The Elder Scrolls V: Skyrim
This game is so casual. I miss Morrowind.
So many features removed. Most of you kids don't understand what i'm talking about (which is unfortunate), but if you got to witness Morrowind, you would understand why Skyrim was such a let down to most of the "older" elderscrolls fans. I can't vouch for Daggerfall, I was too little to grasp the concept and complexity when I played it, but i'm sure it had some very unique ideas.

I must admit though... It's better than Oblivion.



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*EDIT* Okay guys, you are asking for an explanation. I get it.


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1. Fast Travel.
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Having the fast travel feature can be nice at times if you are trying to get done with a specific task in a quick manner, but by doing so, you end up missing out discovering side quests and locations that you have normally found if you would have walked there.

Now of course this Fast Travel mechanic only works if you have made the trip already (which would supposedly allow you to discover everything already, right?). So lets give an example:

Point A to B (Had to walk there because it was your first time) BUT....what about Point C to B?
Or point D to B? You are coming from different directions, which means you discover more each time you visit Point B

(Yes, Morrowind had Silt Striders, but they only took you to major cities, not towns or random locations)

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2. Optional Lore
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Yes, Morrowind had books that you weren't required to read, but in order to understand what you were supposed to do in a quest, you needed to actually LISTEN to what the NPC had to say! You occasionally were given directions in a book! or a random object! Or just by gathered Information from NPCs! (For example: http://www.uesp.net/wiki/Morrowind:Pilgrimages_of_the_Seven_Graces)

As most of you know who played Morrowind, I'm sure you guys have seen the floating Moon (or rock, can't remember) near the Vivec Temple, if you never read the scroll of that quest, you never would have known why that rock was floating in the sky, and when you found out for the first time, I'm guessing most of you were like: "Wow... That's actually kind of cool. That quest was worth looking into." and it helps suck you in (aids immersion).

Skyrim and Oblivion can be completed by just looking at your journal (sometimes all you need is the quest marker).



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3. Less Places to explore.
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Smaller map, smaller cells, less junk, I really don't need to explain this. (Dead Horse)




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4. Less customization
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The lack of customization for spells (or just spells for that matter).... Nerfed Enchanting System....This doesn't need much explanation either.



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5. Welcoming Atmosphere.
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Now I understand this lies heavily on personal preference, but I figured I’d add this in.
In skyrim, everyone is fine and dandy about your presence. You are a hero. You are THE legendary Dragon Borne. Sure there are some that don't like you as much, but it's easy to win them over.

In Morrowind, you start as an outcast, and for the most of the game continue as an outcast. You are weak. You have no one on your side. Stuck in an alien world, and no one wants to tell you what’s going on because they don't trust you.

You are given a feeling of helplessness, which helps immerse you into the game even more.

(Interpret this however you want)

Think of the games that gave you a felling of helplessness and how memorable those were:

Resident Evil, System Shock, Killing Time (oldie Moldie), Zelda (Most of them), Metroid, etc. etc. etc.

You feel more immersed because most of the time you feel powerless, alone, and you hvae very little idea what might happen next.






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Please note, I'm not saying Skyrim is a bad game overall, but it is a lot more casual than Morrowind.

Автор останньої редакції: Slow Down; 24 жовт. 2012 о 1:08
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Показані коментарі 121135 із 171
Цитата допису OMEGAlomaniac:
Цитата допису Cormoran:
I remember when TES vets said similar things about Morrowind...

Me too.

It's an evolution, things have to change or they will be criticised for bringing out iterative sequel after iterative sequel (CoD anyone?). Nobody took Morrowind away, it's still there. Infact if you mod it up now it looks almost as good (if not better in some ways) than Oblivion. Obviously it doesn't PLAY as smoothly, but if you are an unwaivering believer that it's the best game in the series then you probably wouldn't care.

Also, I find it hilarious that OP doesn't even have Skyrim in their library.

Again, it's not a matter of "taking Morrowind away." We've played Morrowind and want another game in that same vein. Yet, the -only- company out there who releases action-crpgs has refused to provide one, and has now stopped making crpgs -at all.- How would you feel?
Цитата допису Siv - trading RF: Armageddon:
it's cute when self-proclaimed hardcore gamers develop a sense of superiority just for playing games when it wasn't as mainstream as the current games.

hipster.. that's the word I was looking for.

