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INGREDIENT 1: Healing, fortify conjuration
INGREDIENT 2: Healing, fortify barter
These ingredients will create a healing potion. But if you add
INGREDIENT 3: Fortify conjuration, fortify barter
It will now be a healing/fortify conjuration/fortify barter potion.
Buy and read recipe scrolls. Each one lists two ingredients needed to create the potion/poison.
Or just cheat and look at the list of ingredients and their properties here[www.uesp.net]. Only covers ingredients Bethesda put in the game, ingredients added by mods you have to discover the properties on your own.
Alchemy is very synergistic, meaning that it pays to know what ingredients have in common with each other to make potions with multiple effects and thus higher value for sale as well. Alchemy can be just as lucrative a business enterprise as enchanting if you know what poitions to mix and resale.
The more effects a poition has when you create it, the more XP you get for leveling up. Same goes for value. A multiple effect poiton with a high value will skyrocket your xp bar. So a poiton with five effects on it will make your xp bar zoom up, while a simple restore health poition with only one effect will barely budge the xp bar.
Some ingredients have a higher base value for crafting as well. Meaning that a potion made using a rare ingredient with a higher base value to start with will always be more potent than one made with common ingredients.
steam://openurl/http://skyrim.nexusmods.com/mods/38634/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D38634%26preview%3D&pUp=1
This is a mod I came across at Nexus. It tells you what the more valuable potion you can make is depending on what's in your inventory at the time. Be warned though, this mod requires SKSE.
There are a couple of six effect potion combos, yes.
I wouldn't be a bit surprised if some mod gets created to overcome the four effect limitation.
That's 4 effects with just two ingredients right there.
The description doesn't mention anything about known/unknown effects.
However, to me, tabing out and using a calculator or even writing down known effects or using a spreadsheet to keep track of the hundreds of ingredients x 4 of what everything does is cheating too. Even carrying over game knowledge from one playthrough to the next would technically be cheating.
Use it if you want, don't use it if you don't want to. Personally, I got sick of using calculators and other stuff to keep track of it all.
Prosperous Alchemist
http://skyrim.nexusmods.com/mods/38634/?
Learn Alchemy from recipes
http://skyrim.nexusmods.com/mods/34795/?
Combine potions
http://skyrim.nexusmods.com/mods/15005/?
Field Alchemy
http://skyrim.nexusmods.com/mods/27153/?
Throwing Weapons Redux
http://skyrim.nexusmods.com/mods/36147/?
Farm Everywhere
http://skyrim.nexusmods.com/mods/25655/?
Big Book of Alchemy V2
http://skyrim.nexusmods.com/mods/29840/?