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One downside however is that you would be sinking perk points into heavy armour which could be spent to boost other skills. Then again in the scheme of things, it doesn't matter that much.
One of my favorite characters is a breton vamp lord wearing heavy armour with conjuration and distruction. Also for good measure he has PPoints in two handed weapons for getting up and personal. Points were also added later for illusion, just seemed to fit the vamp type char.
This
Speccing into Alteration gives you mage armor perks that are as good as heavy armor (albeit you do lose the time needed to equip and cast the spells) without the stamina drag or spending perks to counter the encumberance loss.
I think armour caps out at about 560 or 580 regardless of what figures appear on the screen. If 400 is correct for mage armour, (with perks etc etc) then it's very viable. Just started a new char and keen on playing with "0" armour and sinking point into the alt tree.
Hmm... if we're only talking about a difference of 160-180 armor, then it doesn't seem worth cracking the Heavy Armor tree at all. Any mage has to dip his pinky toe in the Alteration pool at least a little bit, but if spending more points in Alteration only robs you of 160 pts of armor, then those other points that would've been spent on Heavy Armor would probably be better spent somewhere else, like Alchemy or Restoration.
You know, this is what I love about this game. SO many different possibilities of character generation.