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And by the way enemy mages are always a pain to me so I always max magic resist first, it's not that hard with some potions anyway ^^
well I often distributed my health/ stamina like 3:1, now if you can't block, you can't side step, that means if you're attacked by 2 two handers bandit for example, you'll die in a second, I just want to know if the dual build weapons can be done on legendary difficulties or not ^^
I did a iron only run with an axe + shield, I finished it and it's very viable, but this dual wield is a little too much for me to comprehend how to do it
@@
Yet still... I believe that the key to dual wield is dealing great amount of the damage in an instant. So it would mean investing a lot in stamina, stamina reg. and one handed damage. Like trying to kill the opponent before he even gets the chance to kill You! But that's more of a 1on1 strategy.
On my current playthrough, which is blocked by PC defect, and the first Legendary playthrough, I am mosly focused on Sword/Shield plus bows. The enemy mages ain't that much of a problem, mostly thanks to the fact I am using the Thuumic mod. So spamming damage to them is much easier.
To be honest almost every game(did not completed the first 2 game, too young :P) of the TES series i played with a Redguard. Mostly because of the Adrenaline Rush. Gives the chance to spam damage to enemies. In Skyrim, with improved stamina regen, it surely would be very helpful for the dual wield build. SPAM THE DAMAGE.
but in skyrim you can be killed in 1 or 2 hits if you don't know how to block properly (man even when you block a power attack from a bandit chief with a shield it can take nearly 25% of my character health @@), I don't think that's the case in Morrowind and enemies mage spells in this TES are so insane for my taste ^^
But anyway, I just gave up on this dual wield and just leave it there untill I can think of something new :P
269 def rating is kinda low as dual wield does not allow you to block/dodge (power attack is the only effective way of dual wield and you can't move while power attack).
Resist Magic is also sucky, try Absorb Magic (Atronach Stone).
maybe my level is just too low to handle this mission, I reloaded the save before this and finish the brotherhood questline first :))
And yes you were right, 269 armor, even after I buff with stone flesh is still too low, but what did you expect, light armor man not heavy, thanks for your advice ^^
If there is only one enemy, first i change in and out of vampire lord to kill my thrall, then invis spell and I go in and try to get the backstab power attack for x12 with main hand sword and x30 with offhand dagger, after the fight i rethrall my dremora. If there are many enemies, I throw in a frenzy to get them fighting each other, send in my summons, then finally i go in and try to pick them off one at a time, rushing out of the fight if i take any damage to heal up.
The best weapon enchant i found for this char was mainhand with 1 second soultrap and 1 stamina absorb. The stamina absorb is key since you will always be able to power attack. This weapon almost never runs out of charges. The offhand dagger has health absorb and a short duration paralyze.
If you want to raise Conjuration quickly, then get raise dead before bleak falls barrow and raise all the dead bodies to fight the guys in the first couple rooms. There are lots of dead rats, bandits, and skeletons around. I think I usually get out of there with around 50 or more in conjuration, which means i can get the ice atronach to tank for me real early.
Dual wield solo without any summons or frenzy for distractions would mean lots of reloads.
It is exciting since this character is always 2 or 3 hits away from death.
I often go out with a companion and I'm using UFO mod so followers can level up with me, it's not a problem of fighting around around with a follower, I just have problem when I have to fight alone, no tank to suck up damage ^^
But your character sounds pretty good, I'll make a new character and focus on conjuration dual wield, thx for your advice guys ???
@Big Boom Boom: alteration spell may not sound much but you can have a +40 armor spell AND free magic resistant very early in the game without having to invest ANYTHING in magicka, I know it's not much effective later on but it's still a way to buff up your armor rating, what do you mean by saying "unaffected by the difficulty", does it mean that summoned minions do not have the health buff or damage resist buff like all other creatures in the world in higher difficulties ??? Because I swear that a level 1 familiar can kill my level 1 character with ease (I tried training with familiar summoned it attack it and it can kill me in 3 hits or so)
=))=))=))
But overall your ideas of a conjuration dual wield are very much appreciated, thank you guys ^^
Lately I've been going without the thrall, giving the sanguine staff to my follower so there is a lot less time wasted killing the thrall and rerezzing it. Shame since it is so overpowered, just time consuming and kind of annoying to maintain.
One thing to remember, a must if you use conjuration, when you hit your summon on accident and they turn on you, resummon immediately. Also remember that you only get experience with raise dead if the zombie actually attacks something, so raising dead with no enemies does not give xp. The zombie must attack something before it dies to get the massive xp.