SD GUNDAM G GENERATION CROSS RAYS

SD GUNDAM G GENERATION CROSS RAYS

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MSgt Peterson Nov 22, 2019 @ 11:13am
Why do people like deformed gundams? (Serious question)
I'm actually geniunly curious on this one, do you play it for the gameplay and not the artwork or do you like actually the artwork too? I've never really gotten it, ever since I saw the SD gundam anime as a kid, I've always hated the artwork for SD gundam. You take a bada$$, death killing machine that looks cool as hell and just deform it into some small, cute thing.

As for the series itself, I've played one of them for the DS and while it was cool It had alot of content from most of the gundam universes and even suits you never seen in the show, the artwork and the presentation just didn't do it for me. If it was like Zoids Assault or even Gihren's Greed, I'd be all over this lol

(As a side note, yeah I just saw the other thread talking about this lol)
Last edited by MSgt Peterson; Nov 22, 2019 @ 11:14am
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Showing 1-15 of 45 comments
Sayla Massochist Nov 22, 2019 @ 11:25am 
If I had the actual choice I'd pick regular to scale models. But I never really liked Gundam for the mech aspect so to me the design choice of SD Gundam isn't that big a deal. I will say that the aesthetic choice for SD is what allows these games to have 650+ units included. Imagine the work it would take to design and animate that many units with full detail in full scale.

I think most people just like that the series is known for consistently having good games. It is easy to look past or even come to appreciate an art style if you find yourself having fun playing a game.

I would love a Gihren's Greed game. Love it. The series used a very good minimalist but full scale style for its units, was a very difficult in depth strategy game, and had multiple what if branching possibilities for every faction in every era. One can dream that we will see a new Gihren's Greed on PC one day.
Last edited by Sayla Massochist; Nov 22, 2019 @ 11:30am
Mentally Unstable Nov 22, 2019 @ 11:28am 
For me, it is mostly the gameplay. I like the super robot series as well which is SD in nature. While I would prefer "full sized" figures, I actually end up liking SD versions as well because they are done nicely.

There is a reason why SD gundam is the longest running series within the gundam video game franchise while other titles only see a few releases at most, it is the most successful out them all.
MSgt Peterson Nov 22, 2019 @ 12:42pm 
Originally posted by Sayla Massochist:
If I had the actual choice I'd pick regular to scale models. But I never really liked Gundam for the mech aspect so to me the design choice of SD Gundam isn't that big a deal. I will say that the aesthetic choice for SD is what allows these games to have 650+ units included. Imagine the work it would take to design and animate that many units with full detail in full scale.

I think most people just like that the series is known for consistently having good games. It is easy to look past or even come to appreciate an art style if you find yourself having fun playing a game.

I would love a Gihren's Greed game. Love it. The series used a very good minimalist but full scale style for its units, was a very difficult in depth strategy game, and had multiple what if branching possibilities for every faction in every era. One can dream that we will see a new Gihren's Greed on PC one day.

If they made a SD gundam Gihren's Greed, I would totally buy that lol I know one or two of them actually used SD like art for battles from what I remember.
BlackKite2128 Nov 22, 2019 @ 1:19pm 
One of the reasons why they had to make the mechs deformed is because the licensing is much cheaper. Bamco has to procure licenses from Sotsu every time they make Gundam-related games. With real-scaled mechs they're required to pay separate licenses for each title featured, but if they turn the mechs into SD they're able to wrap them all up under a singular SD Gundam license.

There was actually one TBS Gundam game that plays like this but used real-scaled robots: Gundam SEED Destiny: Generation of CE[gundam.fandom.com]. However, the units available there were very few and they only come from the 1st SEED, Astray, X Astray, and Destiny (which was still ongoing at that time so they didn't include some endgame MS like Akatsuki & Infinite Justice)
SoulD Nov 22, 2019 @ 2:15pm 
Originally posted by Sayla Massochist:
If I had the actual choice I'd pick regular to scale models. But I never really liked Gundam for the mech aspect so to me the design choice of SD Gundam isn't that big a deal. I will say that the aesthetic choice for SD is what allows these games to have 650+ units included. Imagine the work it would take to design and animate that many units with full detail in full scale.

I think most people just like that the series is known for consistently having good games. It is easy to look past or even come to appreciate an art style if you find yourself having fun playing a game.

