The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Statistiche:
Skyrim voice mod needed
Is there any mod dubbing existing NPCs in different voices? Because one of the weakest spots of Skyrim (and Oblivion) is the voice acting. Why oh why there are only a handful of voice actors dubbing the whole characters in the game.

This was a problem in Oblivion too. I would like someone to enlighten me whyyy. I didn't encouter a game (RPG game) so poor in voice acting variety. True, this game has maybe the most NPCs so I would understand not giving a unique voice to every sod there is. but WHY SO LITTLE?
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Messaggio originale di KL Master Dan:
Well, y'know, something with more distinction, like you say, would be good. A little bit like cicero...something along those lines, with different accents. I can even do that :P

TBH, ALL the guards are done by no more than about 3 people, so you hear the same stuff all the time, that area is where the prob lies...but hey...that mod link above was mentioned to me by Froggy so, she's lovely bless her :)

Thnk you. Now besides the guards can do that to civilians too?
The thing to consider about the Guard Dialogue Overhaul is it only links back into the game already recorded dialogue that was unused. It only changed the scripting when certain snippets of dialogue were heard.
@ILoveILHave a look at the mod. It says something about it applying to NPC's too, I'm not sure
Ultima modifica da 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 3 ago 2013, ore 15:19
Messaggio originale di FurryGuyJeans:
The thing to consider about the Guard Dialogue Overhaul is it only links back into the game already recorded dialogue that was unused. It only changed the scripting when certain snippets of dialogue were heard.

So it won't change their existing lines?
From the Nexus description of Guard Dialogue Overhaul[skyrim.nexusmods.com] regarding NPC voice changes:

GDO now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices. This is only done with those comments that could reasonably be considered to not be guard specific and is done without interfering with normal NPC dialogue at all so there’s NO possibility of conflict from this addition.
Messaggio originale di ILoveIL:
Messaggio originale di FurryGuyJeans:
The thing to consider about the Guard Dialogue Overhaul is it only links back into the game already recorded dialogue that was unused. It only changed the scripting when certain snippets of dialogue were heard.

So it won't change their existing lines?
No, it only makes rarely heard lines of dialogue easier to hear, nothing new AFAIK is added.
Messaggio originale di FurryGuyJeans:
Messaggio originale di ILoveIL:

So it won't change their existing lines?
No, it only makes rarely heard lines of dialogue easier to hear, nothing new AFAIK is added.

Well there shoud be a fix that will make this doable. Am I the only one who bothered by this issue.
Messaggio originale di FurryGuyJeans:
Since we are talking about hiring voice actors why not consider the work done with Falskaar[skyrim.nexusmods.com].
Not to demean the creator in anyway but the NPC's in Falskaar are -too- articulate. It's small things but they all sound far too educated which doesn't fit with Skyrim. If you take a look around there aren't exactly a load of scholars and tutors focusing in proper grammar and spelling.


Edit: What we really need are more Khajiit voice overs, it's so unimersive when my Khajiit wife speaks in perfect Cyrodillic.
Ultima modifica da Arcamean; 3 ago 2013, ore 15:20
Messaggio originale di ILoveIL:
Well there shoud be a fix that will make this doable. Am I the only one who bothered by this issue.

I think it's easier to try and ignore this and get into the atmosphere. Hiring professional actors to do voice acting it's a very costly endeavour which goes well beyond the definition of a "fix". Mods that add voice content are usually of very poor quality (think amateur), and it's very easy to break the immersion with an out of place voice.
Messaggio originale di Arcamean:
Messaggio originale di FurryGuyJeans:
Since we are talking about hiring voice actors why not consider the work done with Falskaar[skyrim.nexusmods.com].
Not to demean the creator in anyway but the NPC's in Falskaar are -too- articulate. It's small things but they all sound far too educated which doesn't fit with Skyrim. If you take a look around there aren't exactly a load of scholars and tutors focusing in proper grammar and spelling.

No matter how good the voice acting and editing of a mod are there will be people who don't think the work fits the game.

Given the resources the 19 year old kid had, and the mucked up game mechanics that are Skyrim, it is amazing Falskaar was even possible to create, forget about how much it "blends into the game."
Messaggio originale di ProbabilityMoon:
Messaggio originale di ILoveIL:
Well there shoud be a fix that will make this doable. Am I the only one who bothered by this issue.

I think it's easier to try and ignore this and get into the atmosphere. Hiring professional actors to do voice acting it's a very costly endeavour which goes well beyond the definition of a "fix". Mods that add voice content are usually of very poor quality (think amateur), and it's very easy to break the immersion with an out of place voice.
Either the entire guard/NPC sound sets are replaced as a whole or the changes/additions will sound so different as to be jarring to the ear. As you say better to just chalk it to a minor annoyance.
Messaggio originale di FurryGuyJeans:
Messaggio originale di ProbabilityMoon:

I think it's easier to try and ignore this and get into the atmosphere. Hiring professional actors to do voice acting it's a very costly endeavour which goes well beyond the definition of a "fix". Mods that add voice content are usually of very poor quality (think amateur), and it's very easy to break the immersion with an out of place voice.
Either the entire guard/NPC sound sets are replaced as a whole or the changes/additions will sound so different as to be jarring to the ear. As you say better to just chalk it to a minor annoyance.

Well better luck next time (TES 5 not that crap TES online).
Vilja Mod, her voice is quite different to the usual voice overs.
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Data di pubblicazione: 3 ago 2013, ore 14:21
Messaggi: 28