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Frenzy from Illusion school might be the most powerful spell in the game. Dual cast it and watch your enemies rip each others to pieces. Rain some fire and ice above them to finish the job.
Dragonhide spell from Alteration school allows caster to have the maximum damage resistance (80 %) in the game. No amount of armor will ever give better number than that.
Necromancy perks and spells are poor choices at the beginning of the game. You rarely have time to raise anyone to aid you, or viable body at hand. However, later in the game you have all the bodies you need to overwhelm your opponents. You can even raise Ulfric Stormcloak himself to serve as your undead minion, if you choose that path.
Restoration? It is the mos overpowered school out there. You remember those virtually useless wards that any enemy spellcaster breaks from your hand? They have one major benefit over any other school, spell or ability: they are able to block shouts. Dragon shouts do not produce a single damage stream, but are actually formed from several smaller ones. This means, that a fairly low level wards can block a huge amount of shout damage and even protect you entirely from Disarm and Unrelentin Force shouts.
Also, destruction magic is completely overpowered once you get the perk that makes all of your dual-cast spells stun targets. I've watched my cousin kill 2 giants at the same time by dual-casting firebolt non-stop at level 3. If I were to take on those giants in melee at anything below level 20, I'd most likely get sent into space.
Oh, my paladin also uses defensive shouts. Ice Form, Whirlwind, Become Ethereal, ect.
(Not counting the opening sequence of course)
Iron arrows are essentially useless but by the time you get back from Bleak Falls Barrow, you're Robin Hood.
The spellcaster is the poor kid in the group for sure though. I'm trying to play as a spellcaster right now but I've had to depend almost exlusively upon my bow. I got the Black Mage Armour mod so I can at least go into dungeons and look like a spellcaster...lol
The games balance may not be great, but you cannot expect a priest to be able to own everything, but honestly, a class with one hand dedicated to a healing spell is super weak
Secondly, I have a one handed nord preist spellsword type character, and he's probably the best character I've ever made. You need to be using ward spells for NPCs throwing things at you from range, and timing incoming enemy melee swings against it. Also, restoration school of magic completely obliterates anything undead, like Drauger which fill every crypt in Skyrim.
Sadly, I've faced spellcasters like you mentioned. Just close range, swing, dead, repeat. I admit that I notice it is slightly more difficult, but it is still not much of a challenge. I will try Master difficulty next.
I'm not saying a Nord spellcaster is bad. It was just very difficult to try to play, such as having to run away from battles constantly, etc. With an orc in heavy armour and using resist magic rings if necessary, I find it much easier to survive - and combine that with a high-damage melee weapon, it gives new meaning to the word 'tank' for me. I never have to run from battle, I even took on an entire town of Riftens guards and won (slew them all), and they ran out of guards to send at me.