Really? Because I was under the impression that searching for genuine quality -nearly always- involved looking outside the mainstream. Ask music-lovers about this. Ask anime-lovers about this. Ask people who enjoy a good wrestling match about this. In 9 cases out of 10, the mainstream is nowhere near as good as the niche products.
Цитата допису bra1n1ac:
Yet, the -only- company out there who releases action-crpgs has refused to provide one, and has now stopped making crpgs -at all.- How would you feel?

Get Dark Soul, it's 100% Action and RPG. Attributes are a matter of life and dead, while not being good in action means you will die. Wait, you will always die no matter what. In fact any first time players would most likely die roughly 5 mins into the game.
It's funny that people complain about fast travel when Morrowind is the odd one out, Arena and Daggerfall both have fast travel, and you can fast travel anywhere without going there first. Here's what I remember about Morrowind.
1. Quest directions wrong and having to online to figure out where to go.
2. Smashing the taunt option until an NPC attacks me so I can kill them without worry.
3. The first cave on the way to Balmora has a very difficult fight in it, and if you follow the main quest will be the first place you would encounter something other than a mudcrab.
4. A broken theft system, where a single stolen item would mark every item of the same type as stolen.
5. Plenty of pointless skills that serve little to no purpose in gameplay. And I remember people complaining about how Morrowind would be dumbed down because we had fewer skills than Daggerfall.
6. A leveling system that allows you to easily make your character worthless if you don't want to go all combat. Also the stat multiplier was annoying.
7. Magic, and alchemy were broken. You could very easily superpower your character once you realize potions stack without limit.


I'm not sure where you get the idea that nobody wants to help you in Morrowind. Everybody will take time to chat with you, and tell you all about nearby quests they want you to go on, and has no problem buying your massive haul of forks that you just happened to have.
Цитата допису bra1n1ac:
Цитата допису blckruc47:
Morrowind, Oblivion, and Skyrim is all great games in their own ways. I love and still play all 3. If you think Skyrim is too small put some mods on it.

To the best of my knowledge, there are no mods to fix the lack of complexity in the game's overall play style.

Played a vanilla run through as a Nord Warrior (at least as primary role) to 81, so I am going to do an Imperial Monk/Rogue type for my next play through, heavily modded. There are a ton of mods here on Steam as well as Nexus. There is one that restores or at least attempts to restore the attribute system from previous TES games. There are a couple of character creation overhauls that restore morrowind carry weights/heights/etc. Along with class archtypes and birthsigns. There are mods for Hypothermia, Needing Food, Sleep, Drink, etc. More dangerous/complex diseases, Mods that make dragons much more challenging. Mods that disable auto regen of health and the like. Mods that restore Monk style play, and so on and so forth. Never played a TES game prior to Skyrim, but I have played many old school games (Gold Box series, FRUA, Baldurs Gate/PST, Ultima 4-7, etc), so take my suggestions with a grain of salt.

http://www.skyrimgems.com/ has a list of mods that might interest ya.
Why are you posting on Steam, don't you need to walk your dog? Wasn't his name "obama" The US is falling on it's face soon and you talk about how Morrowind betther than Skyrim.

Seriously though, old gamers are going to say old games they grew up with are better. Younger generation gamers are going to say the games they grow up with are better. There are some that like old school, but I wonder if it's popularity or if it's a rarity. I love Morrowind, but there is just an over abundance of reading to do and I don't always have time to read long lenghty books because it's boring. It's different from real life, in real life reading has a reward. In Morrowind it felt more like a chore. I'd rather hear someone talking to me with a voice speaking to me. The book in Skyrim are fun to read same as Morrowind but Morrrowind often requires you to read as part of the game.

