SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Axeking Jan 22, 2020 @ 2:51pm
D
uh
Last edited by Axeking; Jan 23, 2020 @ 11:56am
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Showing 1-10 of 10 comments
D-Lusional Jan 22, 2020 @ 3:18pm 
Because they are different from each other. Transform is only changing a Gundam/MS's form so it's still the same unit, but when a Gundam like the Strike or Impulse gets Refitted they change their loadout, stats, name and colour (the latter applies for the Impulse Gundam though).

So Gundam Wing Zero will still be Gundam Wing Zero when it transforms, but when a Launcher Strike Gundam Refits into a Sword Strike Gundam or Aile Strike Gundam, it becomes a different unit.
Shakuras Jan 22, 2020 @ 4:15pm 
Transform : the suit has everything on itself and can swap between mode whenever it feels like, in or out a ship.
exemple : Wing Zero , Arios , Zeta Gundam.

Refit : the suit change it's stuff in a ship. cannot swap mode outside of a ship since it lack the stuff to do so.
exemple : Strike Gundam
Last edited by Shakuras; Jan 22, 2020 @ 4:15pm
MacrossMX Jan 22, 2020 @ 4:22pm 
Transform allows your MS to change forms while outside the ship, while Refit requires your MS to be in your warship in order to change forms.

A good example of this is the Union Realdo and Union Flag.
In-lore (and in-game) the Realdo needs to be at base (or warship) in order to change from MS mode to fighter mode.

The Flag on the other hand, is capable of transforming in the field, so you can go fighter mode to travel great distances, and then switch back to MS mode to avoid the vulnerability of no melee while in fighter mode.
lPaladinl Jan 22, 2020 @ 5:28pm 
I don't know why you would find it so confusing.

Transforming means the unit is transforming into another mode, and has everything it needs to do so in the field. You can transform at any time while deployed, so long as the transformation can be used in the current terrain (i.e. transforming into a submarine form while in the air won't work)

Refit means changing your gear out for a new loadout. This implies you need to be docked somewhere and have your new weapons delivered to you.

It wouldn't make sense if you could refit at any time you wanted, otherwise where would you get your new weapons from? And in some cases they replace armor plating or other parts too.
lPaladinl Jan 22, 2020 @ 6:40pm 
Because refits are technically different models while transformations are included in the original model and it's profile.
Ralen Jan 23, 2020 @ 3:28am 
Because the stat change is a trivial matter and little reason to provide a separate page. The main point of transformations is to provide the unit with more mobility, but less attacks as a result. It’s a trade off and an interesting game mechanic.

Yes, its flight mode generally will have higher mobility. However, it’s not nearly as drastic of a change as a refit, where essentially all of the armaments change the mobile suit into an entirely new unit.

Multiple folks here have already explained to you the clear differences, as refits essentially are just multiple units cobbled into one, similar to units with purging abilities. Transformations are literally the same unit.
ArtificialQT Jan 23, 2020 @ 7:00am 
Because it was made to be thematically and mechanically different, and thus the lore entries reflect this difference.
lPaladinl Jan 23, 2020 @ 10:38am 
Originally posted by Axeking:
Saying refits are different models is like saying an aircraft armed for air to air is a a different model than the same plane armed for anti-shipping.

Or a B-52 carrying cruise missiles vs a B-52 carrying nuclear bombs... They will have different capabilities and performance, but are the same unit in a different configuration.

Makes no sense - especially since the game DOES have different stats and armaments depending on the current form - regardless of if the form changed by refit or transformation...

It just doesn't show the stats in the listing - for no sane reason.

The B-52 doesn't replace up to or more than half of it's body mass changing the frame of the aircraft to equip different armaments.

There's a difference between loading different bombs, and replacing an entire weapons system, including a new flight engine system, new power systems, new ammo feed systems, new gun systems, etc. etc.

Like the Striker can go from having almost no armament to having a massive cannon and missile pods that require their own power pack. The Striker also has to modify it's armor plating in some cases to compensate for the new equipment.

Flight Transformations have very expected results. They pretty much universally raise your movement by 1 and raise your mobility slightly, by about 10 points. Sometimes it lowers your defense by the same amount. Your weapons systems remain the same, but sometimes cannot be accessed or you access new weapons that couldn't be accessed before. But they're all built into the unit and expected to be used at any time in the field.

A refit does a lot more than that. It can entirely change the role the unit has, going from a melee specialist to an all-rounder or an artillery unit.


If you took a B-52 and had to refit most of it's frame to strap an anti-tank cannon to it, it wouldn't be much of a B-52 anymore.
lPaladinl Jan 23, 2020 @ 10:45am 
Originally posted by Axeking:
And again, you are talking about the mechanics.

I am asking about the PROFILES. This has nothing to do with anything you just described.

With the refit units, you don't need to acquire one of each to get them all to show up in the profiles. They all appear at once. Why don't all the forms of transformers also appear in the profiles when you acquire it?

THIS HAS NOTHING TO DO with the mechanics of how they change configuration. Its merely a list of possible configurations. Why not show them all?

Give a reason that does not depend on the mechanics - this is already shown to be invalid.

I did explain it, you just don't like the answers and want to ignore it.

I think it's good that they provide extra profiles for refits when they provide much larger changes to the units and their roles. Transformations can be included in the same profiles because they don't actually change that much and the role of the unit remains the same.

There's more information to share on refits than transformations, hence more profiles for refits than transformations.

Is that simple enough for you to understand yet?
nobalkain Jan 23, 2020 @ 11:46am 
No one here made the game and thus cannot answer why the Devs did this. You where given the best answer that we can. Sorry its not what you want to hear, but we didnt make this choice nor can we ask those that did. Chill man.
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Date Posted: Jan 22, 2020 @ 2:51pm
Posts: 10