SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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There a way to speed up combat animation
It's cool we have better animation and pilot cut-in than in Genesis,but there is a way to speed up animation like in SRW games?

Combat animation in CROSS RAYS somehow took longer than SRW just to shoot beam rifle and i can't speed up combat in Nintendo Switch,i don't want to skip it entirely and watch only a number result.
Last edited by Bigboss PC Faster; Nov 28, 2019 @ 3:57am
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Showing 1-8 of 8 comments
sintri Nov 28, 2019 @ 3:45am 
I haven't seen speed up in SRW since Z, think one of the iterations took out holding circle and replaced it with skip attack/defense phase. Which sorta sucks, I loved the fast forward button.

Don't think it exists in this, pressed any combination of buttons during nothing seems to do it.
Mentally Unstable Nov 28, 2019 @ 4:29am 
For SRW V on steam, you can speed up the animation by holding down the "enter" key. It may work the same for cross rays as well since they seem to be using the same engine(ie criware)
Last edited by Mentally Unstable; Nov 28, 2019 @ 4:31am
Ralen Nov 28, 2019 @ 5:02am 
There is no speed up in G Generation. At least there wasn’t in Genesis and there isn’t any in this either. You either watch the animations or you skip it.
Ogami Nov 28, 2019 @ 5:06am 
All the animations during combat in this game are movie clips which get spliced together depending on unit/pilot portrait and so on with a overlay displaying the mecha stats.
Thats also the reason the game is 47 Gb, its nearly 31 GB of movie clips for all the possible battle combinations.
And since its a movie and not really a realtime rendered sequence you cant speed it up, just skip it.
Last edited by Ogami; Nov 28, 2019 @ 5:07am
HFLolli Nov 28, 2019 @ 5:06am 
Originally posted by Kamille Bidan:
There is no speed up in G Generation. At least there wasn’t in Genesis and there isn’t any in this either. You either watch the animations or you skip it.


It's definitively been in earlier Games, which just begs the Question why they took it out. Especially considering how much more...."cinematic" the Animations look this time around.
Ogami Nov 28, 2019 @ 5:08am 
Originally posted by HFLolli:


It's definitively been in earlier Games, which just begs the Question why they took it out. Especially considering how much more...."cinematic" the Animations look this time around.


Because it really IS cinematic. Its movie clips. I play in 4k and you can clearly see the codec compression in these scenes. Still high quality but visible.
Ralen Nov 28, 2019 @ 5:09am 
Originally posted by HFLolli:
It's definitively been in earlier Games, which just begs the Question why they took it out. Especially considering how much more...."cinematic" the Animations look this time around.
Probably because those earlier games weren’t using 3D models that were anywhere as cinematic.

It’s likely simple for SRW as they are just dealing with 2D sprites. I imagine programming such a feature for Cross Rays would take a lot of time and effort.

This game is a lot more demanding from a hardware standpoint.
HawtPancakes Oct 5, 2024 @ 1:05pm 
Just letting everyone know you can press C , to speed up combat animations
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