One thing I do miss from the previous TES games is weapon upkeep and armor upkeep. Spell making as you mentioned as well was ripped out of Skyrim.
Автор останньої редакції: Crix; 12 січ. 2013 о 1:36
Things I loved most about Morrowind. You had more of an impact on the world, from being spurned to eventually having people being in open awe of you and even become friends with you. You also had more interaction with the daedra. You could join a house and build your own stronghold, hire guards etc. You couldn't hire your own guards to guard your house/s in Oblivion or Skyrim. In Bloodmoon you aided in the construction of a village, hired guards, chose what sturctures to build. You helped build a colony, nothing is more immersive. And I wish we had the chance to use all that hard earned currency to do something similar in the newer Elder Scrolls. In Skyrim they could have had an area where you got to finance and directly influence the construction of a new city and choose whether to put heaps of money into the city to have it be a new wonder or cut corners, all up to you. Want some manned arbalists on the walls to fight off dragons. 20, 000 gold and you could get them built.

Then there's the skills and weapons that have been bit by bit since Morrowind struck from the gameplay. Spears, crossbows, levitating (excluding Dawnguard expansion), more detailed armour configuration where you have your right pauldron and left pauldron and so forth. There's not nearly enough customisation anymore. Skyrim got a lot of things right. The combat was perfect, for a game with 200 and over gameplay (you can't expect combat to be any better for a game as large as the Elder Scrolls and still have it play on seven year old consoles). Graphics on ultra; brilliant. What I did not like however were the perks. Because you can level a skill up to 100 but if you don't have any perks attributed to that skill then that skill may as well still be at zero. And there were too many perks. Perks limited what your character can do and being a Jack of all Trades is no longer plausable. You rarely get games where you get the choice of being good at everything with enough in game time, patience and skill. That's why Morrowind was so good, want to be a warrior, mage or dashing rogue... No, I want to excell and be all of them and Morrowind let me be all of those trades in the one character and that's what kept me playing for 400 + hours. Each Elder Scrolls game has your character having less and less skills to upgrade, less weapons... Dissapointing.

Plus there's no more Fame/Infamy aspect. I used to love doing tonnes of quests, helping people out to look at my Fame rating and see it on the rise. The higher it got the more people would start to like and respect you. That there is an incentive. There was no such incentive or motivator in Skyrim.

Автор останньої редакції: Sparhawk122; 12 січ. 2013 о 2:46
Цитата допису Big Boom Boom:
Цитата допису bra1n1ac:
Yet, the -only- company out there who releases action-crpgs has refused to provide one, and has now stopped making crpgs -at all.- How would you feel?

Get Dark Soul, it's 100% Action and RPG. Attributes are a matter of life and dead, while not being good in action means you will die. Wait, you will always die no matter what. In fact any first time players would most likely die roughly 5 mins into the game.

I've had more that one person suggest this to me. Is it worth dealing with the Windows game DRM stuff on the PC to get it? I mean, is it as unintrusive as Steam is?
Автор останньої редакції: bra1n1ac; 12 січ. 2013 о 2:46
Let's review...

Цитата допису yaosio:
It's funny that people complain about fast travel when Morrowind is the odd one out, Arena and Daggerfall both have fast travel, and you can fast travel anywhere without going there first.

I found this less problematic in Arena and Daggerfall, since neither game had a particularly vibrant or populous world in relation to Morrowind. There wasn't as much to discover, or to miss by taking a quicker route.
Still, at least Arena and Daggerfall treated fast travel like a legitimate travel plan with options for whether to be sneaky, stop at inns, camp out, etc, having an impact on when you arrive.

Цитата допису yaosio:
Here's what I remember about Morrowind.
1. Quest directions wrong and having to online to figure out where to go.

You know, people sometimes get it wrong in real life too, and you don't always know where to go in real life. Making it -slightly- less quick and easy to complete the game is not a drawback.

Цитата допису yaosio:
2. Smashing the taunt option until an NPC attacks me so I can kill them without worry.

Yes. That was awesome. I enjoyed taunting. Why the heck wasn't it put in Skyrim? For that matter, why isn't there a mod to add speech mechanics to the game?

Цитата допису yaosio:
3. The first cave on the way to Balmora has a very difficult fight in it, and if you follow the main quest will be the first place you would encounter something other than a mudcrab.

