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Maybe what we should be asking is what mods people use to make magic not utterly suck beyond spamming resto spells as a warrior.
Magic was ridiculously overpowered in Oblivion so they went a bit too far and crippled it a bit, especially Destruction, in Skyrim... Maybe TESVI will find the balance? 'Til then there are always mods...
Be. More. Specific.
How about this. Muffle > Invisible > Paralyze.
The fact that a magical item can kill the end boss in one hit.
Or the fact that Destruction magic damage can be increased with potions.
You can enchant items to the point that magic cost 0 mana.
In almost every way a mage is better than a non-mage.
Enchanting is Magic. How well would the thief/assassin/warrior do without enchanting.
By the way, Shouts fall under Magic.
i will agree with u there...
but once u do the perks and skills correctly,
NOONE can stand up to a mage in skyrim.
Let us imagine once again a situation of 1v1 combat between a mage who will focus on stealth (i.e. Illusion magic = muffle, invisibility) and on the ultimate side of alteration (i.e. paralysis). This would automatically assume the assassin is visible and the mage can target the assassin. The mage's tactic would certainly be advatnageous against a single warrior type and the fallen warrior could do nothing but curse and spit while the mage made short work of him. Unffortunately for the mage, this method is far from effective when dealing with an assassin type character as I have mentioned before. The mage would need to continuously maintain the invisibility (which is somewhat taxing assuming the 100% magika cost reduction enchantments have not been applied to Illusion magic). Then the mage would have but 1 or two shots to tag the assassin with paralysis otherwise the assassin would most certainly kill the mage with a single arrow (since the mage will be unable to throw a defensive spell while maintaining invisibility.
We would be faced with a situation where the first mistake would be the ultimate one.
Now let us leave the realm of the 1 v 1 arena type combat to the open field. A douzen mages versus an equal amount of assassins. What would be the turnout? I think it would vastly depend on who was attacking who to begin with.
In a situation where the mages were attacking the assassins, we would find the assassisn most likely riddled to death with a barrage of blind Area of Effect attacks while a few more precise attacks focused on paralysis. The mages would put out many summoned minions and be able to lay covering fire to reduce the chance of the assassins retaliating effectively. Unfortunately if this was a true battle, the battle would begin with all the assassins spreading out and hiding and not rushing out to meet their attackers. This is undoubtedly the best tactic in that a single assassin would be able to (given enough time and skill) wipe out the mages with sniper-like arrows. "No the mages have detect life" you say. Well that may be true but detect life does not have unlimited range. An arrow from 10 feet away is as effective as an arrow from 100 feet away. These are the facts of war and I am most certain that while a mage is trying to lay waste to an enemy it can barely see, it will not be also sumultaneously maintaing a shield type spell or invisibility on itself. A mage is too fcused on a single thing AND DOES NOT HAVE SUFFICIENT MAGIKA, to maintain its attention in multiple directions. Ultimately a group of assassins, if they are smart, will not be so easily boxed in and destroyed but should slip through the mages' fingers like sand.
If the assassins attacked first. Well... 1 assassin per mage. 1 arrow per mage. the battle would be over before it begins. HOWEVER let us assume for the sake of the argument that the mages are entrenched in fortifications and hidden away so taht a single arrow will not be able to reach them. An assassins greatest asset is stealth and if coordinated properly, the mages would not be able to release effective attacks in a quick enough time to prevent a near instantaneous death. We must also point out that technically if the mages have access to enchanting, then the assassins by rights have access to alchemy. This would give them poisons which negate most mage spells and would either paralyse, OR kill any mage it comes in contact with (NOT EVEN SIMPLY BY ARROW OR BLADE). A reverse-pickpocketed poison is an equally deadly delivery method and will maintain stealth so the mage will be leaft gasping while the assassin is already rounding the corner to his next unwitting victim.
I do concede that the warriors would most likely have it a little rough. This situation is a little more delicate and will depend greatly on the sheer brute strength and resolve of the warriors since the only hope a warrior has of defeating a mage is to close distance or unleach a barrage of arrows. Now a warrior's advantage rests also in their endurance. Let me elaborate. They have a LOT more health than a mage. It would take a mage nearly all of its magika to lay waste to a warrior (assuming no potions are used). If the warriors play it smart and take two warriors for every mage, the mages would be swarmed in no time as the mages would take some time to kill the warriors. This time is crucial and the warriors will operate with that in mind. In close-quarters combat, the mages literally have no chance unless they are hurling paralysis literally every 10 seconds to keep every warrior down. I MUST POINT OUT THAT PARALYSIS IS VERY COSTLY and so is invisibility. These spells will tax the mages even more and they will be found wanting in the end when they need the magika to conjure their minions and use destruction magic to finish off the warriors.
I do admit a mage's arsenal is quite varried and some spells are somewhat useful in situations where they may be called for. Unfotrunately that is not enough to make it an effective focus and concentration. A pure mage is left too weak and defenseless in the face a true enemy and can never fight for an extended amount of time since their magika regenerates slowly during combat.
An assassin requires no such down time and will be able to unleash a nearly unending volley of deadly arrows (with stealth bonus to damage (X3) might I add).
Destruction Runes would serve as an early warning system.
Fury, Calm, or Fear (or their higher level equivalent) would take care of any large force. The mage would sit back and watch the assassins or warriors kill each other.
Mage vs. Assassin: Winner is dependent on who is attacking who first. Which means they are equal.