I would love a Gihren's Greed game. Love it. The series used a very good minimalist but full scale style for its units, was a very difficult in depth strategy game, and had multiple what if branching possibilities for every faction in every era. One can dream that we will see a new Gihren's Greed on PC one day.
A new Gihren?! I'd buy that. :) well as long as it wasnt the last version that was out....(the one previous to it were great!)
sofia ciel Nov 22, 2019 @ 2:28pm 
I enjoy the SD aesthetic when the games go out of their way to try and perfectly re-create key scenes and stuff. Of course, the full scale aesthetic is best, but there's something charming about how SD Gundam G-Gen and especially Super Robot Wars will go out of their way to mirror the same camera angles and choreography of certain scenes from their source material.
fullplatejacket Nov 22, 2019 @ 3:53pm 
Maybe I'm just used to it but I don't think the mechs even end up looking "cute" at all. It's different proportions but they're not changing the overall look or style. The actual SD Gundam cartoons, where the gundams are sentient beings with eyes and stuff, yeah those are designed to be cute, but the G Gen games these days aren't like that.
TanisX Nov 22, 2019 @ 5:18pm 
I like the sd forms used on the map but I would prefer the regular proportioned mechs in battles scenes.
nice troll bait thread again
alberic81 Nov 22, 2019 @ 5:55pm 
Emm.. i cant find the article anymore.. but long time ago somebody ask almost similar question

1) Its licensing. I think BlackKite2128 already explain awesomely on that part..
2) At first it was hardware limitation.. when the first game came out.. cant remember on SNES? or is it on PlayStation 1? maybe a full modal format use more pixel, animation and etc etc.. so they decide to go SD Gundam format.. years goes by.. they just continue the tradition till today i guess haha
MSgt Peterson Nov 22, 2019 @ 7:07pm 
Originally posted by BlackKite2128:
One of the reasons why they had to make the mechs deformed is because the licensing is much cheaper. Bamco has to procure licenses from Sotsu every time they make Gundam-related games. With real-scaled mechs they're required to pay separate licenses for each title featured, but if they turn the mechs into SD they're able to wrap them all up under a singular SD Gundam license.

There was actually one TBS Gundam game that plays like this but used real-scaled robots: Gundam SEED Destiny: Generation of CE[gundam.fandom.com]. However, the units available there were very few and they only come from the 1st SEED, Astray, X Astray, and Destiny (which was still ongoing at that time so they didn't include some endgame MS like Akatsuki & Infinite Justice)

Wasn't that only in Japanese?

Hey I am not a troll lol

I totally get it's landslide easier to make smaller models than it is to make fullscale. In a way, I can appericate it but at the same time I SERIOUSLY get annoyed we only ever get SD gundam games or dynasty warrior crap and never anything like mobile ops or even battle operations 2, the last full scale gundam game released in america was like the federation vs zeon series back in the early 2000's and no, english subs don't count lol
Hymnos Nov 22, 2019 @ 7:32pm 
gundam is gundam no matter how they looks they are still badass :irate:
what the f*ck is wrong with you :satisfied:
i'm a fan for SD gundam series since 2002 and yeah to be honest i'm being skeptical at first seeing gundam in chibi mode but i give it a try and i love it.
for Turn-based strategy games with indepth mechanic like lvling up your gundam to evolve it's like playing pokemon but it's gundam.
and you can also capture the enemy unit and then upgrade or combine to the others unit/gundam for getting secret or newest MS.
and that's why i love this game :happypug:
Last edited by Hymnos; Nov 22, 2019 @ 7:40pm
lampuiho Nov 23, 2019 @ 2:46am 
Originally posted by MSgt Peterson:
I totally get it's landslide easier to make smaller models than it is to make fullscale.
Actually, no. Smaller models have just as many bones that require animation. The level of details also won't change. You still have all those features that require molding.
FangElon Nov 23, 2019 @ 4:43am 
It is a design choice. SD is considered cute in Japan. I personally prefer SD than full scale for this type of games. Full scale mech works better in an action oriented games.
Stalectos Nov 23, 2019 @ 6:33am 
from what i have heard full sized gundams are more expensive to license than sd versions which is why a lot of video games go with sd gundams.
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Date Posted: Nov 22, 2019 @ 11:13am
Posts: 45