SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Tallgeese Jan 22, 2020 @ 8:04am
Sniper builds
Good morning you fine people. I was wondering what suits and abilities can make for some extreme sniping? I know the Fluros (spelling I know) and dienslief are pretty wild, just wondering what other suits are similar, or have a lower energy cost (plus lower dmg of course).
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Showing 1-15 of 26 comments
nobalkain Jan 22, 2020 @ 9:05am 
Any suit with an Awaken attack with a Pilot with high Awakening can get good range since it also effects the range of the attack.
Tallgeese Jan 22, 2020 @ 9:16am 
That's a super good tip. Didn't know the stat effects range. Thanks! Any non awakening attacks y'all can think of?
lPaladinl Jan 22, 2020 @ 10:45am 
Originally posted by nobalkain:
Any suit with an Awaken attack with a Pilot with high Awakening can get good range since it also effects the range of the attack.

I question how much range they can actually get, though. So far on the thread I read it was up to 9.

Wing Zero models get the Twin Burster attack which starts at 8, then you can apply +2 range from Beam and Ranged Weapon perks on your pilot.

Could be more that you can do there too, I'm only at 73% completion with every series up Destiny finished on Normal.
Last edited by lPaladinl; Jan 22, 2020 @ 10:49am
darkzero Jan 22, 2020 @ 11:43am 
Strike Freedom is one of the best 'sniper' units. It takes a little bit of work to get it there. You need ranged handling 1 & 2 on your pliot and Super Spend thrift (+50% damage). With an energy gauge of around 250-300 its an outright killing machine.

2-7 range on all its ranged attacks plus 2-11 range on its Dragoon awakening attack with a pliot who has 999 awakening. Damage is 7200 for the awakening attack. Its pure destruction.

End game you can further cheese it with things like the Vainya system from IBO.

Runner up for me is Zabanya Final Battle. Couple of 2-8 range attacks, 2-5 and tan awakening skill. GN drive regenerates GN extremely well too.

Heavy Arms from Endless Waltz and Wing Zero(All forms) are honorable mentions. Vayate and its upgraded form too.
lPaladinl Jan 22, 2020 @ 12:24pm 
I thought Wing Zero Gundams had 8 range on their twin burster rifle attacks, apparently not. 7 is still good for a base though.

Gundam Virtue has 2-8.

Gadelaza has 3-7 on it's main attack, with a massive GN array that makes it easily sustain it's self without ever needing to return or pair up for EN recovery. However it's an XXL Warship Mobile Armor. Pretty sure the XXL size actually extends attack ranges though, otherwise 3-7 wouldn't have any deadzones on them.

Reborns Gundam can transform into a cannon mode with a 3-7 attack.

Griepe as well.

However none of these suits have the power rating that Wing Zero EW has. Usually they're 4000-4500 power vs the 5000 attack power Wing Gundam EW has. A few might have 4800.
Tallgeese Jan 22, 2020 @ 1:09pm 
All good to know, thanks! Currently I have quite a few EW Zero suits from early leo dispatch mission (leo > tallgeese, ect). Kept one Tallgeese 3, and one F because Tallgeese is my boi. Pretty sure I developed my only Reborns out into the mobile armor for collection sake, but it'll get back to Reborns eventually.

Anyone ever do a "ranged melee" with epyon or barbatos for lulz?
lPaladinl Jan 22, 2020 @ 1:51pm 
I've got Barbatos with 6 range right now on his tail blade as I value range over most of the other options when making attack-centric pilots. Already got the boosts I can use for now to raise melee attack power, I ignore stats boosting abilities since they are eventually useless, and then I slapped on physical and melee range extenders.

Of course his awaken move can get more range eventually and Mikazuki has a decent Awakening stat growth to begin with.
Ralen Jan 23, 2020 @ 3:36am 
Flauros, Virtue and its successors, Dynames and its successors, Buster and Heavyarms are probably the only specific units built to be ranged units. They are the only ones that come to mind anyway. Wing Zero is more of an all-purpose unit with long range and close range attacks.
MacrossMX Jan 24, 2020 @ 12:40am 
If you are not focusing on an awakening sniper build, be sure to have the following skills (ideally):
Range Knowledge 2 + Beam or Physical Knowledge 2
Range Handling 3 + Beam or Physical Handling 3
Marksmanship 7
Weapon Container 3 (for MS)

