
exemple : Wing Zero , Arios , Zeta Gundam.
Refit : the suit change it's stuff in a ship. cannot swap mode outside of a ship since it lack the stuff to do so.
exemple : Strike Gundam
A good example of this is the Union Realdo and Union Flag.
In-lore (and in-game) the Realdo needs to be at base (or warship) in order to change from MS mode to fighter mode.
The Flag on the other hand, is capable of transforming in the field, so you can go fighter mode to travel great distances, and then switch back to MS mode to avoid the vulnerability of no melee while in fighter mode.
Transforming means the unit is transforming into another mode, and has everything it needs to do so in the field. You can transform at any time while deployed, so long as the transformation can be used in the current terrain (i.e. transforming into a submarine form while in the air won't work)
Refit means changing your gear out for a new loadout. This implies you need to be docked somewhere and have your new weapons delivered to you.
It wouldn't make sense if you could refit at any time you wanted, otherwise where would you get your new weapons from? And in some cases they replace armor plating or other parts too.
Yes, its flight mode generally will have higher mobility. However, it’s not nearly as drastic of a change as a refit, where essentially all of the armaments change the mobile suit into an entirely new unit.
Multiple folks here have already explained to you the clear differences, as refits essentially are just multiple units cobbled into one, similar to units with purging abilities. Transformations are literally the same unit.
The B-52 doesn't replace up to or more than half of it's body mass changing the frame of the aircraft to equip different armaments.
There's a difference between loading different bombs, and replacing an entire weapons system, including a new flight engine system, new power systems, new ammo feed systems, new gun systems, etc. etc.
Like the Striker can go from having almost no armament to having a massive cannon and missile pods that require their own power pack. The Striker also has to modify it's armor plating in some cases to compensate for the new equipment.
Flight Transformations have very expected results. They pretty much universally raise your movement by 1 and raise your mobility slightly, by about 10 points. Sometimes it lowers your defense by the same amount. Your weapons systems remain the same, but sometimes cannot be accessed or you access new weapons that couldn't be accessed before. But they're all built into the unit and expected to be used at any time in the field.
A refit does a lot more than that. It can entirely change the role the unit has, going from a melee specialist to an all-rounder or an artillery unit.
If you took a B-52 and had to refit most of it's frame to strap an anti-tank cannon to it, it wouldn't be much of a B-52 anymore.
I did explain it, you just don't like the answers and want to ignore it.
I think it's good that they provide extra profiles for refits when they provide much larger changes to the units and their roles. Transformations can be included in the same profiles because they don't actually change that much and the role of the unit remains the same.
There's more information to share on refits than transformations, hence more profiles for refits than transformations.
Is that simple enough for you to understand yet?