SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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xDaishi Nov 29, 2019 @ 6:18pm
Things you like and dislike about Crossrays
Like:
- The Alternate Universe that makes this game what it is.
- The addition of many of the mostly unseen variants of many mobile suits.
- The improved animations with melee weapons.
- The Raid Group is a nice new feature that allows for a different play-style.
- Get gauge carries over between missions.
- The new abilities such as stealth.
- The fact it is on Steam, no more importing.
- Great use of graphics and the options for PC.

Dislike:
- The fact they did not bring back multi-lock functionality for capable single units, Genesis didn't either but seemed like a loss with that game too. For example, Overworld would allow a single to have weapons that locked onto multiple enemies.
- Level up for units does not increase all the stats, making me have to manually put points in every stat. A very strange change and feels like a mistake unless people just want to have glass cannons for example.
- The GUI is too small in some places and seems unfinished when compared to Genesis which had a great looking interface.
- The option to disable the battle animation outro for your characters. Intro can be turned off which is weird that both can't.
- The damage numbers for when explosive weapons are used. It shows damage then a second 'explosive' damage number. Why not combine both or give option to. It's a tiny annoyance but didn't see why it had to be created when wasn't this way before.
- The change in the pilots leveling system from the skill point system to using capital to increase pilot stats.
- For people who play like I do and are very methodical, having the MVP's after each mission be rewarded with experience rather than skill points is a pain.
- Elite squads from challenges can no longer be captured. Maybe related to everything revolving around capital now though.


These are just mine so far. Don't get me wrong, I have been looking forward to this game since they announced they were making another after Genesis. It just seems like some things were changed for the worse in some areas, and better in others.

With this type of game being simple compared to others it makes the decisions questionable. Perhaps they were experimenting with what Tom Create saw as the first big international title and wanted to try some things westerners might like. Maybe it was a time issue from technical reasons or a leadership change.

Overall it is a good game and i'm enjoying it. I just think Genesis was slightly better and Overworld was the best in the series. I have a friend in Japan who also think it's a little weird compared.
Last edited by xDaishi; Nov 29, 2019 @ 11:13pm
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Showing 1-6 of 6 comments
Sayla Massochist Nov 29, 2019 @ 6:27pm 
I guess I can't really say many things I like specifically about Crossrays that aren't just in general for the SD Gundam series, but I do have some things I dislike.

Likes:
-The ease at which you can add custom BGM.
-That Mikazuki Augus first line is "What do you want me to do now, Orga?"
-That is is on Steam in English

Dislikes
- It is AU and therefore is going to make me experience Seed.
- They are still using some tracks they have been using since PS2. SRW has some great instrumental remixes of its series tracks while SD Gundam still sounds like it is using midirock.
-That custom character portraits are vary lacking. Half of them are just the first half with heavy shadow in the faces.
Nteger Nov 29, 2019 @ 7:26pm 
Likes:
- MS begin on their SFS. This is a godsend, as one of the most annoying parts of Genesis was deploying 16 mobile suits, then deploying 16 SFS.
- New configuration options. I was hoping for an option to speed up HP/EN gain at that start of each turn, and I got it.
- The option to choose which abilities characters have. I wish I could have put +1 melee range on Code Phoenix in Genesis.
- The UI is noticeably smoother than Genesis was on PS4.
- Skills are no longer single-use. You can spam the same skill 9 times if you want.

Dislikes:
- Mobile suits stats don't increase upon level up except for the points you get to distribute.
- Ships don't have a "Disperse" equivalent, or if they do, it's a MAP attack.
- I appreciate the Mouse/Keyboard support, but they still correspond to controller buttons, so it isn't a true M&KB scheme. You also can't remap all of the controller buttons.

Undecided:
- Using capital for literally everything.
- Away missions (or whatever they're called)
- Unit strength seems to be normalized across the series. I figured the MS from 00 and Seed would be vastly superior to the ones in Wing and IBO, but maybe they are meant to be about the same.
legojoe Nov 29, 2019 @ 7:57pm 
There are only two things I dislike thus far. One of them is the Explosion damage when I skip battle animation. Takes another 2 seconds just to get through the text for no real good reason.

The other one are Raid groups. Yes it's useful for short-term engagements but for stages with very extended fights, their usefulness drops as you have to manage their EN a lot. Later on this would probably be easier to manage when you have credits to buy MP tanks or if there are optional parts to increase HP/MP regen per turn but at the moment, the Raid group is very tedious to manage. Probably why all my units in the Raid group are 00 units at the moment...

I see a couple mentions about level ups increasing all MS stats. Is this a Genesis thing? The need to allocate points yourself has been a thing for a long time now. If anything I find the all stat increase per level odd if anything. There's an option for auto allocation which would balance out the points distribution if you want.
jakinbandw Nov 29, 2019 @ 8:07pm 
Originally posted by legojoe:
The other one are Raid groups. Yes it's useful for short-term engagements but for stages with very extended fights, their usefulness drops as you have to manage their EN a lot. Later on this would probably be easier to manage when you have credits to buy MP tanks or if there are optional parts to increase HP/MP regen per turn but at the moment, the Raid group is very tedious to manage. Probably why all my units in the Raid group are 00 units at the moment...


I honestly think you just need the right suit. I'm using the strike freedom and it regens 40% of it's energy every turn when in a warship group, enough that the only times I run out of power are if I drop it in the middle of an enemy squad and counter 9 units or more at once.
Nteger Nov 29, 2019 @ 8:14pm 
Originally posted by legojoe:
I see a couple mentions about level ups increasing all MS stats. Is this a Genesis thing? The need to allocate points yourself has been a thing for a long time now. If anything I find the all stat increase per level odd if anything. There's an option for auto allocation which would balance out the points distribution if you want.

In Genesis, MS/MA and WS would get a small bump in all stats upon leveling up, in addition to the points that you get to distribute. Eventually, they would start to add up, so a leveled up suit would be better in all areas than a lvl 1 version. Compared to Genesis, it seems our MS are going to be weaker, but maybe the level caps are higher?

As for explosions, there are a few abilities that negate certain types of damage below a certain threshold and others that subtract a certain amount from each attack. I think the secondary explosion damage is there to boost the damage of cheaper attacks but with the possibility of it being negated. I was hoping it would do splash damage to adjacent units, or maybe do the explosion damage even if the attack missed, but I don't think it does.
Last edited by Nteger; Nov 29, 2019 @ 8:15pm
legojoe Nov 29, 2019 @ 8:16pm 
I'm fine with the Explosion damage. I just hate having it take more time than needed just to get through the text popping up.

All stats cap at 999. I don't know if there's a level limit currently, I assume it to be, but I don't think I'll ever hit that cap personally.
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Date Posted: Nov 29, 2019 @ 6:18pm
Posts: 6