The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Crashes at the same point every time
I have a long list of mods enabled, along with the latest version of SKSE (65 mods to be precise. mostly AI tweaks, UI fixes, and general improvements) and I receive a crash everytime I attempt to enter Bleak Falls Sanctum.
I have used BOSS 3 times to verify load order integrity.

Any and All help is appreciated.

All mods are from the Nexus or the Steam Workshop

My Modlist is:
(Workshop)
Diseased
Sheogorath Accords of Madness books
Mystery of the Dragonborn's Armor
Hero Plate Armor
Disable Fast travel
True Compass
True Dragon Born
Lore Based loading Screens
I Yield! I Yield!
Unread books glow
Shrine to Ysgramor
Gates: Riverwood
Towns And Villages Enhanced Collection
Dance Of Death - Dawnguard Edition
Skyrim More Creature and Monster Mod
More Hunting
Longclaw- A hand and a Half Sword mod
Better Night Eye
Enhanced Blood Textures 3.5a
Shooting Stars
SkyUI
True Red Glow
Merchants Revamped
Better Combat AI
Unofficial Patch Collection
Heavy Armory - New Weapons: Dragonborn Edition
----
(Nexus)
Razor Assassin Armor
Cinematic Fire
Deadly Mutilation CCBE and CORE
Dragon Falls Manor
Enhanced Dynamic Weather System
Enhanced Skyrim factions- The Companions Guild Patch - For Dawnguard
ESF Companions Full
Even Better Quest Objectives
Falskaar
Footprints- Ash Supplemental
Footprints
Get Snowy
Glowing Ore Veins
HD Embers
HothTrooper44_ Armor Compilation
Main Menu Spinning Emblem: Fast speed
SKSE_1_06_16
Wearable Lanterns.
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Showing 1-15 of 26 comments
D'rael Jul 24, 2013 @ 10:47am 
When I had an issue like this, it was a conflict between Hearthfires and the Mod series called "Places". I removed the Places mod, and everything worked fine thereafter.
I had a horrid screen freeze issue with the Eldergleam sanctuary...I used a console command to 'fly' through the crash mesh and turned collisions back on to continue, I did the quest, saved afterwards and deleted the saves within the sanctuary..
(just being OCD I guess, prob doesn't do anything)

Try the console command: tcl [enter]

you will then be able to fly through the glitchy part, and then hit console again to type tcl again to fall safely back to the ground..see if you can get past it using that.

It worked for me, but I try not to use the console too much, as unexpected things can sometimes happen from heavy use of the console throughout the game..depending on what is happening at the time of using them...

Lemme know if it works..
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; Jul 24, 2013 @ 10:51am
I Don't have the Places mod though.. (I just check the BOSS modlist to be sure, dont have it)
Originally posted by KL Master Dan:
I had a horrid screen freeze issue with the Eldergleam sanctuary...I used a console commaqnd to 'fly' through the crash mesh and turned collisions back on to continue, I did the quest, saved afterwards and deleted the saves within the sanctuary..
(just being OCD I guess, prob doesn't do anything)

Try the console command: tcl [enter]

you will then be able to fly through the glitchy part, and then hit console again to type tcl again to fall safely back to the ground..see if you can get past it using that.

It worked for me, but I try not to use the console too much, as unexpected things can sometimes happen from heavy use of the console throughout the game..depending on what is happening at the time of using them...

The Crash is right at a loading screen however, so TCL might not work.. thanks for the advice.
CyberDown Jul 24, 2013 @ 10:53am 
this is why im afraid to load up on mods. i figure one or two might be fine, but with that many theres no telling if two conflict or one mod has a bug in it
lol, yeah.. but as I greatly enjoy morrowind, I was trying to mod skyrim into the fabled Morrowind 2
Yeah... TCL didn't fix it, as it crashes at a loading screen.
What settings are you running on? It might be running out of RAM...Hence the crashing.
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; Jul 24, 2013 @ 11:26am
Originally posted by KL Master Dan:
What settings are you running on? It might be running out of RAM...Hence the crashing.

I belive low. I have 6 gigs of ram however.
I think your massive list of mods might have something to do with it...not 100% sure on that, but if you have to play on low, like me, then I think you might be maxing out your modding capacity there.... :/

I hope not though...cos that's impressive! :D
I did bump up ingame settings, I'll try lowering them and then going though the door again
---

nope, wasnt the settings
Last edited by Industrial Grade Catgirl; Jul 24, 2013 @ 11:46am
ok, loaded and played with minimized. I had 4.4 gis out of 6 gigs used...
Had a similar issue... what ended up working was cutting off the ENB until I left the cell. For some reason the ENB was wrecking it.
Last edited by [CG]Chaplain Bradley; Jul 24, 2013 @ 11:55am
Originally posted by XIV LEGIO-Legatus:
Had a similar issue... what ended up working was cutting off the ENB until I left the cell. For some reason the ENB was wrecking it.

I don't have any ENBs enabled. ( at least I don't think so)
D'rael Jul 24, 2013 @ 12:06pm 
Originally posted by CyberDown:
this is why im afraid to load up on mods. i figure one or two might be fine, but with that many theres no telling if two conflict or one mod has a bug in it

Not true at all, I am running 113 mods at the moment and I have no issues at all.

The issues come from people not reading the information provided by the mod creators, such as the conflict warnings, bugs list, update list, if the mod is a WIP or finished. People just "load up" with a glance at a photo they think looks cool. That's the problem.

These are comuters, they have no minds of their own, its code. If your game is crashing it's because YOU did something wrong.

Only Sub a mod that you fully understand, that comes from a Mod creator with a proven background, and when you are certain that it has no conflicts with your existing mod list. IF you do that, you can have as many mods as you like. I have 113 all running quite well together.
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Date Posted: Jul 24, 2013 @ 10:43am
Posts: 26