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Furthermore every player unit in SRW is imba, only the hardest bosses can really harm you.
But what I dislike the most in SRW is that I cannot grind: I want my favorite characters and units playing over and over again like Shinji x Kaworu in Unit13, but we cannot repeat stages and we get cool characters a way too late (like Full Frontal).
Here in this game like you already stated not only custom characters get cut-ins, but also the whole warship crew – in nominated this game for the “work of Love” Steam award.
Moreover I can repeat every stage, I can switch out pilots without restrictions and the battles are challenging.
My first stage was the Dual Story G-Unit one:
Well, I sent out the starter Raid team on a group dispatch mission so I only had the starter warship team.
Tuned out this map had 20 units + 3 Boss units…I carefully had to balance between attack, damage soaking and repairing on the warship - after 30 minutes I won without any loss and it felt like a deserved victory.
Cross Rays is much more of a sandbox game, with you being able to replay every stage to grind for more money/exp or to unlock units.
The big downside is the story is WAY worse then in SRW V, basically there is no coherent story , you just repeat the different series plot and nobody interacts with each other if they are not from the same series. None of the units/pilots you bring to battle and who are not from the series you currently play are even getting acknowledged that they exist.
I much prefer the banter and interaction between all the different characters from different series in SRW and how that interaction can even change the course of a series story.
Like in Alpha 3 when Shinji gets trained by the Super Robot Pilots in the team and becomes a confident badass that rejects Third Impact and fights his father and the mass produced EVA series at the end.
Or when Shinji calls Shin from Gundam Seed Destiny a whiny bit.ch. BEST SCENE EVER.
Stuff like that is what makes SRW so good.
Exactly. And a lot of SRW games now have character creation + mech selection for the main character, integrating him/her into the story. Which is the ultimate fanservice for me.
SD Gundam used to have crossover plots where plots from other series become one just like in SRW, but after psp, the story element of the game became minimal, quite a shame though, because even without understanding perfect japanese, there are quite a lot of fun scenes here and there, Master asia teaching doan zaku how to go gold, heero defeating all 3 druggies at once, domon freaking defended the inside of minerva(or nahel argama) from armed intruders with bare hands, etc etc etc.
Super Robot Taisen/War series are more for story and super exaggerated animations. I haven't played V yet but the Z series just kept disappointing me more and more. Z1 was amazing, great animations, story, characters, and the like. Then it went to crap with Z2 w/ copy and pasted crap and even worse they don't put effort in the animations that they copy and pasted. They just move a SINGLE leg or something for regular evasive or damage taken animations. To top it off, they did it with a translation tool so the body limbs look way out of scale.
It's close, but I'm still giving it to the three-way stare-a-thon between Rei Ayanami, Heero Yui and Sousuke Sagara.
That or the Double Dancougar fist-bump attack that completely came out of left field and surprised, well, basically everyone.
https://www.youtube.com/watch?v=cO71RRx1lHU
The producer of Cross Rays was suggesting that Tom Create might go back to creating original stories in future games, which would really put it over SRW in my eyes. That being said, I also love their retelling of the series and highlighting epic moments.
One thing I prefer G Gen over SRW is, you can use all the old MS in a series. For example, SRW nowadays usually only have Gundam Seed Destiny's MS but not Gundam Seed's, but G Gen will still have Gundam Seed's MS for you to use.