SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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Argonisgema Nov 29, 2019 @ 3:26pm
Energy is really scarce in this game
Perhaps the moment i run low on it i'm basically a walking target. I am guessing that most skill points will be going into EN.
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Showing 1-12 of 12 comments
Ogami Nov 29, 2019 @ 3:34pm 
Thats why you have warships, land your units when they are low on HP/Energy and then sortie them again the next turn filled up again.

Switching out the frontline units to recharge is common in longer battles.


For raid squads, make sure they end their turn close together on a green field, that will restore some HP/ENG at the beginning of the next one.
Last edited by Ogami; Nov 29, 2019 @ 3:36pm
Argonisgema Nov 29, 2019 @ 3:39pm 
Originally posted by Ogami:
Thats why you have warships, land your units when they are low on HP/Energy and then sortie them again the next turn filled up again.

Switching out the frontline units to recharge is common in longer battles.


For raid squads, make sure they end their turn close together on a green field, that will restore some HP/ENG at the beginning of the next one.
right now i find raid squads more better to work with cause the warships are big so they can't get into squares between units and also the warship is really slow witj all my units out of its reach by the time they run out of energy so it takes more the 1 or 2 turns to get them back.
Ralen Nov 29, 2019 @ 4:11pm 
Originally posted by Argonisgema:
Perhaps the moment i run low on it i'm basically a walking target. I am guessing that most skill points will be going into EN.
It’s a balancing mechanic. If EN was more plentiful, there wouldn’t be any strategy involved regarding how to best utilize your units.

There are skills and modifications you can acquire to help improve EN efficiency or load. I personally wouldn’t waste your points in leveling on EN, as it has a minuscule improvement.

Of course, close proximity to your warship or wide formations with a raid team can solve these shortcomings.
Last edited by Ralen; Dec 2, 2019 @ 10:28am
Error Nov 29, 2019 @ 6:31pm 
Originally posted by Argonisgema:
Originally posted by Ogami:
Thats why you have warships, land your units when they are low on HP/Energy and then sortie them again the next turn filled up again.

Switching out the frontline units to recharge is common in longer battles.


For raid squads, make sure they end their turn close together on a green field, that will restore some HP/ENG at the beginning of the next one.
right now i find raid squads more better to work with cause the warships are big so they can't get into squares between units and also the warship is really slow witj all my units out of its reach by the time they run out of energy so it takes more the 1 or 2 turns to get them back.
The thing is, Warships might be huge but a lot of the better ones have really good mobility and range, making warship teams better in the long run due to having additional firepower.
It's just that they cost an arm, a leg and over 200K capital.
jakinbandw Nov 29, 2019 @ 7:54pm 
$785,000 for the one I want. RIP.
legojoe Nov 29, 2019 @ 8:04pm 
Originally posted by Argonisgema:
Originally posted by Ogami:
Thats why you have warships, land your units when they are low on HP/Energy and then sortie them again the next turn filled up again.

Switching out the frontline units to recharge is common in longer battles.


For raid squads, make sure they end their turn close together on a green field, that will restore some HP/ENG at the beginning of the next one.
right now i find raid squads more better to work with cause the warships are big so they can't get into squares between units and also the warship is really slow witj all my units out of its reach by the time they run out of energy so it takes more the 1 or 2 turns to get them back.
I don't know what Story you're playing through right now. I'm playing SEED and the Raid group is more detrimental to me than anything. There are so many enemies and long stages that the Raid group runs out of EN so fast. The beginning warship is slow because of a base 5 movement with B rating (-1 movement) across all terrain. Just slap that free +1 WS movement and you'll find improvements.
Argonisgema Nov 29, 2019 @ 8:04pm 
Originally posted by jakinbandw:
$785,000 for the one I want. RIP.
OOF!
Argonisgema Nov 29, 2019 @ 8:05pm 
Originally posted by legojoe:
Originally posted by Argonisgema:
right now i find raid squads more better to work with cause the warships are big so they can't get into squares between units and also the warship is really slow witj all my units out of its reach by the time they run out of energy so it takes more the 1 or 2 turns to get them back.
I don't know what Story you're playing through right now. I'm playing SEED and the Raid group is more detrimental to me than anything. There are so many enemies and long stages that the Raid group runs out of EN so fast. The beginning warship is slow because of a base 5 movement with B rating (-1 movement) across all terrain. Just slap that free +1 WS movement and you'll find improvements.
I'm on gundam wing.
Stalectos Nov 29, 2019 @ 8:06pm 
Originally posted by Ogami:
Thats why you have warships, land your units when they are low on HP/Energy and then sortie them again the next turn filled up again.

Switching out the frontline units to recharge is common in longer battles.


For raid squads, make sure they end their turn close together on a green field, that will restore some HP/ENG at the beginning of the next one.
if you are low on energy dont end raid team units on green squares. you get 30% energy back if no other members from the same team are next to that unit but no hp back as more units surround the same one it gets more hp but less energy (if 3 or more members of the same raid team are adjacent to another member of that team it gets alot of hp back but 0 energy back).
sofia ciel Nov 29, 2019 @ 9:01pm 
Energy management is a problem early on, especially while you're stuck with mass production suits and the GATX series Gundam from SEED and whatnot, but once you start getting into 00 territory it becomes less and less of a problem.

GN Drives are a standard 10% regen, same with the N-Jammer Canceler (though it ends up basically negating the cost of Phase Shift armor). The GN Drive Rau used by A-Laws suits is still 5%. Reborns gets 15% and all the 00 Gundam variants get 20%.

It can easily be controlled through warships though, and raid units get 30% regen before any mech abilities so long as they aren't adjacent to another MS in their raid group. Again with the 00 suits, this can make them pretty well suited to raid groups.
Morkath Dec 2, 2019 @ 10:20am 
Originally posted by dank kushrenada:
Energy management is a problem early on, especially while you're stuck with mass production suits and the GATX series Gundam from SEED and whatnot, but once you start getting into 00 territory it becomes less and less of a problem.

GN Drives are a standard 10% regen, same with the N-Jammer Canceler (though it ends up basically negating the cost of Phase Shift armor). The GN Drive Rau used by A-Laws suits is still 5%. Reborns gets 15% and all the 00 Gundam variants get 20%.

It can easily be controlled through warships though, and raid units get 30% regen before any mech abilities so long as they aren't adjacent to another MS in their raid group. Again with the 00 suits, this can make them pretty well suited to raid groups.

There are also 3 character abilities that let units within their command range regen energy and/or hp.

They work well on your ship captain, since he wants a large command range for link up attacks anyway.
Sayla Massochist Dec 2, 2019 @ 10:27am 
The way I always look at it is that you got to use the actual tactics we see used in the show when it comes to fleet battles.
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Date Posted: Nov 29, 2019 @ 3:26pm
Posts: 12