If I understand correctly, you're complaining that you can be attacked by a high-level enemy before you're ready for it, and -that is the point!- You -should- be able to be attacked by high-level enemies, which can clobber you before you're ready to face them! That's how it is in real life! You're not always ready for what you have to face!

That having been said, this at least has been fixed by the much-needed mod "skyrim scaling stopper," which assigns strength levels to enemies based on something -other than- your own level, which made -no sense- whatsoever. Bethesda needs to stop trying to do level scaling. It's a dumb idea, and that's all there is to it.

Цитата допису yaosio:
4. A broken theft system, where a single stolen item would mark every item of the same type as stolen.

I don't remember that being the case. In fact, I don't remember -anything- being marked as "stolen" by Morrowind. If I recall correctly, in Morrowind, when you stole something, it had no special marks attached to it, and you could sell it to any old merchant like you'd realistically be able to, since that's how it works in real life!

Цитата допису yaosio:
5. Plenty of pointless skills that serve little to no purpose in gameplay. And I remember people complaining about how Morrowind would be dumbed down because we had fewer skills than Daggerfall.

Morrowind -did- have fewer skills than Daggerfall, but you could tell how far those skills had to go before their next level. As for some of the skills being "pointless..." You're wrong. Explaining why you're wrong about this would involve going into a lot of technical points about RPGs, realism, immersion, and the science of how weapons -really- work, and I wouldn't do that unless I thought it would help, so for now, you're just wrong, man.

Цитата допису yaosio:
6. A leveling system that allows you to easily make your character worthless if you don't want to go all combat. Also the stat multiplier was annoying.

No character is worthless. Any character can complete the game. Non-combat characters (or characters who start out as non-combat) are -weaker,- yes, and I would have been interested in seeing that fixed, but not by -eradicating the stats completely.-

Addendum: Actually, certain mods -do- fix this element of the game, so... Yeah.

Цитата допису yaosio:
7. Magic, and alchemy were broken. You could very easily superpower your character once you realize potions stack without limit.

That was a bug, and certain mods for Morrowind fix it.

Цитата допису yaosio:
I'm not sure where you get the idea that nobody wants to help you in Morrowind. Everybody will take time to chat with you, and tell you all about nearby quests they want you to go on, and has no problem buying your massive haul of forks that you just happened to have.

That depends. Lots of people in Morrowind hate you, and won't help you until you've convinced them otherwise. Furthermore, even when they -do- help you, they don't do it because they -want you to improve.- They do it because they want something from you. There is a difference between Ajira in Morrowind, who gives you things to do because she needs to finish her dissertation on mushrooms and flowers, and the Greybeards, who are so awed by you being what you are that they give you a free shout, and strengthen the one you have, just for following some simple instructions in two rooms.
Автор останньої редакції: bra1n1ac; 12 січ. 2013 о 4:20
Цитата допису skarnkailw:
Цитата допису bra1n1ac:
Цитата допису blckruc47:
Morrowind, Oblivion, and Skyrim is all great games in their own ways. I love and still play all 3. If you think Skyrim is too small put some mods on it.

To the best of my knowledge, there are no mods to fix the lack of complexity in the game's overall play style.

Played a vanilla run through as a Nord Warrior (at least as primary role) to 81, so I am going to do an Imperial Monk/Rogue type for my next play through, heavily modded. There are a ton of mods here on Steam as well as Nexus. There is one that restores or at least attempts to restore the attribute system from previous TES games. There are a couple of character creation overhauls that restore morrowind carry weights/heights/etc. Along with class archtypes and birthsigns. There are mods for Hypothermia, Needing Food, Sleep, Drink, etc. More dangerous/complex diseases, Mods that make dragons much more challenging. Mods that disable auto regen of health and the like. Mods that restore Monk style play, and so on and so forth. Never played a TES game prior to Skyrim, but I have played many old school games (Gold Box series, FRUA, Baldurs Gate/PST, Ultima 4-7, etc), so take my suggestions with a grain of salt.

http://www.skyrimgems.com/ has a list of mods that might interest ya.

Don't think I don't have nearly all of those mods. They make the game very enjoyable... but still only as an action game. It's still not really an RPG.