This build basically takes up all of your free skill slots (or 1 extra slot if you complete the game), but it will result in a sniper build that can easily hit beyond 10 squares.
Lapo Jan 25, 2020 @ 8:08pm 
Gundam Hydra makes a VERY mean sniper. Why? Because it has an awakening weapon that does beam damage, so range and damage are affected by the awakening score and beam and ranged handling/knowledge. So you can end up with a weapon with 11 range and doing over 11000 base damage with the right pilot perks.
Make sure to set the pilot BGM to G-Unit BGM09 to set the proper mood when you use it.
Hellstorm901 Jan 26, 2020 @ 9:58am 
The Wing Gundam EW or something like that has an impressive attack with good reach, the only downside is the EN cost is really high so funnel as many points into EN increasing as you can on it and get a pilot in it with really good shooting and beam weapon efficiency
lPaladinl Jan 26, 2020 @ 11:18am 
Originally posted by Hellstorm901:
The Wing Gundam EW or something like that has an impressive attack with good reach, the only downside is the EN cost is really high so funnel as many points into EN increasing as you can on it and get a pilot in it with really good shooting and beam weapon efficiency

It's actually not that high, it's like 24 or 25 EN or something along those lines. That's not bad compared to others that want 30-40 EN for their best attacks.

What sucks with the Gundam Wing is that it's EN is only 160 with no natural regen. Most Mobile Suits at that tier push closer to 200, and with SEED and 00, have ways to regen their EN.

IBO Units are similar, but tend to have better EN mileage with their attacks costing less than Wing Gundam models do.

Except there's exceptions, like the Flauros which is a potential "sniper" model. It's Dainsleif does damage on par with Wing Gundam's Twin Burster Rifles, but it costs 30 EN and drains the Flauros quick.


Edit: Checked on the Flauros and it's 36 EN for it's Dainsleif with 5000 Attack Power rating and a 4-9 attack range, which is longer than most Mobile Suits have at base. 150 base EN

Probably going to want to put an EN tank on that thing, if not spend many levels pumping up it's EN. Maybe even both. EN Regen don't help you much unless you get it's EN up.

Wing Gundam Zero EW's Twin Buster Rifle is 30 EN per attack with 5000 attack power and 3-7 range. 180 base EN.

Gundam Kimaris Vidar also has a Dainsleif with 36 EN, 5000 attack power, 4-9 Range, and 160 base EN. It's also a direct upgrade over the Flauros with much better melee options. What it doesn't have though, is the MAP weapon version of the Dainslief, which does 10,000 damage in a straight line for 12 tiles.
Last edited by lPaladinl; Jan 26, 2020 @ 6:53pm
Little Trickle Jan 27, 2020 @ 1:45pm 
if you would like to use a really good sniper melee unit, then the quant t would be a good candidate, since its funnels are registerd as melee and not ranged, so it gets bonuses from the melee stat and skills (just dont forget about awakening)
lPaladinl Jan 27, 2020 @ 1:58pm 
Originally posted by Raving Badguy:
if you would like to use a really good sniper melee unit, then the quant t would be a good candidate, since its funnels are registerd as melee and not ranged, so it gets bonuses from the melee stat and skills (just dont forget about awakening)

That or Barbatos. Tail Blade is an Awakening attack that is melee.

I guess Hashamal as well has the same thing as Barbatos, just not as powerful. It's also an XL unit.

Otherwise I am not sure if other Melee units are really worth investing into. Even Epyon doesn't quite get a lot of range by comparison, and range helps a lot if you start using support attacks often.

I'm just curious what the cap is for Awakening attacks and need to get a Pilot with 999 Awakening to find out. Cause I'm not expecting them to break 9-10 range that some non-awakening attacks do.
Lapo Jan 27, 2020 @ 2:53pm 
Originally posted by lPaladinl:
I'm just curious what the cap is for Awakening attacks and need to get a Pilot with 999 Awakening to find out. Cause I'm not expecting them to break 9-10 range that some non-awakening attacks do.

+5 range so they will go up to 2 - 9 for awakening attacks that are 2 -4. You can still add 2 more range for a max of 2 - 11 with the right knowledge perks matching the type of attack.
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Date Posted: Jan 22, 2020 @ 8:04am
Posts: 26