The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Muhen Sep 7, 2013 @ 10:48pm
Lost my current follower
Basically I've no idea where my current follower is, i might have told him/her to wait somewhere and I've forgot where they might be. Could anyone help me with this? Is there a mod or command that i could use to do something?

Thanks
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Showing 1-15 of 22 comments
Solomon Hawk Sep 7, 2013 @ 10:52pm 
Chances are if you told them to wait somewhere ... you're gonna have to go find them. Shouldn't be too difficult if you can retrace your steps where you've been. (I've done that too). If they were simply just hung up somewhere and not able to keep up with you, just teleporting to another place should bring them right to you.
But as far as console commands though, that's out of my league. I'm sure there must be a command you can use and someone will provide it.
Muhen Sep 7, 2013 @ 10:55pm 
That's the thing, I've recently just started playing for the first time in a few months and i can't remember where they are lol i would be grateful if anyone could help me with this :)
Graphcalibur Sep 7, 2013 @ 10:57pm 
enter in console command player.moveto <NPCRefID> . You'llneed to find the refid for the npc who is your folllower . You can find those here http://www.uesp.net/wiki/Skyrim:Followers.
Muhen Sep 7, 2013 @ 11:00pm 
Originally posted by Graphcalibur:
enter in console command player.moveto <NPCRefID> . You'llneed to find the refid for the npc who is your folllower . You can find those here http://www.uesp.net/wiki/Skyrim:Followers.
Another thing i forgot to mention is that i don't know who my current follower is, is there a command for that one?
Graphcalibur Sep 7, 2013 @ 11:05pm 
You can just dismiss all your followers with this command "set playerfollowercount to <0>" without the quotations. If you don't know who your follower is you can't warp to them.
Kinarr Sep 7, 2013 @ 11:11pm 
Agree with above post.
Last edited by Kinarr; Sep 7, 2013 @ 11:13pm
Muhen Sep 7, 2013 @ 11:13pm 
Nevermind, that command worked :) thanks all :P
You need your follower to appear? Just fast travel to the nearest place and your follower will appear, do it again if not, if you have a follower with you, then your follower WILL appear. Console commands, depending on the scripting that is being loaded and executed in the game can act in a counter-beneficial way to your game.

You have to be careful if you're on a mission at the time, commands can and do interfere with the scripting of the questline and you'll make yourself a nice glitch that will bite you in the ass when you're trying to complete the quest and it doesn't work. Then you have absolutely no idea why....

All I'm saying is just be careful with console commands depending on what you're doing at the time. They can ''fix'' a certain situation but they NEVER ''fix'' the scripting of the game, they can bypass and conflict with it.

Wherever there is a normal solution rather than console commands, use it.

Console commands weren't designed as ''fixes''. Most ''fixes'' are by accident, serendipity. Perhaps a few were added during testing to overcome certain 'stuck' issues. They were designed for fast testing and convenience during design, development and testing of the game.

eg: Dev: 'I need to be up there on that part of the mountain to test those steps I just laid and seeing as I can <coc riverwood> I can then <TCL> up to the mountain top'...

or: 'I need to now test the set-up of the forge and it's smithing command: give me a load of stuff I need', etc..<player.additem [code/value]>

NOTE: If you are modding your game; making an NPC, dungeon or exterior cell mapping, you will notice the invaluable benefits of Console Commands to test your mod. You will also notice how they may and do conflict with the other papyrus scripting you might be working with too, if you are doing such programming.

Their beneficial purposes during gameplay are rather inconsequential, as I'm quite sure the devs tried to make it so that the game was as less problematic as humanly possible. Such programming by completely inexperienced customers was not intented, especially heavy use of them...you're asking for trouble unless you know what you're doing...


The only reason why I say all this waffle is because you are asking for a command for 'this' and a command for 'that' etc, which tells me that your chances are high of barfing your game up. I'm only just trying to raise a little awareness, I'm not trying to rattle anyone's cage...
The "Amazing Follower Tweaks" or AFT mod is highly recommended and available in the steam workshop. One of the many things it adds is the ability to summon your follower to your location, should you get separated.
$$$ Nov 27, 2016 @ 4:58am 
I bought a house all of my followers are in there idk how to make them just stay there no any options the option just says wait here nothing were gonna stay here or anything how do i make them stay in the place?
BushiNeko Nov 27, 2016 @ 5:07am 
Holy Jeepers..
NECRO man..

You need to use a follower mod like AFT / EFF / UFF to customize follower behavior.
Look on NEXUS for Amazing Follower Tweak or Follower Framework.
DO NOT use two follower programs at once.. one or the other.
How do you teleport a npc too you barbas got stuck in a cave
Docsprock Jan 16, 2017 @ 1:04pm 
Originally posted by Bad Home Training:
How do you teleport a npc too you barbas got stuck in a cave

Did you not read this thread? It is explained above.
dog_on_chair Jan 7, 2020 @ 6:39pm 
YO, just type "prid <companion's ID>" then press enter, after that, type "moveto player" (no space inbetween move and to on purpose, and dont actually type in the quotation marks or the </> lol, theyre just there for organizing it)
Vrakos Anthrakir Jan 7, 2020 @ 8:11pm 
Originally posted by dog_on_chair YT:
YO, just type "prid <companion's ID>" then press enter, after that, type "moveto player" (no space inbetween move and to on purpose, and dont actually type in the quotation marks or the </> lol, theyre just there for organizing it)
YO, thread died years ago
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Date Posted: Sep 7, 2013 @ 10:48pm
Posts: 22