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Like Maximum Sen said, melee weapons always have an accuracy bonus based on Tension. This happens since the beginning of the SD G Gen series.
Right now I'm just curious whether or not Awaken also affects Evasion/Accuracy like previous titles. It still does affect Awaken weapons like Phoenix's Funnels and 00 Qan[T]'s Sword Bits.
I vaguely remember when I gotten the 3 ladies from Orb, I stuck them all in GN XIVs and Asagi did slightly higher ranged damage compared to the other two. I'll test it out when I get the chance.
Edit: I just did testing with Marksmanship Lv2/3 and they do not increase total damage by the values mentioned. Then again it might just be part of the formula that I do not understand. I have Asagi attacking and she dealt 5843 damage + 549 from Marksmanship Lv3. Anyone has images for JP version? Once I get out of this stupid mission and get a couple of cheap suits, I'll test out if pilot stats actually does or doesn't affect damage.
To tell the truth, probably this comes from Genesis, which I never played. The last game I played was Overworld back in 2013.
I've been skipping most story stuff so I don't know how spotty the translation is, but there was one line that was wrong: in the final scenario of Gundam Wing, Quatre's final quote should be "The heart of space... it's him (Heero)", but the translation says "It's me (Quatre).
Mayuri at 184 Ranged
Yuri at 174 Ranged
Both at Critical High attacking same target with same attack.
Mayuri did 6447
Yuri did 6365
Yuri then leveled up from killing target and got +2 on Ranged stat. Attacks same type of enemy and did 6382. So either levels affect damage, which I highly doubt because Mayuri is lower leveled than Yuri so in this case it's either Ranged/Melee stats affecting damage or something else. I'm just going to go with what I observe in that stats do affect damage and wait til some other technical dood do the actual math.
4513 - 4456 = 57 base damage difference. So we can assume roughly 3 points of extra damage per stat point. That means at 999 ranged, you would only be doing about 3000 points of extra base damage. That's... not a lot.
I wonder if it scales higher at higher totals? More testing needed.
the maneuverability of the enemy suit factors as well and the pilot skill for evasion
ideal range skill and melee skill 400-plus give 100% accuracy against most things in the first stages
you should be spending your money on the Pilot's skills more than mobile suits and crap in the beginning
I have a character at 345 (+150) Melee stat; 195 base. I have Melee Combat Lv2 and 3 equipped to this character. Used 00 Qan[T] Full Saber's Full Saber Mode attack.
Dealt 6139 damage
Melee Combat Lv2 +436 damage
Melee Combat Lv3 +654 damage
Damage difference is consistent at 218 per Skill level. However what we're seeing here is added towards the final damage but the stat increase shouldn't be something that's added in the end. There should be a formula somewhere to plug into these pilot stats. Cannot forget enemy defense values. So more testing is needed.