Furthermore, as I've said, no mod, of which I am aware, fixes the "lack of complexity" issues in the gameplay. In other words, these mods add certain dimensions to the gameplay, but don't make the game such that it rewards you for playing intelligently, and they don't re-add the much-needed lost skills (except for two, which add unarmored and athletics in a limited, scripted way.)

Цитата допису Monster:
Why are you posting on Steam, don't you need to walk your dog? Wasn't his name "obama" The US is falling on it's face soon and you talk about how Morrowind betther than Skyrim.

I complain about all sorts of things, and have sufficient time to do so. But I can't fix the nation's problems, and I don't know of anyone who can (aside from the obvious three-in-one.)

However, Bethesda created an awesome RPG once. Now, they are creating awesome action games instead. Why?! I have enough action games. I want to play an RPG again.

Цитата допису Monster:
Seriously though, old gamers are going to say old games they grew up with are better. Younger generation gamers are going to say the games they grow up with are better. There are some that like old school, but I wonder if it's popularity or if it's a rarity. I love Morrowind, but there is just an over abundance of reading to do and I don't always have time to read long lenghty books because it's boring.
It's different from real life, in real life reading has a reward. In Morrowind it felt more like a chore. I'd rather hear someone talking to me with a voice speaking to me. The book in Skyrim are fun to read same as Morrowind but Morrrowind often requires you to read as part of the game.

This is merely a technical difference, and, if you read aloud, like I do, a small one at that. You could easily just re-release Morrowind/a Morrowind-like game with voices and not remove any of the dozens of important features of Morrowind that they removed.

Цитата допису Monster:
One thing I do miss from the previous TES games is weapon upkeep and armor upkeep. Spell making as you mentioned as well was ripped out of Skyrim.

Right. I think nearly everyone has -something- they miss from previous TES games, that Skyrim left out on the butcher's slab.
Цитата допису bra1n1ac:
Цитата допису Big Boom Boom:
Цитата допису bra1n1ac:
Yet, the -only- company out there who releases action-crpgs has refused to provide one, and has now stopped making crpgs -at all.- How would you feel?

Get Dark Soul, it's 100% Action and RPG. Attributes are a matter of life and dead, while not being good in action means you will die. Wait, you will always die no matter what. In fact any first time players would most likely die roughly 5 mins into the game.

I've had more that one person suggest this to me. Is it worth dealing with the Windows game DRM stuff on the PC to get it? I mean, is it as unintrusive as Steam is?

It's worse, but it's worth the play. You will need BOTH Steam and GFWL (no idea what the devs were thinking...).

Game makes Morrowind looks like casual stuff, seriously. Every attributes are important, but it get increasingly costly to raise. For example if you spent too much Souls on STR to raise STR based Melee damage (it gets a lot more complex than just STR = Melee dmg, since most weapons usually have TWO stat scaling for damage, though upgraded version may uses NONE), then you will find that raising any Vitality for HP or Endurance for Stamina becomes too costly. You will need to find a good compromise between Defense and Encumbrance, for example Heavy Armour (and weapon, there is Ultra Greatsword/Hammer which are uber heavy and uber big) will slow you down to the point of walking and make you die very fast. If you wear Light Armour gears, you move faster and sneakier, but you are paper thin and you die in one or two hit. The combat is VERY action oriented, it requires perfect timing, tactical thinking and planning. On the other hand, you also need to have a very good balance in stat raising or you will be made mince meat in no time.

Say you get a Claymore, which is a slashing weapon. It has long reach, potentially hit multiple target in one swing. Sounds cool right? It needs STR (not a lot, since it's not Ultra Greatsword), so you will need enough STR to even swing it without being too sluggish. It also requires some DEX, which is lower. Its damage however, scales with BOTH DEX and STR. So you got good stat build for it, cool. Now you start going around swinging it at the enemies, cool. Now you find yourself in a narrow corridor, you Claymore becomes your downfall. Every of your swing hit the wall and stagger you, make you extremely vulnerable. Owned. But wait, this also applies to AI. What does that mean? That means that big Black Knight dude carrying that Greatsword, will be an easier target if you can pull him into a corridor. However, it also means that there are even lesser room for you to evade. Just an example of said Black Knight guarding a treasure ring.

http://www.youtube.com/watch?feature=player_embedded&v=avFFTdoyTqE

Notice how the normal swing (with 2 handed stance, you can wield all melee weapon with two hands to reduce stat required and boost dmg) do 20 dmg while the backstab do 110+ dmg? That is because the weapon he was using was a Bandit Knife, a weapon made for Rispote and Backstab rather than swinging blindly at dummy. Anyway the Black Knight has very high Physical Defense (look at all his armour, and shield, and armour).

