SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Louis Dec 1, 2019 @ 3:03am
[Discuss]What make the hit % difference?
Last edited by Louis; Dec 1, 2019 @ 3:04am
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Showing 1-13 of 13 comments
Endymion Gainer Dec 1, 2019 @ 3:59am 
Melee weapons gain a default bonus to accuracy based on Tension (AKA MP). Worth noting is that those 90% ratings are the BASE accuracy, not modified in any way.
Protoman Dec 1, 2019 @ 10:03am 
The character stat that affects hit % is ranged (240 on your Heero picture) and melee (230). Weapon power is completely governed by the MS stats, not the pilot's. This runs contrary to SRW, where the pilot stats also define the attack power.

Like Maximum Sen said, melee weapons always have an accuracy bonus based on Tension. This happens since the beginning of the SD G Gen series.
Stalectos Dec 1, 2019 @ 10:48am 
Originally posted by Protoman:
The character stat that affects hit % is ranged (240 on your Heero picture) and melee (230). Weapon power is completely governed by the MS stats, not the pilot's. This runs contrary to SRW, where the pilot stats also define the attack power.

Like Maximum Sen said, melee weapons always have an accuracy bonus based on Tension. This happens since the beginning of the SD G Gen series.
actually it seems like pilot stats affect damage and accuracy in this game as skills that only say they give a flat bonus to your melee or ranged stat also claim to add damage to melee or ranged attacks.
legojoe Dec 1, 2019 @ 12:58pm 
Originally posted by Protoman:
The character stat that affects hit % is ranged (240 on your Heero picture) and melee (230). Weapon power is completely governed by the MS stats, not the pilot's. This runs contrary to SRW, where the pilot stats also define the attack power.

Like Maximum Sen said, melee weapons always have an accuracy bonus based on Tension. This happens since the beginning of the SD G Gen series.
That's where you're wrong. This game in particular does include pilot stats to damage and accuracy. You can easily see this by slapping on skills like Marksman (+Ranged) and Melee Combat (+Melee).

Right now I'm just curious whether or not Awaken also affects Evasion/Accuracy like previous titles. It still does affect Awaken weapons like Phoenix's Funnels and 00 Qan[T]'s Sword Bits.
Last edited by legojoe; Dec 1, 2019 @ 12:58pm
Endymion Gainer Dec 1, 2019 @ 3:15pm 
Originally posted by legojoe:
That's where you're wrong. This game in particular does include pilot stats to damage and accuracy. You can easily see this by slapping on skills like Marksman (+Ranged) and Melee Combat (+Melee).

Right now I'm just curious whether or not Awaken also affects Evasion/Accuracy like previous titles. It still does affect Awaken weapons like Phoenix's Funnels and 00 Qan[T]'s Sword Bits.
Awaken no longer affects anything but the stats and range of Awaken weapons. Also, the pilot abilities are pretty badly translated; I'm fairly certain that the Melee/Ranged Combat skills are supposed to say that they increase total damage by 3/5/10/20% (I've only found up to Lv.4 so far) since they clearly are percentage-based increases to your damage in addition to increasing the base stat (which only affects accuracy).
legojoe Dec 1, 2019 @ 3:23pm 
Originally posted by Maximum Sen:
Awaken no longer affects anything but the stats and range of Awaken weapons. Also, the pilot abilities are pretty badly translated; I'm fairly certain that the Melee/Ranged Combat skills are supposed to say that they increase total damage by 3/5/10/20% (I've only found up to Lv.4 so far) since they clearly are percentage-based increases to your damage in addition to increasing the base stat (which only affects accuracy).

I vaguely remember when I gotten the 3 ladies from Orb, I stuck them all in GN XIVs and Asagi did slightly higher ranged damage compared to the other two. I'll test it out when I get the chance.

Edit: I just did testing with Marksmanship Lv2/3 and they do not increase total damage by the values mentioned. Then again it might just be part of the formula that I do not understand. I have Asagi attacking and she dealt 5843 damage + 549 from Marksmanship Lv3. Anyone has images for JP version? Once I get out of this stupid mission and get a couple of cheap suits, I'll test out if pilot stats actually does or doesn't affect damage.
Last edited by legojoe; Dec 1, 2019 @ 3:39pm
Protoman Dec 1, 2019 @ 3:26pm 
I didn't know the stats now influenced damage. Good to know.
To tell the truth, probably this comes from Genesis, which I never played. The last game I played was Overworld back in 2013.

