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Switching out the frontline units to recharge is common in longer battles.
For raid squads, make sure they end their turn close together on a green field, that will restore some HP/ENG at the beginning of the next one.
There are skills and modifications you can acquire to help improve EN efficiency or load. I personally wouldn’t waste your points in leveling on EN, as it has a minuscule improvement.
Of course, close proximity to your warship or wide formations with a raid team can solve these shortcomings.
It's just that they cost an arm, a leg and over 200K capital.
GN Drives are a standard 10% regen, same with the N-Jammer Canceler (though it ends up basically negating the cost of Phase Shift armor). The GN Drive Rau used by A-Laws suits is still 5%. Reborns gets 15% and all the 00 Gundam variants get 20%.
It can easily be controlled through warships though, and raid units get 30% regen before any mech abilities so long as they aren't adjacent to another MS in their raid group. Again with the 00 suits, this can make them pretty well suited to raid groups.
There are also 3 character abilities that let units within their command range regen energy and/or hp.
They work well on your ship captain, since he wants a large command range for link up attacks anyway.