Every weapon in game (list here http://darksoulswiki.wikispaces.com/Weapons#Greatswords) is different from each other. They may have different effect, different attack type (and animation/style) even if they belong to the same category.

Although you don't permanently die, there is no Reload button. You die, you lose all your hard earned Soul/Humanity. You are given one chance to recover it, but if you die before you recover it they are gone, forever. And in this game, you will die, a lot. Heck they even come up with Prepare to Die Edition as the part of the PC version name :X Walked into an ambush unprepared? Died. Get pushed off the cliff? Died. Walk into a crazily overpowered monster (Which is a very easy thing to do since the gameworld is nonlinear, once you get out of tutorial zone you are free to go where-ever you want)? Died. Got Poisoned? Will die if you don't have antidote. Get into trap? Will die because there will always a nasty enemy jump out after you get stucked in the trap. Even nastier, your death will be recorded as a Blood Stain and other players online will be able to see your last moment, especially your stupid moment where you tripped off and fell to your death while evading some enemy attack. Seriously, that game is hardcore, there isn't a single map in-game. There is no fast travel, well you can count that big raven bird thingy carrying you around as a fast travel. Everything you do is permanent, including killing Merchant/Firekeeper NPC for their fat loot. You won't be able to reload after "testing" to see if it's worth it, you will need to wait till NG+ (when you beat the game and restart on higher difficulty).

If you want a serious challenging game, buy it. Also don't say I didn't warn you, you will most likely die within the first 5 mins playing the game. There's a nasty Arsylum Demon boss you will meet within the first 5 mins and while you can run away from it, or even kill it (if you kill it without Black Firebomb, you get one internet for the effort! Well, seriously), you will probably won't know until you have died like 3 times already. That only counts before you get all your gears though, but also if you can kill it before you get all your gears you get an extra drop. What are you doing? Go buy it, fast.

I forgot to mention, they have curved greatsword. Curved. Greatsword.
Автор останньої редакції: Big Boom Boom; 12 січ. 2013 о 4:00
Цитата допису Big Boom Boom:
It's worse, but it's worth the play. You will need BOTH Steam and GFWL (no idea what the devs were thinking...).

This -one- part has me worried. Everything else you mentioned sounds awesome. What's the game world like? Are there towns, shops, npcs and stuff? I only ask because I haven't seen any stores or conversations on the gameplay videos I've seen on Youtube. They're mainly just showcases for fighting mechanics, and I'd rather have more than just that in the game.
Автор останньої редакції: bra1n1ac; 12 січ. 2013 о 4:21
Цитата допису bra1n1ac:
This -one- part has me worried. Everything else you mentioned sounds awesome. What's the game world like? Are there towns, shops, npcs and stuff? I only ask because I haven't seen any stores or conversations on the gameplay videos I've seen on Youtube. They're mainly just showcases for fighting mechanics, and I'd rather have more than just that in the game.

There are no towns. There are NPCs, side quests, merchants etc. however there are NO journal, there are no indicators where you need to go and side quests are pretty much "hidden" because you won't know what consequences they will bring or how to get them in the first place. You can attack merchants to loot their gears, though merchants are few and far inbetween meaning if you killed the merchants you will have to go much further to find any merchant. There are NPCs that you can't attack of course. Pretty much it is more REALISTIC than even Morrowind.

E.g of side quest: There is this knight who was locked up in a cell in Undead Parish. Either you somehow scavenged the Mysterious Key from somewhere, or having a Master Key and open the cell for him. Then he will thank you and promise to give you a reward and the next time you meet him again he will give you a medal that you will have totally no clue what to do with it. He will help you in the future, there could be more you can do for him as well in the future but there is very little indication of what is to come. If you have neither the Mysterious Key or a Master Key, then he will escape the cell by himself and poof totally not gonna talk to you ever again.