I've been skipping most story stuff so I don't know how spotty the translation is, but there was one line that was wrong: in the final scenario of Gundam Wing, Quatre's final quote should be "The heart of space... it's him (Heero)", but the translation says "It's me (Quatre).
Endymion Gainer Dec 1, 2019 @ 3:33pm 
Originally posted by Protoman:
I didn't know the stats now influenced damage. Good to know.
They don't. The pilot abilities that add to the stats (Melee Combat, Ranged Combat) are missing part of their description; they give both stats and extra damage. The stats themselves still only affect accuracy.
legojoe Dec 1, 2019 @ 4:41pm 
Originally posted by Maximum Sen:
Originally posted by Protoman:
I didn't know the stats now influenced damage. Good to know.
They don't. The pilot abilities that add to the stats (Melee Combat, Ranged Combat) are missing part of their description; they give both stats and extra damage. The stats themselves still only affect accuracy.
I just did testing and stats do affect damage. I have Mayuri and Yuri testing damage. Both in GN-XIV with 258 ATK on both suits.

Mayuri at 184 Ranged
Yuri at 174 Ranged

Both at Critical High attacking same target with same attack.

Mayuri did 6447
Yuri did 6365

Yuri then leveled up from killing target and got +2 on Ranged stat. Attacks same type of enemy and did 6382. So either levels affect damage, which I highly doubt because Mayuri is lower leveled than Yuri so in this case it's either Ranged/Melee stats affecting damage or something else. I'm just going to go with what I observe in that stats do affect damage and wait til some other technical dood do the actual math.
Last edited by legojoe; Dec 1, 2019 @ 4:41pm
Endymion Gainer Dec 1, 2019 @ 4:47pm 
Hm. Based on that, it seems like the stats do have a (admittedly very small) affect on damage. Critical High seems to be a flat 30% boost to damage from my prior testing, so base damage with 174 ranged would equal... 4456. The 184 ranged would equal... 4513.

4513 - 4456 = 57 base damage difference. So we can assume roughly 3 points of extra damage per stat point. That means at 999 ranged, you would only be doing about 3000 points of extra base damage. That's... not a lot.

I wonder if it scales higher at higher totals? More testing needed.
Last edited by Endymion Gainer; Dec 1, 2019 @ 4:47pm
radkid10 Dec 1, 2019 @ 6:38pm 
the melee skill of the pilot effects accuracy for melee the range skill affects combat range accuracy
the maneuverability of the enemy suit factors as well and the pilot skill for evasion
ideal range skill and melee skill 400-plus give 100% accuracy against most things in the first stages

you should be spending your money on the Pilot's skills more than mobile suits and crap in the beginning
Last edited by radkid10; Dec 1, 2019 @ 6:40pm
legojoe Dec 1, 2019 @ 7:12pm 
Originally posted by Maximum Sen:
Hm. Based on that, it seems like the stats do have a (admittedly very small) affect on damage. Critical High seems to be a flat 30% boost to damage from my prior testing, so base damage with 174 ranged would equal... 4456. The 184 ranged would equal... 4513.

4513 - 4456 = 57 base damage difference. So we can assume roughly 3 points of extra damage per stat point. That means at 999 ranged, you would only be doing about 3000 points of extra base damage. That's... not a lot.

I wonder if it scales higher at higher totals? More testing needed.
I don't know if that's correct or not. There should be a much deeper formula than that. Unless like you stated the Marksmanship/Melee Combat skills are missing some text, the damage values they're giving me differs greatly than just 3 points per stat.

I have a character at 345 (+150) Melee stat; 195 base. I have Melee Combat Lv2 and 3 equipped to this character. Used 00 Qan[T] Full Saber's Full Saber Mode attack.

Dealt 6139 damage
Melee Combat Lv2 +436 damage
Melee Combat Lv3 +654 damage
Damage difference is consistent at 218 per Skill level. However what we're seeing here is added towards the final damage but the stat increase shouldn't be something that's added in the end. There should be a formula somewhere to plug into these pilot stats. Cannot forget enemy defense values. So more testing is needed.
Endymion Gainer Dec 2, 2019 @ 4:58am 
Either way, I think we can now agree that Melee and Ranged stats do actually affect damage now, even if we aren't yet sure to what extent. Good to know.
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Date Posted: Dec 1, 2019 @ 3:03am
Posts: 13