There are 9 factions, called covenants. They represent Lawful - Neutral - Chaos and Good - Neutral - Evil. Joining Covenants typically let you coop with same Covenant players easier, get reward when you rank up etc. however you will also get invaded by opposing Covenants players easier. Joining Covenant is also "hidden", there is nothing nowhere in game that tell you beforehand like some random guard/townspeople NPC that answers every single questions you have like TES. The very first Convenant you can join, you have to pester the Cleric NPC until he is too bored to answer you any more and let you join.

Unfortunately the world of Dark Soul is centered around you being a lonely soul in an extremely hostile world, you won't get the comfort of seeing friendlies everywhere. You don't even have a bed to rest on, just your good old trusty bonfire :/ Occasionally you will see ghostly images of other players running past you or fighting. Those ghosts become clearer at bonfire, you can even "interact" using emotes but that's that. If you are online on GFWL and you are Human (reversed Hollowed), you can coop with other players until boss fight but you will also become target for hostile players invasion.
Автор останньої редакції: Big Boom Boom; 12 січ. 2013 о 5:10
Nostalgia is indeed a game's worst enemy.

I've replayed Daggerfall, Arena and Morrowind. Never to completion, I'll admit, and never with the goal of spending hundreds of hours in these worlds. I wanted to see if they still held up.

Honestly? They don't. I know people really appreciate the freedom Morrowind encouraged, I know they loved not being held by the hand and a quest marker but the thing is, those supposedly annoying hallmarks of Skyrim are optional.

The compass is there, sure. So's the mission marker. What if I want to head East instead of West, though, just to explore? I still can. If I get lost in a Draugr tomb or a Dwemer ruin, I always have Clairvoyance to help be backtrack. Skyrim's tighter questing mechanics don't force you to stick to them. They're there if you need or want help to make some progress.

As for incidental quests, there's still plenty. Nobody directs you to the abandoned house in Markarth. Nobody forces you to run into Barbas or Clavicius Vile. Nothing's forcing you to go speak to Aranea at the Shrine of Azura.

It's all a matter of perspective, really.

Morrowind encourages players to get lost in the world, but what if you do get lost? What if you do become aimless? What if you're more interested in quest progression as of your latest session than just wandering about, waiting for NPC dialog and incidental lore to click together into the solution for a questline? Autonomy's a great thing, of course, but I don't always play games to wrack my brain. Having the option to tune out, unwind and follow my quest log blindly was a boon in some of the more boring slogs of Skyrim. When my interest picked up again, I could just resume my own snooping around.

What really killed Morrowind for me was how dated the models and interface were. The same game that sucked me in on release year now can barely hold my interest for ten minutes. All I see is low-poly models. Low-poly stuff everywhere I look. I can't suspend my disbelief anymore.

With Skyrim, I can. The artifice of it all does pop out every so often (do Jarls choreograph their sitting-down motions together? How can Lydia handle so many blows to the head?) but I can spend long, long hours just enjoying the scenery.

I know, it's not as striking or alien as Morrowind's - but Morrowind just doesn't work for me anymore. All I see is the game. I can't see the universe that's right past it. Not anymore.

Granted, I suspect I'll have the same arguments in favor of the next single-player chapter in Elder Scrolls lore. It's pretty much inevitable.

That's just me, though. The OP thinks Skyrim is casual? Fair enough. I think Morrowind is starting to feel just a tad overrated.
I'd say people who complain about Skyrim and praise Mowworind are actually fanboy-ing all over Morrowind and don't like Skyrim because it isn't an exact copy of their beloved Morrowind.
I'm not saying that because it's good or bad, it's just a bit too noticable.

And just to add to the discussion (although I already did that at least once):
Tastes differ, Oblivion and Skyrim turned Morrowind into a "Don't play it for your own good" game for me.
Автор останньої редакції: Tim Timsen; 12 січ. 2013 о 10:26
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